Free-form deformation of solid geometric models
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Visual reconstruction
Radial basis functions for multivariable interpolation: a review
Algorithms for approximation
Layered construction for deformable animated characters
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Joint-dependent local deformations for hand animation and object grasping
Proceedings on Graphics interface '88
Feature-based image metamorphosis
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Direct manipulation of free-form deformations
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Animating images with drawings
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Neural networks for pattern recognition
Neural networks for pattern recognition
Free-form deformations with lattices of arbitrary topology
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Anatomy-based modeling of the human musculature
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Subdivision surfaces in character animation
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Wires: a geometric deformation technique
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Interactive skeleton techniques for enhancing motion dynamics in key frame animation
Communications of the ACM
Digital Character Animation 2: Essential Techniques
Digital Character Animation 2: Essential Techniques
A Novel Approach to Graphics
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Simplicial families of drawings
Proceedings of the 14th annual ACM symposium on User interface software and technology
Footskate cleanup for motion capture editing
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Multi-weight enveloping: least-squares approximation techniques for skin animation
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Model-based reconstruction for creature animation
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Medial-based vertex deformation
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
EigenSkin: real time large deformation character skinning in hardware
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Interactive skeleton-driven dynamic deformations
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Articulated body deformation from range scan data
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Creating Interactive Virtual Humans: Some Assembly Required
IEEE Intelligent Systems
A general joint component framework for realistic articulation in human characters
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
An automatic modeling of human bodies from sizing parameters
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
Direct manipulation of interactive character skins
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
Graphical Models - Volume modeling
Simplification and real-time smooth transitions of articulated meshes
GRIN'01 No description on Graphics interface 2001
Free-form skeleton-driven mesh deformations
SM '03 Proceedings of the eighth ACM symposium on Solid modeling and applications
Finite volume methods for the simulation of skeletal muscle
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Synthesizing animatable body models with parameterized shape modifications
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
An example-based approach for facial expression cloning
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Vision-based control of 3D facial animation
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Stylizing motion with drawings
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Building efficient, accurate character skins from examples
ACM SIGGRAPH 2003 Papers
Continuous capture of skin deformation
ACM SIGGRAPH 2003 Papers
The space of human body shapes: reconstruction and parameterization from range scans
ACM SIGGRAPH 2003 Papers
Hierarchical mesh decomposition using fuzzy clustering and cuts
ACM SIGGRAPH 2003 Papers
Machine Vision and Applications - Special issue: Human modeling, analysis, and synthesis
An example-based approach to human body manipulation
Graphical Models
BD-tree: output-sensitive collision detection for reduced deformable models
ACM SIGGRAPH 2004 Papers
Deformation transfer for triangle meshes
ACM SIGGRAPH 2004 Papers
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Modeling deformable human hands from medical images
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Realistic modeling and animation of human body based on scanned data
Journal of Computer Science and Technology
Automatic modeling of virtual humans and body clothing
Journal of Computer Science and Technology - Special issue on computer graphics and computer-aided design
MuscleBuilder: a modeling tool for human anatomy
Journal of Computer Science and Technology - Special issue on computer graphics and computer-aided design
Spherical blend skinning: a real-time deformation of articulated models
Proceedings of the 2005 symposium on Interactive 3D graphics and games
ACM SIGGRAPH 2005 Papers
SCAPE: shape completion and animation of people
ACM SIGGRAPH 2005 Papers
ACM SIGGRAPH 2005 Papers
As-rigid-as-possible shape manipulation
ACM SIGGRAPH 2005 Papers
An art-directed wrinkle system for CG character clothing
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Morphable model of quadrupeds skeletons for animating 3D animals
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Robust quasistatic finite elements and flesh simulation
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Physically based rigging for deformable characters
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Outside-in anatomy based character rigging
