Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Simulation of object and human skin formations in a grasping task
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Layered construction for deformable animated characters
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Pump it up: computer animation of a biomechanically-based model of muscle using the finite element method
Interactive graphics for plastic surgery: a task-level analysis and implementation
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
Modeling inelastic deformation: viscolelasticity, plasticity, fracture
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Constraints methods for flexible models
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
A virtual environment and model of the eye for surgical simulation
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Anatomy-based modeling of the human musculature
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
ArtDefo: accurate real time deformable objects
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Pose space deformation: a unified approach to shape interpolation and skeleton-driven deformation
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Multi-weight enveloping: least-squares approximation techniques for skin animation
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Model-based reconstruction for creature animation
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
EigenSkin: real time large deformation character skinning in hardware
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Real-Time Elastic Deformations of Soft Tissues for Surgery Simulation
IEEE Transactions on Visualization and Computer Graphics
An Anatomy-Based Approach to Human Muscle Modeling and Deformation
IEEE Transactions on Visualization and Computer Graphics
IEEE Computer Graphics and Applications
VW '00 Proceedings of the Second International Conference on Virtual Worlds
Software Laboratory for Physical Based Human Body Animation
AMDO '02 Proceedings of the Second International Workshop on Articulated Motion and Deformable Objects
Attaching physiological effects to motion-captured data
GRIN'01 No description on Graphics interface 2001
Geometry-based muscle modeling for facial animation
GRIN'01 No description on Graphics interface 2001
Approximate simulation of elastic membranes by triangulated spring meshes
Journal of Graphics Tools
Closed Form and Geometric Algorithms for Real-Time Control of an Avatar
VRAIS '96 Proceedings of the 1996 Virtual Reality Annual International Symposium (VRAIS 96)
Human interface using the Rutgers Master II force feedback interface
VRAIS '96 Proceedings of the 1996 Virtual Reality Annual International Symposium (VRAIS 96)
Finite volume methods for the simulation of skeletal muscle
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Modelling objects with changing shapes: a survey
Machine Graphics & Vision International Journal
Real-Time Finite Element Modeling for Surgery Simulation: An Application to Virtual Suturing
IEEE Transactions on Visualization and Computer Graphics
Geometric modeling
A virtual node algorithm for changing mesh topology during simulation
ACM SIGGRAPH 2004 Papers
Breathe easy: model and control of simulated respiration for animation
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Invertible finite elements for robust simulation of large deformation
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
MuscleBuilder: a modeling tool for human anatomy
Journal of Computer Science and Technology - Special issue on computer graphics and computer-aided design
Creating and Simulating Skeletal Muscle from the Visible Human Data Set
IEEE Transactions on Visualization and Computer Graphics
NURBS-based Galerkin method and application to skeletal muscle modeling
Proceedings of the 2005 ACM symposium on Solid and physical modeling
Robust quasistatic finite elements and flesh simulation
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Outside-in anatomy based character rigging
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Tetrahedral and hexahedral invertible finite elements
Graphical Models - Special issue on SCA 2004
Breathe easy: model and control of human respiration for computer animation
Graphical Models - Special issue on SCA 2004
Heads up!: biomechanical modeling and neuromuscular control of the neck
ACM SIGGRAPH 2006 Papers
Fast Volume Preservation for a Mass-Spring System
IEEE Computer Graphics and Applications
Human muscle modeling using generalized cylinders for volume consideration
BioMed'06 Proceedings of the 24th IASTED international conference on Biomedical engineering
A virtual node algorithm for changing mesh topology during simulation
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Technical Section: Expression modeling-a boundary element approach
Computers and Graphics
Mapping Algorithms for Real-Time Control of an Avatar Using Eight Sensors
Presence: Teleoperators and Virtual Environments
IEEE Transactions on Visualization and Computer Graphics
The effect of tendons on foot skin deformation
Computer-Aided Design
Animating the Human Muscle Structure
Computing in Science and Engineering
Simulation of a deformable human body for virtual try-on
CompSysTech '07 Proceedings of the 2007 international conference on Computer systems and technologies
Deforming point-based models using an electronic glove
Proceedings of the 2008 C3S2E conference
Laughing out loud: control for modeling anatomically inspired laughter using audio
ACM SIGGRAPH Asia 2008 papers
Controlling deformable material with dynamic morph targets
Proceedings of the 2009 symposium on Interactive 3D graphics and games
Comprehensive biomechanical modeling and simulation of the upper body
ACM Transactions on Graphics (TOG)
Similarity estimation of 3d shapes using modal strain energy
KES'05 Proceedings of the 9th international conference on Knowledge-Based Intelligent Information and Engineering Systems - Volume Part III
Realistic skeleton driven skin deformation
ICCSA'05 Proceedings of the 2005 international conference on Computational Science and Its Applications - Volume Part III
A physiological torso model for realistic breathing simulation
3DPH'09 Proceedings of the 2009 international conference on Modelling the Physiological Human
Modeling and Simulation of Skeletal Muscle for Computer Graphics: A Survey
Foundations and Trends® in Computer Graphics and Vision
Simulating liquids and solid-liquid interactions with lagrangian meshes
ACM Transactions on Graphics (TOG)
Modeling and animating myriapoda: a real-time kinematic/dynamic approach
Proceedings of the 12th ACM SIGGRAPH/Eurographics Symposium on Computer Animation
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