Polygonization of implicit surfaces
Computer Aided Geometric Design
SKETCH: an interface for sketching 3D scenes
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
3D object modeling using spatial and pictographic gestures
VRST '98 Proceedings of the ACM symposium on Virtual reality software and technology
Teddy: a sketching interface for 3D freeform design
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Pose space deformation: a unified approach to shape interpolation and skeleton-driven deformation
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
An iterative design methodology for user-friendly natural language office information applications
ACM Transactions on Information Systems (TOIS)
Virtual clay: a real-time sculpting system with haptic toolkits
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Surface drawing: creating organic 3D shapes with the hand and tangible tools
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Computer puppetry: An importance-based approach
ACM Transactions on Graphics (TOG)
SMI '03 Proceedings of the Shape Modeling International 2003
An interface for virtual 3D sculpting via physical proxy
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
Automatic rigging and animation of 3D characters
ACM SIGGRAPH 2007 papers
ILoveSketch: as-natural-as-possible sketching system for creating 3d curve models
Proceedings of the 21st annual ACM symposium on User interface software and technology
Data miming: inferring spatial object descriptions from human gesture
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
KidCAD: digitally remixing toys through tangible tools
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A handle bar metaphor for virtual object manipulation with mid-air interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
KinÊtre: animating the world with the human body
Proceedings of the 25th annual ACM symposium on User interface software and technology
Hand pose estimation and hand shape classification using multi-layered randomized decision forests
ECCV'12 Proceedings of the 12th European conference on Computer Vision - Volume Part VI
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BodyAvatar is a Kinect-based interactive system that allows users without professional skills to create freeform 3D avatars using body gestures. Unlike existing gesture-based 3D modeling tools, BodyAvatar centers around a first-person "you're the avatar" metaphor, where the user treats their own body as a physical proxy of the virtual avatar. Based on an intuitive body-centric mapping, the user performs gestures to their own body as if wanting to modify it, which in turn results in corresponding modifications to the avatar. BodyAvatar provides an intuitive, immersive, and playful creation experience for the user. We present a formative study that leads to the design of BodyAvatar, the system's interactions and underlying algorithms, and results from initial user trials.