Toolglass and magic lenses: the see-through interface
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Two-handed input in a compound task
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Two-handed virtual manipulation
ACM Transactions on Computer-Human Interaction (TOCHI)
Manual and cognitive benefits of two-handed input: an experimental study
ACM Transactions on Computer-Human Interaction (TOCHI)
The role of kinesthetic reference frames in two-handed input performance
Proceedings of the 12th annual ACM symposium on User interface software and technology
Symmetric bimanual interaction
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Using while moving: HCI issues in fieldwork environments
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction with mobile systems
CPN/tools: revisiting the desktop metaphor with post-WIMP interaction techniques
CHI '01 Extended Abstracts on Human Factors in Computing Systems
Multi-finger and whole hand gestural interaction techniques for multi-user tabletop displays
Proceedings of the 16th annual ACM symposium on User interface software and technology
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
symSpline: symmetric two-handed spline manipulation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Precise selection techniques for multi-touch screens
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
HybridTouch: an intuitive manipulation technique for PDAs using their front and rear surfaces
Proceedings of the 8th conference on Human-computer interaction with mobile devices and services
Lucid touch: a see-through mobile device
Proceedings of the 20th annual ACM symposium on User interface software and technology
Barrier pointing: using physical edges to assist target acquisition on mobile device touch screens
Proceedings of the 9th international ACM SIGACCESS conference on Computers and accessibility
Indirect mappings of multi-touch input using one and two hands
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
One-handed touchscreen input for legacy applications
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
TapTap and MagStick: improving one-handed target acquisition on small touch-screens
AVI '08 Proceedings of the working conference on Advanced visual interfaces
AVI '08 Proceedings of the working conference on Advanced visual interfaces
The performance of hand postures in front- and back-of-device interaction for mobile computing
International Journal of Human-Computer Studies
HandSense: discriminating different ways of grasping and holding a tangible user interface
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
Bezel swipe: conflict-free scrolling and multiple selection on mobile touch screen devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of Graphics Interface 2009
Proceedings of the Working Conference on Advanced Visual Interfaces
Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
INTERACT'07 Proceedings of the 11th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
RearType: text entry using keys on the back of a device
Proceedings of the 12th international conference on Human computer interaction with mobile devices and services
Exploring the use of technology in healthcare spaces and its impact on empathic communication
Proceedings of the 1st ACM International Health Informatics Symposium
Ease of juggling: studying the effects of manual multitasking
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Bezel-flipper: design of a light-weight flipping interface for e-books
CHI '13 Extended Abstracts on Human Factors in Computing Systems
High-precision pointing on large wall displays using small handheld devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Can you handle it?: bimanual techniques for browsing media collections on touchscreen tablets
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Improving two-thumb text entry on touchscreen devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Bezel-Tap gestures: quick activation of commands from sleep mode on tablets
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
iGrasp: grasp-based adaptive keyboard for mobile devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Hi-index | 0.01 |
Despite the demonstrated benefits of bimanual interaction, most tablets use just one hand for interaction, to free the other for support. In a preliminary study, we identified five holds that permit simultaneous support and interaction, and noted that users frequently change position to combat fatigue. We then designed the BiTouch design space, which introduces a support function in the kinematic chain model for interacting with hand-held tablets, and developed BiPad, a toolkit for creating bimanual tablet interaction with the thumb or the fingers of the supporting hand. We ran a controlled experiment to explore how tablet orientation and hand position affect three novel techniques: bimanual taps, gestures and chords. Bimanual taps outperformed our one-handed control condition in both landscape and portrait orientations; bimanual chords and gestures in portrait mode only; and thumbs outperformed fingers, but were more tiring and less stable. Together, BiTouch and BiPad offer new opportunities for designing bimanual interaction on hand-held tablets.