Sculpting: an interactive volumetric modeling technique
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Environmental technology: making the real world virtual
Communications of the ACM - Special issue on computer augmented environments: back to the real world
IEEE Computer Graphics and Applications
Interactive two-handed gesture interface in 3D virtual environments
VRST '97 Proceedings of the ACM symposium on Virtual reality software and technology
Optical 3D Digitizers: Bringing Life to the Virtual World
IEEE Computer Graphics and Applications
Global and local deformations of solid primitives
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
An Interactive 3D Interface for a Virtual Ceramic Art Work Environment
VSMM '97 Proceedings of the 1997 International Conference on Virtual Systems and MultiMedia
THRED: a two-handed design system
Multimedia Systems - Special issue on multimedia and multisensory virtual worlds
A method for sharing interactive deformations in collaborative 3D modeling
Proceedings of the ACM symposium on Virtual reality software and technology
Conceptual free-form styling on the responsive workbench
VRST '00 Proceedings of the ACM symposium on Virtual reality software and technology
FreeDrawer: a free-form sketching system on the responsive workbench
VRST '01 Proceedings of the ACM symposium on Virtual reality software and technology
Twister: a space-warp operator for the two-handed editing of 3D shapes
ACM SIGGRAPH 2003 Papers
An interface for virtual 3D sculpting via physical proxy
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
A pen-based 3D role modeling tool for children
Transactions on edutainment I
An inflatable hemispherical multi-touch display
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
Data miming: inferring spatial object descriptions from human gesture
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
SnowGlobe: a spherical fish-tank VR display
CHI '11 Extended Abstracts on Human Factors in Computing Systems
An interactive 3D movement path manipulation method in an augmented reality environment
Interacting with Computers
Tangible 3D: hand gesture interaction for immersive 3D modeling
EGVE'05 Proceedings of the 11th Eurographics conference on Virtual Environments
BodyAvatar: creating freeform 3D avatars using first-person body gestures
Proceedings of the 26th annual ACM symposium on User interface software and technology
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