CHI '86 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Situated information spaces and spatially aware palmtop computers
Communications of the ACM - Special issue on computer augmented environments: back to the real world
Pad: an alternative approach to the computer interface
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Stretching the rubber sheet: a metaphor for viewing large layouts on small screens
UIST '93 Proceedings of the 6th annual ACM symposium on User interface software and technology
The world through the computer: computer augmented interaction with real world environments
Proceedings of the 8th annual ACM symposium on User interface and software technology
Tilting operations for small screen interfaces
Proceedings of the 9th annual ACM symposium on User interface software and technology
Using small screen space more efficiently
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Squeeze me, hold me, tilt me! An exploration of manipulative user interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
An efficient text input method for pen-based computers
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Digestor: device-independent access to the World Wide Web
Selected papers from the sixth international conference on World Wide Web
Exploring interactive curve and surface manipulation using a bend and twist sensitive input strip
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Nomadic radio: scaleable and contextual notification for wearable audio messaging
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Sensing techniques for mobile interaction
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
Dasher—a data entry interface using continuous gestures and language models
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
From desktop to phonetop: a UI for web interaction on very small devices
Proceedings of the 14th annual ACM symposium on User interface software and technology
Ambient touch: designing tactile interfaces for handheld devices
Proceedings of the 15th annual ACM symposium on User interface software and technology
Organic electronics: introduction
IBM Journal of Research and Development
A taxonomy for and analysis of tangible interfaces
Personal and Ubiquitous Computing
Paper windows: interaction techniques for digital paper
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Audio-haptic feedback in mobile phones
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Post-bit: embodied video contents on tiny stickies
Proceedings of the 13th annual ACM international conference on Multimedia
Integrating isometric joysticks into mobile phones for text entry
CHI '06 Extended Abstracts on Human Factors in Computing Systems
PreSenseII: bi-directional touch and pressure sensing interactions with tactile feedback
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Organic user interfaces: designing computers in any way, shape, or form
Communications of the ACM - Organic user interfaces
What makes an interface feel organic?
Communications of the ACM - Organic user interfaces
Twend: twisting and bending as new interaction gesture in mobile devices
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Bookisheet: bendable device for browsing content using the metaphor of leafing through the pages
UbiComp '08 Proceedings of the 10th international conference on Ubiquitous computing
The performance of hand postures in front- and back-of-device interaction for mobile computing
International Journal of Human-Computer Studies
Intuitive page-turning interface of e-books on flexible e-paper based on user studies
MM '08 Proceedings of the 16th ACM international conference on Multimedia
A 3D Flexible and Tangible Magic Lens in Augmented Reality
ISMAR '07 Proceedings of the 2007 6th IEEE and ACM International Symposium on Mixed and Augmented Reality
Back-of-device interaction allows creating very small touch devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Double-side multi-touch input for mobile devices
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Motion marking menus: An eyes-free approach to motion input for handheld devices
International Journal of Human-Computer Studies
Mobile Device Interaction with Force Sensing
Pervasive '09 Proceedings of the 7th International Conference on Pervasive Computing
Proceedings of the 22nd annual ACM symposium on User interface software and technology
Qu'est-ce qu'une surface d'affichage?: une analyse rétrospective
Proceedings of the 21st International Conference on Association Francophone d'Interaction Homme-Machine
Physics on display: tangible graphics on hexagonal bezel-less screens
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
Characteristics of pressure-based input for mobile devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Cobra: flexible displays for mobilegaming scenarios
CHI '10 Extended Abstracts on Human Factors in Computing Systems
TouchMark: flexible document navigation and bookmarking techniques for e-book readers
Proceedings of Graphics Interface 2010
Cloth displays: interacting with drapable textile screens
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
Second international workshop on organic user interfaces
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
BendDesk: dragging across the curve
ACM International Conference on Interactive Tabletops and Surfaces
Tangible views for information visualization
ACM International Conference on Interactive Tabletops and Surfaces
A novel taxonomy for gestural interaction techniques based on accelerometers
Proceedings of the 16th international conference on Intelligent user interfaces
Ability-Based Design: Concept, Principles and Examples
ACM Transactions on Accessible Computing (TACCESS)
Sensor synaesthesia: touch in motion, and motion in touch
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Touch input on curved surfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Evaluating effects of structural holds on pointing and dragging performance with flexible displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Xpaaand: interaction techniques for rollable displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Snaplet: using body shape to inform function in mobile flexible display devices
CHI '11 Extended Abstracts on Human Factors in Computing Systems
SketchSpace: designing interactive behaviors with passive materials
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Bendflip: examining input techniques for electronic book readers with flexible form factors
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part III
FuSA touch display: a furry and scalable multi-touch display
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
FoldMe: interacting with double-sided foldable displays
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
PinchPad: performance of touch-based gestures while grasping devices
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
MimicTile: a variable stiffness deformable user interface for mobile devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Rock-paper-fibers: bringing physical affordance to mobile touch devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
BiTouch and BiPad: designing bimanual interaction for hand-held tablets
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
DisplayStacks: interaction techniques for stacks of flexible thin-film displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Using shear as a supplemental two-dimensional input channel for rich touchscreen interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
FlexCam: using thin-film flexible OLED color prints as a camera array
CHI '12 Extended Abstracts on Human Factors in Computing Systems
HAID'12 Proceedings of the 7th international conference on Haptic and Audio Interaction Design
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services
Tilt displays: designing display surfaces with multi-axis tilting and actuation
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services
Exploring the effects of size on deformable user interfaces
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services companion
Interaction with deformable displays
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services companion
Proceedings of the 25th annual ACM symposium on User interface software and technology
Feeling it: the roles of stiffness, deformation range and feedback in the control of deformable ui
Proceedings of the 14th ACM international conference on Multimodal interaction
Unifone: designing for auxiliary finger input in one-handed mobile interactions
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
FlexView: an evaluation of depth navigation on deformable mobile devices
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
Feel the action: dynamic tactile cues in the interaction with deformable uis
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Flexpad: highly flexible bending interactions for projected handheld displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
MorePhone: a study of actuated shape deformations for flexible thin-film smartphone notifications
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Morphees: toward high "shape resolution" in self-actuated flexible mobile devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Bending the rules: bend gesture classification for flexible displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
PaperTab: an electronic paper computer with multiple large flexible electrophoretic displays
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Organic experiences: (re)shaping interactions with deformable displays
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services
PAPILLON: designing curved display surfaces with printed optics
Proceedings of the 26th annual ACM symposium on User interface software and technology
ForceForm: a dynamically deformable interactive surface
Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces
Prototyping with experience workshop
DUXU'13 Proceedings of the Second international conference on Design, User Experience, and Usability: design philosophy, methods, and tools - Volume Part I
jamSheets: thin interfaces with tunable stiffness enabled by layer jamming
Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
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Gummi is an interaction technique and device concept based on physical deformation of a handheld device. The device consists of several layers of flexible electronic components, including sensors measuring deformation of the device. Users interact with this device by a combination of bending and 2D position control. Gummi explores physical interaction techniques and screen interfaces for such a device. Its graphical user interface facilitates a wide range of interaction tasks, focused on browsing of visual information. We implemented both hardware and software prototypes to explore and evaluate the proposed interaction techniques.Our evaluations have shown that users can grasp Gummi's key interaction principles within minutes. Gummi demonstrates promising possibilities for new interaction techniques and devices based on flexible electronic components.