Joint-dependent local deformations for hand animation and object grasping
Proceedings on Graphics interface '88
Anatomy-based modeling of the human musculature
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Pose space deformation: a unified approach to shape interpolation and skeleton-driven deformation
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Multi-weight enveloping: least-squares approximation techniques for skin animation
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Model-based reconstruction for creature animation
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Articulated body deformation from range scan data
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Modeling and Deformation of the Human Body using an Anatomically-Based Approach
CA '98 Proceedings of the Computer Animation
Building efficient, accurate character skins from examples
ACM SIGGRAPH 2003 Papers
Modeling deformable human hands from medical images
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Spherical blend skinning: a real-time deformation of articulated models
Proceedings of the 2005 symposium on Interactive 3D graphics and games
Physically based rigging for deformable characters
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Curve skeleton skinning for human and creature characters: Research Articles
Computer Animation and Virtual Worlds - CASA 2006
Automatic muscle generation for character skin deformation: Research Articles
Computer Animation and Virtual Worlds - CASA 2006
Geometric skinning with approximate dual quaternion blending
ACM Transactions on Graphics (TOG)
Dynamic skin deformation with characteristic curves
Computer Animation and Virtual Worlds - CASA'2008 Special Issue
Technical section: A kinematic-variational model for animating skin with wrinkles
Computers and Graphics
Character Skin Deformation: A Survey
CGIV '10 Proceedings of the 2010 Seventh International Conference on Computer Graphics, Imaging and Visualization
Elasticity-inspired deformers for character articulation
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Smooth skinning decomposition with rigid bones
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
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In this paper, we develop a new approach to animate skin deformation of character models. It aims to combine the strengths of joint-based approaches, physics-based algorithms and curve-based surface modeling methods together for efficient and realistic animation of skin deformation. We first transform the deformation of skin surfaces of character models into that of the curves defining the skin surfaces, and introduce a mathematical model consisting of a vector-valued fourth order ordinary differential equation and boundary conditions to describe the curve deformation. In order to achieve capacity and high animation efficiency, we propose an efficient finite difference solution of the mathematical model, and apply our proposed solution to animate skin deformation of character models. The application examples demonstrate that our proposed approach can create realistic skin deformations for real-time character animation.