CHI '86 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Two-handed input in a compound task
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Extending a graphical toolkit for two-handed interaction
UIST '94 Proceedings of the 7th annual ACM symposium on User interface software and technology
Bricks: laying the foundations for graspable user interfaces
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A new direct manipulation technique for aligning objects in drawing programs
Proceedings of the 9th annual ACM symposium on User interface software and technology
The design of a GUI paradigm based on tablets, two-hands, and transparency
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Issues and experience in designing two-handed interaction
CHI '94 Conference Companion on Human Factors in Computing Systems
Interaction and modeling techniques for desktop two-handed input
Proceedings of the 11th annual ACM symposium on User interface software and technology
Manual and cognitive benefits of two-handed input: an experimental study
ACM Transactions on Computer-Human Interaction (TOCHI)
Symmetric bimanual interaction
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Novel interaction techniques for overlapping windows
Proceedings of the 14th annual ACM symposium on User interface software and technology
Evaluating two-handed input techniques: rectangle editing and navigation
CHI '99 Extended Abstracts on Human Factors in Computing Systems
The two-handed desktop interface: are we there yet?
CHI '01 Extended Abstracts on Human Factors in Computing Systems
Twister: a space-warp operator for the two-handed editing of 3D shapes
ACM SIGGRAPH 2003 Papers
THRED: a two-handed design system
Multimedia Systems - Special issue on multimedia and multisensory virtual worlds
Fluid integration of rotation and translation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
When it gets more difficult, use both hands: exploring bimanual curve manipulation
GI '05 Proceedings of Graphics Interface 2005
symSpline: symmetric two-handed spline manipulation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Multi-finger cursor techniques
GI '06 Proceedings of Graphics Interface 2006
symTone: two-handed manipulation of tone reproduction curves
GI '06 Proceedings of Graphics Interface 2006
Concurrent bimanual stylus interaction: a study of non-preferred hand mode manipulation
GI '06 Proceedings of Graphics Interface 2006
Mobile interaction using paperweight metaphor
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
User performance with trackball-mice
Interacting with Computers
Direct-touch vs. mouse input for tabletop displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Jump: a system for interactive, tangible queries of paper
GI '07 Proceedings of Graphics Interface 2007
Indirect mappings of multi-touch input using one and two hands
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Zoom interaction design for pen-operated portable devices
International Journal of Human-Computer Studies
Proceedings of Graphics Interface 2009
Separability of spatial manipulations in multi-touch interfaces
Proceedings of Graphics Interface 2009
Mouse 2.0: multi-touch meets the mouse
Proceedings of the 22nd annual ACM symposium on User interface software and technology
FlexiKnobs: bridging the gap between mouse interaction and hardware controllers
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
Touch projector: mobile interaction through video
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Evaluation of guiard's theory of bimanual control for navigation and selection
EHAWC'07 Proceedings of the 2007 international conference on Ergonomics and health aspects of work with computers
Design and evaluation of interaction models for multi-touch mice
Proceedings of Graphics Interface 2010
Applying bimanual interaction principles to text input on multi-touch surfaces and tabletops
ACM International Conference on Interactive Tabletops and Surfaces
Gestures in the wild: studying multi-touch gesture sequences on interactive tabletop exhibits
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Two-handed marking menus for multitouch devices
ACM Transactions on Computer-Human Interaction (TOCHI)
Pointable: an in-air pointing technique to manipulate out-of-reach targets on tabletops
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Mockup builder: direct 3D modeling on and above the surface in a continuous interaction space
Proceedings of Graphics Interface 2012
An evaluation of state switching methods for indirect touch systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Light on horizontal interactive surfaces: Input space for tabletop computing
ACM Computing Surveys (CSUR)
Haptic target acquisition to enable spatial gestures in nonvisual displays
Proceedings of Graphics Interface 2013
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We present an evaluation of three mouse-based techniques for aligning digital images. We investigate the physical image alignment task and discuss the implications for interacting with virtual images. In a formal evaluation we show that a symmetric bimanual technique outperforms an asymmetric bimanual technique which in turn outperforms a unimanual technique. We show that even after mode switching times are removed, the symmetric technique outperforms the single mouse technique. Subjects also exhibited more parallel interaction using the symmetric technique than when using the asymmetric technique.