Free-form deformation of solid geometric models
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Extended free-form deformation: a sculpturing tool for 3D geometric modeling
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Deformation of n-dimensional objects
SMA '91 Proceedings of the first ACM symposium on Solid modeling foundations and CAD/CAM applications
Sculpting: an interactive volumetric modeling technique
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Direct manipulation of free-form deformations
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Surface modeling with oriented particle systems
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Geometric manipulation of tensor product surfaces
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
Simple constrained deformations for geometric modeling and interactive design
ACM Transactions on Graphics (TOG) - Special issue on interactive sculpting
A generalized de Casteljau approach to 3D free-form deformation
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Free-form deformations with lattices of arbitrary topology
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Interactive multiresolution mesh editing
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Wires: a geometric deformation technique
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Warping and morphing of graphical objects
Warping and morphing of graphical objects
3D object modeling using spatial and pictographic gestures
VRST '98 Proceedings of the ACM symposium on Virtual reality software and technology
ArtDefo: accurate real time deformable objects
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Teddy: a sketching interface for 3D freeform design
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Surface drawing: creating organic 3D shapes with the hand and tangible tools
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Modeling inelastic deformation: viscolelasticity, plasticity, fracture
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Creating principal 3D curves with digital tape drawing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A framework for geometric warps and deformations
ACM Transactions on Graphics (TOG)
FreeDrawer: a free-form sketching system on the responsive workbench
VRST '01 Proceedings of the ACM symposium on Virtual reality software and technology
Physics-Based Deformable Models: Applications to Computer Vision, Graphics, and Medical Imaging
Physics-Based Deformable Models: Applications to Computer Vision, Graphics, and Medical Imaging
A system for sculpting 3-D data
SIGGRAPH '77 Proceedings of the 4th annual conference on Computer graphics and interactive techniques
Modelling with implicit surfaces that interpolate
ACM Transactions on Graphics (TOG)
3-Draw: A Tool for Designing 3D Shapes
IEEE Computer Graphics and Applications
Global and local deformations of solid primitives
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
COMPUTER SCULPTING OF POLYGONAL MODELS USING VIRTUAL TOOLS
COMPUTER SCULPTING OF POLYGONAL MODELS USING VIRTUAL TOOLS
THRED: a two-handed design system
Multimedia Systems - Special issue on multimedia and multisensory virtual worlds
Dynapack: space-time compression of the 3D animations of triangle meshes with fixed connectivity
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Towards the next generation of 3D content creation
Proceedings of the working conference on Advanced visual interfaces
An intuitive framework for real-time freeform modeling
ACM SIGGRAPH 2004 Papers
Mesh editing with poisson-based gradient field manipulation
ACM SIGGRAPH 2004 Papers
IEEE Transactions on Visualization and Computer Graphics
Bender: a virtual ribbon for deforming 3D shapes in biomedical and styling applications
Proceedings of the 2005 ACM symposium on Solid and physical modeling
As-rigid-as-possible shape manipulation
ACM SIGGRAPH 2005 Papers
Bimanual and unimanual image alignment: an evaluation of mouse-based techniques
Proceedings of the 18th annual ACM symposium on User interface software and technology
Free-form modelling for surface inpainting
AFRIGRAPH '06 Proceedings of the 4th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
symSpline: symmetric two-handed spline manipulation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Vector field based shape deformations
ACM SIGGRAPH 2006 Papers
Multi-finger cursor techniques
GI '06 Proceedings of Graphics Interface 2006
A direct texture placement and editing interface
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
Industrial motivation for interactive shape modeling: a case study in conceptual automotive design
ACM SIGGRAPH 2006 Courses
Space deformations and their application to shape modeling
ACM SIGGRAPH 2006 Courses
Driving object deformations from internal physical processes
Proceedings of the 2007 ACM symposium on Solid and physical modeling
Boundary of the volume swept by a free-form solid in screw motion
Computer-Aided Design
Simultaneous 4 gestures 6 DOF real-time two-hand tracking without any markers
Proceedings of the 2007 ACM symposium on Virtual reality software and technology
A survey of spatial deformation from a user-centered perspective
ACM Transactions on Graphics (TOG)
Haptically-Aided Extrusion for Object Edition in CAD
EuroHaptics '08 Proceedings of the 6th international conference on Haptics: Perception, Devices and Scenarios
Computer-Aided Design
ArcheoTUI—Driving virtual reassemblies with tangible 3D interaction
Journal on Computing and Cultural Heritage (JOCCH)
Data miming: inferring spatial object descriptions from human gesture
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Steady affine motions and morphs
ACM Transactions on Graphics (TOG)
A parametric feature-based approach to reconstructing traditional filigree jewelry
Computer-Aided Design
HelSweeper: Screw-sweeps of canal surfaces
Computer-Aided Design
Modeling of trees with interactive l-system and 3d gestures
BioADIT'06 Proceedings of the Second international conference on Biologically Inspired Approaches to Advanced Information Technology
ArcheoTUI - a tangible user interface for the virtual reassembly of fractured archeological objects
VAST'07 Proceedings of the 8th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
Modeling of trees with 3D gestures and growth simulation
EGVE'05 Proceedings of the 11th Eurographics conference on Virtual Environments
Tangible 3D: hand gesture interaction for immersive 3D modeling
EGVE'05 Proceedings of the 11th Eurographics conference on Virtual Environments
Direct rendering of Boolean combinations of self-trimmed surfaces
Computer-Aided Design
Exploratory visualization of animal kinematics using instantaneous helical axes
EuroVis'08 Proceedings of the 10th Joint Eurographics / IEEE - VGTC conference on Visualization
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A free-form deformation that warps a surface or solid may be specified in terms of one or several point-displacement constraints that must be interpolated by the deformation. The Twister approach introduced here, adds the capability to impose an orientation change, adding three rotational constraints, at each displaced point. Furthermore, it solves for a space warp that simultaneously interpolates two sets of such displacement and orientation constraints. With a 6 DoF magnetic tracker in each hand, the user may grab two points on or near the surface of an object and simultaneously drag them to new locations while rotating the trackers to tilt, bend, or twist the shape near the displaced points. Using a new formalism based on a weighted average of screw displacements, Twister computes in realtime a smooth deformation, whose effect decays with distance from the grabbed points, simultaneously interpolating the 12 constraints. It is continuously applied to the shape, providing realtime graphic feedback. The two-hand interface and the resulting deformation are intuitive and hence offer an effective direct manipulation tool for creating or modifying 3D shapes.