CHI '86 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Toolglass and magic lenses: the see-through interface
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Integrality and separability of input devices
ACM Transactions on Computer-Human Interaction (TOCHI)
Two-handed input in a compound task
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Two pointer input for 3D interaction
Proceedings of the 1997 symposium on Interactive 3D graphics
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
The design of a GUI paradigm based on tablets, two-hands, and transparency
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Interaction and modeling techniques for desktop two-handed input
Proceedings of the 11th annual ACM symposium on User interface software and technology
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ACM Transactions on Computer-Human Interaction (TOCHI)
Manual and cognitive benefits of two-handed input: an experimental study
ACM Transactions on Computer-Human Interaction (TOCHI)
Exploring bimanual camera control and object manipulation in 3D graphics interfaces
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
The role of kinesthetic reference frames in two-handed input performance
Proceedings of the 12th annual ACM symposium on User interface software and technology
Evaluating two-handed input techniques: rectangle editing and navigation
CHI '99 Extended Abstracts on Human Factors in Computing Systems
Multisensory interaction metaphors with haptics and proprioception in virtual environments
Proceedings of the third Nordic conference on Human-computer interaction
When it gets more difficult, use both hands: exploring bimanual curve manipulation
GI '05 Proceedings of Graphics Interface 2005
Bimanual and unimanual image alignment: an evaluation of mouse-based techniques
Proceedings of the 18th annual ACM symposium on User interface software and technology
symSpline: symmetric two-handed spline manipulation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
symTone: two-handed manipulation of tone reproduction curves
GI '06 Proceedings of Graphics Interface 2006
Concurrent bimanual stylus interaction: a study of non-preferred hand mode manipulation
GI '06 Proceedings of Graphics Interface 2006
Investigating interaction in CAVE virtual environments
ACM Transactions on Computer-Human Interaction (TOCHI)
A direct texture placement and editing interface
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
User performance with trackball-mice
Interacting with Computers
Direct-touch vs. mouse input for tabletop displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Human Factors Issues on the Design of Telepresence Systems
Presence: Teleoperators and Virtual Environments
Exploring the use of tangible user interfaces for human-robot interaction: a comparative study
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Indirect mappings of multi-touch input using one and two hands
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
AVI '08 Proceedings of the working conference on Advanced visual interfaces
Relative role of merging and two-handed operation on command selection speed
International Journal of Human-Computer Studies
Double-side multi-touch input for mobile devices
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Proceedings of Graphics Interface 2009
Separability of spatial manipulations in multi-touch interfaces
Proceedings of Graphics Interface 2009
IdLenses: dynamic personal areas on shared surfaces
ACM International Conference on Interactive Tabletops and Surfaces
Multitouch puppetry: creating coordinated 3D motion for an articulated arm
ACM International Conference on Interactive Tabletops and Surfaces
Multitouch interactive DJing surface
Proceedings of the 7th International Conference on Advances in Computer Entertainment Technology
Multi-touch document folding: gesture models, fold directions and symmetries
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
BiCEP: bimanual color exploration plugin
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Two-handed marking menus for multitouch devices
ACM Transactions on Computer-Human Interaction (TOCHI)
BiTouch and BiPad: designing bimanual interaction for hand-held tablets
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A-coord input: coordinating auxiliary input streams for augmenting contextual pen-based interactions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Mockup builder: direct 3D modeling on and above the surface in a continuous interaction space
Proceedings of Graphics Interface 2012
Proceedings of the 25th annual ACM symposium on User interface software and technology
Interpreting strokes on paper with a mobile assistant
Proceedings of the 25th annual ACM symposium on User interface software and technology
ArcheoTUI - a tangible user interface for the virtual reassembly of fractured archeological objects
VAST'07 Proceedings of the 8th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
Counting on your fingertips: an exploration and analysis of actions in the Rich Touch space
Proceedings of the 3rd International Conference on Human Computer Interaction
Your left hand can do it too!: investigating intermanual, symmetric gesture transfer on touchscreens
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Can you handle it?: bimanual techniques for browsing media collections on touchscreen tablets
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Volume cracker: a bimanual 3D interaction technique for analysis of raw volumetric data
Proceedings of the 1st symposium on Spatial user interaction
Comparative study of the bimanual and collaborative modes for closely coupled manipulations
International Journal of Human-Computer Studies
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We present experimental work that explores the factors governing symmetric bimanual interaction in a two-handed task that requires the user to track a pair of targets, one target with each hand. A symmetric bimanual task is a two-handed task in which each hand is assigned an identical role. In this context, we explore three main experimental factors. We vary the distance between the pair of targets to track: as the targets become further apart, visual diversion increases, forcing the user to divide attention between the two targets. We also vary the demands of the task by using both a slow and a fast tracking speed. Finally, we explore visual integration of sub-tasks: in one condition, the two targets to track are connected by a line segment which visually links the targets, while in the other condition there is no connecting line. Our results indicate that all three experimental factors affect the degree of parallelism, which we quantify using a new metric of bimanual parallelism. However, differences in tracking error between the two hands are affected only by the visual integration factor.