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Animating blendshape faces by cross-mapping motion capture data
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
Animal gaits from video: comparative studies
Graphical Models - Special issue on SCA 2004
Capturing and animating skin deformation in human motion
ACM SIGGRAPH 2006 Papers
Subspace gradient domain mesh deformation
ACM SIGGRAPH 2006 Papers
Inverse kinematics for reduced deformable models
ACM SIGGRAPH 2006 Papers
A fast and handy method for skeleton-driven body deformation
Computers in Entertainment (CIE) - 3rd anniversary issue
Animation space: A truly linear framework for character animation
ACM Transactions on Graphics (TOG)
Dynamo: dynamic, data-driven character control with adjustable balance
Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames
Analysis and synthesis of facial expressions with hand-generated muscle actuation basis
ACM SIGGRAPH 2006 Courses
ACM SIGGRAPH 2006 Courses
An example-based approach for facial expression cloning
ACM SIGGRAPH 2006 Courses
Character animation from 2D pictures and 3D motion data
ACM Transactions on Graphics (TOG)
Analysis and synthesis of facial expressions with hand-generated muscle actuation basis
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Sketching articulation and pose for facial animation
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Physically based rigging for deformable characters
Graphical Models
Skinning with dual quaternions
Proceedings of the 2007 symposium on Interactive 3D graphics and games
Smart particle filtering for high-dimensional tracking
Computer Vision and Image Understanding
Body building through weight training: using fitting techniques for skin animation
ACM SIGGRAPH 2002 conference abstracts and applications
The effect of tendons on foot skin deformation
Computer-Aided Design
Kinodynamic skinning using volume-preserving deformations
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Deformation styles for spline-based skeletal animation
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Face poser: interactive modeling of 3D facial expressions using model priors
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Using optical flow for step size initialisation in hand tracking by stochastic optimisation
VisHCI '06 Proceedings of the HCSNet workshop on Use of vision in human-computer interaction - Volume 56
Harmonic coordinates for character articulation
ACM SIGGRAPH 2007 papers
Real-time enveloping with rotational regression
ACM SIGGRAPH 2007 papers
Key Point Subspace Acceleration and soft caching
ACM SIGGRAPH 2007 papers
Mesh puppetry: cascading optimization of mesh deformation with inverse kinematics
ACM SIGGRAPH 2007 papers
Handle-aware isolines for scalable shape editing
ACM SIGGRAPH 2007 papers
Example-based skeleton extraction
SGP '07 Proceedings of the fifth Eurographics symposium on Geometry processing
A comparison of linear skinning techniques for character animation
AFRIGRAPH '07 Proceedings of the 5th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
An art-directed wrinkle system for CG character clothing and skin
Graphical Models
Example-based dynamic skinning in real time
ACM SIGGRAPH 2008 papers
Data-driven modeling of skin and muscle deformation
ACM SIGGRAPH 2008 papers
As-rigid-as-possible shape deformation and interpolation
Journal of Visual Communication and Image Representation
Interactive 3D facial expression posing through 2D portrait manipulation
GI '08 Proceedings of graphics interface 2008
Reusable skinning templates using cage-based deformations
ACM SIGGRAPH Asia 2008 papers
Optimizing cubature for efficient integration of subspace deformations
ACM SIGGRAPH Asia 2008 papers
Geometric skinning with approximate dual quaternion blending
ACM Transactions on Graphics (TOG)
Bone Glow: An Improved Method for the Assignment of Weights for Mesh Deformation
AMDO '08 Proceedings of the 5th international conference on Articulated Motion and Deformable Objects
Automatic Adjustment of Rigs to Extracted Skeletons
AMDO '08 Proceedings of the 5th international conference on Articulated Motion and Deformable Objects
Feature points based facial animation retargeting
Proceedings of the 2008 ACM symposium on Virtual reality software and technology
Data-driven curvature for real-time line drawing of dynamic scenes
ACM Transactions on Graphics (TOG)
Colon Unfolding Via Skeletal Subspace Deformation
MICCAI '08 Proceedings of the 11th International Conference on Medical Image Computing and Computer-Assisted Intervention, Part II
Fast Rendering of Large Crowds Using GPU
ICEC '08 Proceedings of the 7th International Conference on Entertainment Computing
Controlling deformable material with dynamic morph targets
Proceedings of the 2009 symposium on Interactive 3D graphics and games
Automatic linearization of nonlinear skinning
Proceedings of the 2009 symposium on Interactive 3D graphics and games
Multimorphing: A tool for shape synthesis and analysis
Advances in Engineering Software
EDFCES: a new example-driven 3D face construction and editing system
Machine Graphics & Vision International Journal
Harmonic 1-form based skeleton extraction from examples
Graphical Models
Instant Casting Movie Theater: The Future Cast System
IEICE - Transactions on Information and Systems
Joint-aware manipulation of deformable models
ACM SIGGRAPH 2009 papers
Curve skeleton extraction from incomplete point cloud
ACM SIGGRAPH 2009 papers
Capture and modeling of non-linear heterogeneous soft tissue
ACM SIGGRAPH 2009 papers
Gradient domain mesh deformation: a survey
Journal of Computer Science and Technology
Bounded normal trees for reduced deformations of triangulated surfaces
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Exact volume preserving skinning with shape control
