Free-form deformation of solid geometric models
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Simulation of object and human skin formations in a grasping task
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Animation of fracture by physical modeling
The Visual Computer: International Journal of Computer Graphics
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Introduction to “An arbitrary Lagrangian-Eulerian computing method for all flow speeds”
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Large steps in cloth simulation
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Graphical modeling and animation of brittle fracture
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
A non-oscillatory Eulerian approach to interfaces in multimaterial flows (the ghost fluid method)
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A virtual test facility for simulating the dynamic response of materials
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A visual model for blast waves and fracture
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Proceedings of the 1999 conference on Graphics interface '99
Modeling inelastic deformation: viscolelasticity, plasticity, fracture
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Dynamic real-time deformations using space & time adaptive sampling
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Kizamu: a system for sculpting digital characters
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A multiresolution framework for dynamic deformations
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Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
CHARMS: a simple framework for adaptive simulation
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Graphical modeling and animation of ductile fracture
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
A procedural approach to authoring solid models
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Level set surface editing operators
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
DyRT: dynamic response textures for real time deformation simulation with graphics hardware
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Interactive skeleton-driven dynamic deformations
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Robust treatment of collisions, contact and friction for cloth animation
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Dynamic Free-Form Deformations for Animation Synthesis
IEEE Transactions on Visualization and Computer Graphics
Modifying Soft Tissue Models: Progressive Cutting with Minimal New Element Creation
MICCAI '00 Proceedings of the Third International Conference on Medical Image Computing and Computer-Assisted Intervention
Real-time simulation of deformation and fracture of stiff materials
Proceedings of the Eurographic workshop on Computer animation and simulation
Removing Tetrahedra from a Manifold Mesh
CA '02 Proceedings of the Computer Animation
Interactive Simulation of Surgical Cuts
PG '00 Proceedings of the 8th Pacific Conference on Computer Graphics and Applications
Simulation of clothing with folds and wrinkles
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Finite volume methods for the simulation of skeletal muscle
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Keyframe control of smoke simulations
ACM SIGGRAPH 2003 Papers
ACM SIGGRAPH 2003 Papers
Precomputing interactive dynamic deformable scenes
ACM SIGGRAPH 2003 Papers
A Fast Finite Element Solution for Cloth Modelling
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
A State Machine for Real-Time Cutting of Tetrahedral Meshes
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
GI '04 Proceedings of the 2004 Graphics Interface Conference
Physically-Based Simulation of Objects Represented by Surface Meshes
CGI '04 Proceedings of the Computer Graphics International
Invertible finite elements for robust simulation of large deformation
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Invertible finite elements for robust simulation of large deformation
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Creating and Simulating Skeletal Muscle from the Visible Human Data Set
IEEE Transactions on Visualization and Computer Graphics
Meshless animation of fracturing solids
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Robust quasistatic finite elements and flesh simulation
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A Bayesian method for probable surface reconstruction and decimation
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Melting and Burning Solids into Liquids and Gases
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Meshless Thin-Shell Simulation Based on Global Conformal Parameterization
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Tetrahedral and hexahedral invertible finite elements
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Fast arbitrary splitting of deforming objects
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Generating surface crack patterns
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
A physically-based framework for real-time haptic cutting and interaction with 3D continuum models
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IEEE Transactions on Visualization and Computer Graphics
Arbitrary cutting of deformable tetrahedralized objects
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Hybrid simulation of deformable solids
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SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
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A generalized cohesive element technique for arbitrary crack motion
Finite Elements in Analysis and Design
Energy stability and fracture for frame rate rigid body simulations
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Real-time deformation and fracture in a game environment
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Skipping steps in deformable simulation with online model reduction
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Mesh cutting during real-time physical simulation
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Flexible simulation of deformable models using discontinuous Galerkin FEM
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Generating surface crack patterns
Graphical Models
Splitting meshless deforming objects with explicit surface tracking
Graphical Models
Stable cutting of deformable objects in virtual environments using XFEM
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An efficient multigrid method for the simulation of high-resolution elastic solids
ACM Transactions on Graphics (TOG)
Polyhedral finite elements using harmonic basis functions
SGP '08 Proceedings of the Symposium on Geometry Processing
Unified simulation of elastic rods, shells, and solids
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Dynamic local remeshing for elastoplastic simulation
ACM SIGGRAPH 2010 papers
Rigid-body fracture sound with precomputed soundbanks
ACM SIGGRAPH 2010 papers
Cutting and fracturing models without remeshing
GMP'08 Proceedings of the 5th international conference on Advances in geometric modeling and processing
Dynamic well-spaced point sets
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Journal of Computational Physics
A second order virtual node method for elliptic problems with interfaces and irregular domains
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Point Cloud Glue: constraining simulations using the procrustes transform
Proceedings of the 2010 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Mesh cutting during real-time physical simulation
Computer-Aided Design
Speeding up the simulation of deformable objects through mesh improvement
Computer Animation and Virtual Worlds
Practical simulation of hierarchical brittle fracture
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Meshless simulation of plastic deformation and crack
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Versatile virtual materials using implicit connectivity
SPBG'06 Proceedings of the 3rd Eurographics / IEEE VGTC conference on Point-Based Graphics
Integrating mesh and meshfree methods for physics-based fracture and debris cloud simulation
SPBG'06 Proceedings of the 3rd Eurographics / IEEE VGTC conference on Point-Based Graphics
Real-time cutting simulation of meshless deformable object using dynamic bounding volume hierarchy
Computer Animation and Virtual Worlds
Efficient collision detection for brittle fracture
EUROSCA'12 Proceedings of the 11th ACM SIGGRAPH / Eurographics conference on Computer Animation
Efficient collision detection for brittle fracture
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Simulating liquids and solid-liquid interactions with lagrangian meshes
ACM Transactions on Graphics (TOG)
Embedded thin shells for wrinkle simulation
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
A level set method for ductile fracture
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Fracture animation based on high-dimensional Voronoi diagrams
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We propose a virtual node algorithm that allows material to separate along arbitrary (possibly branched) piecewise linear paths through a mesh. The material within an element is fragmented by creating several replicas of the element and assigning a portion of real material to each replica. This results in elements that contain both real material and empty regions. The missing material is contained in another copy (or copies) of this element. Our new virtual node algorithm automatically determines the number of replicas and the assignment of material to each. Moreover, it provides the degrees of freedom required to simulate the partially or fully fragmented material in a fashion consistent with the embedded geometry. This approach enables efficient simulation of complex geometry with a simple mesh, i.e. the geometry need not align itself with element boundaries. It also alleviates many shortcomings of traditional Lagrangian simulation techniques for meshes with changing topology. For example, slivers do not require small CFL time step restrictions since they are embedded in well shaped larger elements. To enable robust simulation of embedded geometry, we propose new algorithms for handling rigid body and self collisions. In addition, we present several mechanisms for influencing and controlling fracture with grain boundaries, prescoring, etc. We illustrate our method for both volumetric and thin-shell simulations.