FLIP: A method for adaptively zoned, particle-in-cell calculations of fluid flows in two dimensions
Journal of Computational Physics
Free-form deformation of solid geometric models
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Animation of fracture by physical modeling
The Visual Computer: International Journal of Computer Graphics
Graphical modeling and animation of brittle fracture
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
A visual model for blast waves and fracture
Proceedings of the 1999 conference on Graphics interface '99
Proceedings of the 1999 conference on Graphics interface '99
Modeling inelastic deformation: viscolelasticity, plasticity, fracture
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Graphical modeling and animation of ductile fracture
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Interactive skeleton-driven dynamic deformations
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Robust treatment of collisions, contact and friction for cloth animation
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
A Multiphase Level Set Framework for Image Segmentation Using the Mumford and Shah Model
International Journal of Computer Vision
Dynamic Free-Form Deformations for Animation Synthesis
IEEE Transactions on Visualization and Computer Graphics
Modifying Soft Tissue Models: Progressive Cutting with Minimal New Element Creation
MICCAI '00 Proceedings of the Third International Conference on Medical Image Computing and Computer-Assisted Intervention
Real-time simulation of deformation and fracture of stiff materials
Proceedings of the Eurographic workshop on Computer animation and simulation
Removing Tetrahedra from a Manifold Mesh
CA '02 Proceedings of the Computer Animation
Interactive Simulation of Surgical Cuts
PG '00 Proceedings of the 8th Pacific Conference on Computer Graphics and Applications
GI '04 Proceedings of the 2004 Graphics Interface Conference
A virtual node algorithm for changing mesh topology during simulation
ACM SIGGRAPH 2004 Papers
A method for animating viscoelastic fluids
ACM SIGGRAPH 2004 Papers
Invertible finite elements for robust simulation of large deformation
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Creating and Simulating Skeletal Muscle from the Visible Human Data Set
IEEE Transactions on Visualization and Computer Graphics
Meshless animation of fracturing solids
ACM SIGGRAPH 2005 Papers
Melting and Burning Solids into Liquids and Gases
IEEE Transactions on Visualization and Computer Graphics
Generating surface crack patterns
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
IEEE Transactions on Visualization and Computer Graphics
Arbitrary cutting of deformable tetrahedralized objects
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
A finite element method for animating large viscoplastic flow
ACM SIGGRAPH 2007 papers
Fast viscoelastic behavior with thin features
ACM SIGGRAPH 2008 papers
Enrichment textures for detailed cutting of shells
ACM SIGGRAPH 2009 papers
Deforming meshes that split and merge
ACM SIGGRAPH 2009 papers
Geometric fracture modeling in Bolt
SIGGRAPH 2009: Talks
Energy stability and fracture for frame rate rigid body simulations
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Real-time deformation and fracture in a game environment
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Generating surface crack patterns
Graphical Models
Dynamic local remeshing for elastoplastic simulation
ACM SIGGRAPH 2010 papers
Rigid-body fracture sound with precomputed soundbanks
ACM SIGGRAPH 2010 papers
Efficient elasticity for character skinning with contact and collisions
ACM SIGGRAPH 2011 papers
Journal of Computational Physics
Simulating liquids and solid-liquid interactions with lagrangian meshes
ACM Transactions on Graphics (TOG)
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We utilize the shape derivative of the classical Griffith's energy in a level set method for the simulation of dynamic ductile fracture. The level set is defined in the undeformed configuration of the object, and its evolution is designed to represent a transition from undamaged to failed material. No re-meshing is needed since the resulting topological changes are handled naturally by the level set method. We provide a new mechanism for the generation of fragments of material during the progression of the level set in the Griffith's energy minimization. Collisions between different material pieces are resolved with impulses derived from the material point method over a background Eulerian grid. This provides a stable means for colliding with embedded interfaces. Simulation of corotational elasticity is based on an implicit finite element discretization.