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Static and Dynamic Human Shape Modeling
ICDHM '09 Proceedings of the 2nd International Conference on Digital Human Modeling: Held as Part of HCI International 2009
Skipping steps in deformable simulation with online model reduction
ACM SIGGRAPH Asia 2009 papers
DrivenShape: a data-driven approach for shape deformation
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Pose-space animation and transfer of facial details
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Face poser: Interactive modeling of 3D facial expressions using facial priors
ACM Transactions on Graphics (TOG)
Example based skinning with progressively optimized support joints
ACM SIGGRAPH ASIA 2009 Posters
Pose space deformation with rotation-invariant details
ACM SIGGRAPH ASIA 2009 Sketches
Evaluation of the radial basis function space
ACM SIGGRAPH ASIA 2009 Sketches
Practical experiences with pose space deformation
ACM SIGGRAPH ASIA 2009 Sketches
Frankenrigs: building character rigs from multiple sources
Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics and Games
Moving crowds: a linear animation system for crowd simulation
Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics and Games
Anatomy-based face reconstruction for animation using multi-layer deformation
Journal of Visual Languages and Computing
Boneless pose editing and animation
SCIA'07 Proceedings of the 15th Scandinavian conference on Image analysis
Constrained optimization for human pose estimation from depth sequences
ACCV'07 Proceedings of the 8th Asian conference on Computer vision - Volume Part I
Example-based wrinkle synthesis for clothing animation
ACM SIGGRAPH 2010 papers
A deformation transformer for real-time cloth animation
ACM SIGGRAPH 2010 papers
Color 3D digital human modeling and its applications to animation and anthropometry
ICDHM'07 Proceedings of the 1st international conference on Digital human modeling
3D hand tracking in a stochastic approximation setting
Proceedings of the 2nd conference on Human motion: understanding, modeling, capture and animation
Communications of the ACM
Technical Section: Constrained illustrative volume deformation
Computers and Graphics
Crafting 3D faces using free form portrait sketching and plausible texture inference
Proceedings of Graphics Interface 2010
Life-sketch: a framework for sketch-based modelling and animation of 3D objects
AUIC '10 Proceedings of the Eleventh Australasian Conference on User Interface - Volume 106
Skeleton and shape adjustment and tracking in multicamera environments
AMDO'10 Proceedings of the 6th international conference on Articulated motion and deformable objects
Easy rigging of face by automatic registration and transfer of skinning parameters
ICCVG'10 Proceedings of the 2010 international conference on Computer vision and graphics: Part I
Technical Section: Fitting 3D garment models onto individual human models
Computers and Graphics
A hybrid approach to facial rigging
ACM SIGGRAPH ASIA 2010 Sketches
Model-based multi-view fusion of cinematic flow and optical imaging
MICCAI'10 Proceedings of the 13th international conference on Medical image computing and computer-assisted intervention: Part II
Model transduction for triangle meshes
Journal of Computer Science and Technology
Active geometry for game characters
MIG'10 Proceedings of the Third international conference on Motion in games
Smart particle filtering for 3D hand tracking
FGR' 04 Proceedings of the Sixth IEEE international conference on Automatic face and gesture recognition
Efficient elasticity for character skinning with contact and collisions
ACM SIGGRAPH 2011 papers
Physically based animation of sea anemones in real-time
Proceedings of the 25th Spring Conference on Computer Graphics
Customizing 3D garments based on volumetric deformation
Computers in Industry
Physics-based character skinning using multi-domain subspace deformations
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Controllable hand deformation from sparse examples with rich details
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Real-time facial animation from live video tracking
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Controlling physics-based characters using soft contacts
Proceedings of the 2011 SIGGRAPH Asia Conference
Stretchable and Twistable Bones for Skeletal Shape Deformation
Proceedings of the 2011 SIGGRAPH Asia Conference
Technical Section: Skeleton driven animation based on implicit skinning
Computers and Graphics
Character rigging, deformations, and simulations in film and game production
ACM SIGGRAPH 2011 Courses
Human body shape and motion tracking by hierarchical weighted ICP
ISVC'11 Proceedings of the 7th international conference on Advances in visual computing - Volume Part II
In search for your own virtual individual
SAMT'06 Proceedings of the First international conference on Semantic and Digital Media Technologies
Hardware accelerated skin deformation for animated crowds
MMM'07 Proceedings of the 13th International conference on Multimedia Modeling - Volume Part II
Sketch based image deformation and editing with guaranteed feature correspondence
Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry
A multi-resolution technique for real-time animation of large crowds
ISCIS'06 Proceedings of the 21st international conference on Computer and Information Sciences
Dynamic skinning for popping dance
ICEC'06 Proceedings of the 5th international conference on Entertainment Computing
Real-Time animation of large crowds
ICEC'06 Proceedings of the 5th international conference on Entertainment Computing
Skeleton-Based shape deformation using simplex transformations
