Free-form deformation of solid geometric models
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Simulation of object and human skin formations in a grasping task
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Layered construction for deformable animated characters
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Interactive visualization of flow fields
VVS '92 Proceedings of the 1992 workshop on Volume visualization
Realistic modeling for facial animation
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Simulating facial surgery using finite element models
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Anatomy-based modeling of the human musculature
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
An interactive fur modeling technique
Proceedings of the conference on Graphics interface '97
A Generalization of Algebraic Surface Drawing
ACM Transactions on Graphics (TOG)
IEEE Computer Graphics and Applications
Simulation of Static and Dynamic Wrinkles of Skin
CA '96 Proceedings of the Computer Animation
Human figure synthesis and animation for virtual space teleconferencing
VRAIS '95 Proceedings of the Virtual Reality Annual International Symposium (VRAIS'95)
SIMULATION OF ELASTIC MEMBRANES AND SOFT TISSUE WITH TRIANGULATED SPRING MESHES
SIMULATION OF ELASTIC MEMBRANES AND SOFT TISSUE WITH TRIANGULATED SPRING MESHES
ANATOMICALLY BASED MODELING
Anatomy-based modeling of the human musculature
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Pose space deformation: a unified approach to shape interpolation and skeleton-driven deformation
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
A simplified deformation for real-time 3D character animation
VRST '00 Proceedings of the ACM symposium on Virtual reality software and technology
Head shop: generating animated head models with anatomical structure
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Multi-weight enveloping: least-squares approximation techniques for skin animation
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Model-based reconstruction for creature animation
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
EigenSkin: real time large deformation character skinning in hardware
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
DyRT: dynamic response textures for real time deformation simulation with graphics hardware
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Interactive skeleton-driven dynamic deformations
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Articulated body deformation from range scan data
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Fast and easy reach-cone joint limits
Journal of Graphics Tools
An Anatomy-Based Approach to Human Muscle Modeling and Deformation
IEEE Transactions on Visualization and Computer Graphics
Capturing the complexity of hair motion
Graphical Models
A general joint component framework for realistic articulation in human characters
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
VW '00 Proceedings of the Second International Conference on Virtual Worlds
Mixing triangle meshes and implicit surfaces in character animation
Proceedings of the Eurographic workshop on Computer animation and simulation
Geometry-based muscle modeling for facial animation
GRIN'01 No description on Graphics interface 2001
Approximate simulation of elastic membranes by triangulated spring meshes
Journal of Graphics Tools
Simulation of clothing with folds and wrinkles
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Finite volume methods for the simulation of skeletal muscle
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Construction and animation of anatomically based human hand models
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Modelling objects with changing shapes: a survey
Machine Graphics & Vision International Journal
Reanimating the dead: reconstruction of expressive faces from skull data
ACM SIGGRAPH 2003 Papers
Building efficient, accurate character skins from examples
ACM SIGGRAPH 2003 Papers
Modeling and Deformation of Arms and Legs Based on Ellipsoidal Sweeping
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
An example-based approach to human body manipulation
Graphical Models
Geometric modeling
Breathe easy: model and control of simulated respiration for animation
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Automatic modeling of virtual humans and body clothing
Journal of Computer Science and Technology - Special issue on computer graphics and computer-aided design
MuscleBuilder: a modeling tool for human anatomy
Journal of Computer Science and Technology - Special issue on computer graphics and computer-aided design
Creating and Simulating Skeletal Muscle from the Visible Human Data Set
IEEE Transactions on Visualization and Computer Graphics
Morphable model of quadrupeds skeletons for animating 3D animals
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Robust quasistatic finite elements and flesh simulation
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Physically based rigging for deformable characters
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Outside-in anatomy based character rigging
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Dynamic Animation and Control Environment
GI '05 Proceedings of Graphics Interface 2005
Dynamic skinning: adding real-time dynamic effects to an existing character animation
Proceedings of the 21st spring conference on Computer graphics
Breathe easy: model and control of human respiration for computer animation
Graphical Models - Special issue on SCA 2004
Capturing and animating skin deformation in human motion
ACM SIGGRAPH 2006 Papers
Subspace gradient domain mesh deformation
ACM SIGGRAPH 2006 Papers
Heads up!: biomechanical modeling and neuromuscular control of the neck
ACM SIGGRAPH 2006 Papers
A fast and handy method for skeleton-driven body deformation
Computers in Entertainment (CIE) - 3rd anniversary issue
Sketching-out virtual humans: from 2D storyboarding to immediate 3D character animation
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
Sketching-out virtual humans: from 2D storyboarding to immediate 3D character animation
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
Simulation of clothing with folds and wrinkles
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Physically based rigging for deformable characters
Graphical Models
The effect of tendons on foot skin deformation
Computer-Aided Design
Kinodynamic skinning using volume-preserving deformations
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Real-time enveloping with rotational regression
ACM SIGGRAPH 2007 papers
Musculotendon simulation for hand animation
ACM SIGGRAPH 2008 papers
Data-driven modeling of skin and muscle deformation
ACM SIGGRAPH 2008 papers
Reusable skinning templates using cage-based deformations
ACM SIGGRAPH Asia 2008 papers
Laughing out loud: control for modeling anatomically inspired laughter using audio
ACM SIGGRAPH Asia 2008 papers
Controlling deformable material with dynamic morph targets
Proceedings of the 2009 symposium on Interactive 3D graphics and games
Real-time individualized virtual humans
ACM SIGGRAPH ASIA 2008 courses
Education: Simulating tendon motion with axial mass-spring system
Computers and Graphics
Comprehensive biomechanical modeling and simulation of the upper body
ACM Transactions on Graphics (TOG)
Technical Section: A sketch-based approach to human body modelling
Computers and Graphics
Design automation for customized apparel products
Computer-Aided Design
Technical section: A kinematic-variational model for animating skin with wrinkles
Computers and Graphics
Frankenrigs: building character rigs from multiple sources
Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics and Games
Generating body surface deformation using level set method
AMFG'07 Proceedings of the 3rd international conference on Analysis and modeling of faces and gestures
Parametric human body shape modeling framework for human-centered product design
Computer-Aided Design
Dynamic skinning for popping dance
ICEC'06 Proceedings of the 5th international conference on Entertainment Computing
Generic-model based human-body modeling
ICEC'05 Proceedings of the 4th international conference on Entertainment Computing
Realistic skeleton driven skin deformation
ICCSA'05 Proceedings of the 2005 international conference on Computational Science and Its Applications - Volume Part III
Modeling and Simulation of Skeletal Muscle for Computer Graphics: A Survey
Foundations and Trends® in Computer Graphics and Vision
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
ACM Transactions on Graphics (TOG)
SMI 2013: Shape modeling for animated characters using ordinary differential equations
Computers and Graphics
An efficient human model customization method based on orthogonal-view monocular photos
Computer-Aided Design
Footwear bio-modelling: An industrial approach
Computer-Aided Design
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