CGI'06 Proceedings of the 24th international conference on Advances in Computer Graphics
Generic-model based human-body modeling
ICEC'05 Proceedings of the 4th international conference on Entertainment Computing
Personalized model deformation based on slice space representation
ICAT'06 Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence
Realistic skeleton driven skin deformation
ICCSA'05 Proceedings of the 2005 international conference on Computational Science and Its Applications - Volume Part III
Massive autonomous characters: animation and interaction
ICVGIP'06 Proceedings of the 5th Indian conference on Computer Vision, Graphics and Image Processing
Bayesian 3d human body pose tracking from depth image sequences
ACCV'09 Proceedings of the 9th Asian conference on Computer Vision - Volume Part II
Fabricating articulated characters from skinned meshes
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Fast automatic skinning transformations
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
SMI 2012: Short Converting skeletal structures to quad dominant meshes
Computers and Graphics
Skin-Detached surface for interactive large mesh editing
Transactions on Edutainment VII
A blendshape model that incorporates physical interaction
Computer Animation and Virtual Worlds
Example-based inverse kinematics using cage
Computer Animation and Virtual Worlds
Pose space surface manipulation
International Journal of Computer Games Technology
Modeling and Simulation of Skeletal Muscle for Computer Graphics: A Survey
Foundations and Trends® in Computer Graphics and Vision
Elasticity-inspired deformers for character articulation
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
RigMesh: automatic rigging for part-based shape modeling and deformation
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Smooth skinning decomposition with rigid bones
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
LibEE: a multithreaded dependency graph for character animation
Proceedings of the Digital Production Symposium
Large-scale data management for PRT-based real-time rendering of dynamically skinned models
EGSR'07 Proceedings of the 18th Eurographics conference on Rendering Techniques
Interactive 3D painting on point-sampled objects
SPBG'04 Proceedings of the First Eurographics conference on Point-Based Graphics
Volumetric subspace mesh deformation with structure preservation
Computer Animation and Virtual Worlds
SD Models: Super-Deformed Character Models
Computer Graphics Forum
Structure Preserving Manipulation and Interpolation for Multi-element 2D Shapes
Computer Graphics Forum
Motion capture of hands in action using discriminative salient points
ECCV'12 Proceedings of the 12th European conference on Computer Vision - Volume Part VI
Hand pose estimation by combining fingertip tracking and articulated ICP
Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry
Efficient simulation of example-based materials
EUROSCA'12 Proceedings of the 11th ACM SIGGRAPH / Eurographics conference on Computer Animation
Efficient simulation of example-based materials
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Technical Section: Material-aware cloth simulation via constrained geometric deformation
Computers and Graphics
Two-layer sparse compression of dense-weight blend skinning
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Implicit skinning: real-time skin deformation with contact modeling
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Authoring and animating painterly characters
ACM Transactions on Graphics (TOG)
Efficient simulation of secondary motion in rig-space
Proceedings of the 12th ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Geodesic voxel binding for production character meshes
Proceedings of the 12th ACM SIGGRAPH/Eurographics Symposium on Computer Animation
BodyAvatar: creating freeform 3D avatars using first-person body gestures
Proceedings of the 26th annual ACM symposium on User interface software and technology
Shape-aware skeletal deformation for 2D characters
The Visual Computer: International Journal of Computer Graphics
Sphere-Meshes: shape approximation using spherical quadric error metrics
ACM Transactions on Graphics (TOG)
Pose analysis using spectral geometry
The Visual Computer: International Journal of Computer Graphics
SMI 2013: Shape modeling for animated characters using ordinary differential equations
Computers and Graphics
As-rigid-as-possible mesh deformation and its application in hexahedral mesh generation
Advances in Engineering Software
Mathematical description of motion and deformation: from basics to graphics applications
SIGGRAPH Asia 2013 Courses
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Pose space deformation generalizes and improves upon both shape interpolation and common skeleton-driven deformation techniques. This deformation approach proceeds from the observation that several types of deformation can be uniformly represented as mappings from a pose space, defined by either an underlying skeleton or a more abstract system of parameters, to displacements in the object local coordinate frames. Once this uniform representation is identified, previously disparate deformation types can be accomplished within a single unified approach. The advantages of this algorithm include improved expressive power and direct manipulation of the desired shapes yet the performance associated with traditional shape interpolation is achievable. Appropriate applications include animation of facial and body deformation for entertainment, telepresence, computer gaming, and other applications where direct sculpting of deformations is desired or where real-time synthesis of a deforming model is required.