Ray tracing JELL-OTM Brand Gelatin
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Animating soft substances with implicit surfaces
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Realistic animation of liquids
GI '96 Proceedings of the conference on Graphics interface '96
Smoothed particles: a new paradigm for animating highly deformable bodies
Proceedings of the Eurographics workshop on Computer animation and simulation '96
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Proceedings of the 1999 conference on Graphics interface '99
Modeling inelastic deformation: viscolelasticity, plasticity, fracture
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Practical animation of liquids
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Graphical modeling and animation of ductile fracture
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Animation and rendering of complex water surfaces
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Animation of Deformable Models Using Implicit Surfaces
IEEE Transactions on Visualization and Computer Graphics
A Fluid-Based Soft-Object Model
IEEE Computer Graphics and Applications
Particle-based fluid simulation for interactive applications
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Stable but nondissipative water
ACM Transactions on Graphics (TOG)
Animating gases with hybrid meshes
ACM SIGGRAPH 2005 Papers
A vortex particle method for smoke, water and explosions
ACM SIGGRAPH 2005 Papers
ACM SIGGRAPH 2005 Papers
ACM SIGGRAPH 2005 Papers
Coupling water and smoke to thin deformable and rigid shells
ACM SIGGRAPH 2005 Papers
Particle-based viscoelastic fluid simulation
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Taming liquids for rapidly changing targets
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
A semi-Lagrangian contouring method for fluid simulation
ACM Transactions on Graphics (TOG)
Hierarchical RLE level set: A compact and versatile deformable surface representation
ACM Transactions on Graphics (TOG)
Melting and Burning Solids into Liquids and Gases
IEEE Transactions on Visualization and Computer Graphics
Efficient simulation of large bodies of water by coupling two and three dimensional techniques
ACM SIGGRAPH 2006 Papers
ACM SIGGRAPH 2006 Papers
Fluid animation with dynamic meshes
ACM SIGGRAPH 2006 Papers
Particle-based immiscible fluid-fluid collision
GI '06 Proceedings of Graphics Interface 2006
Numerical simulation of 3D viscoelastic flows with free surfaces
Journal of Computational Physics
Stable, circulation-preserving, simplicial fluids
ACM SIGGRAPH 2006 Courses
Stable, circulation-preserving, simplicial fluids
ACM Transactions on Graphics (TOG)
Discrete, vorticity-preserving, and stable simplicial fluids
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Simultaneous coupling of fluids and deformable bodies
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
A texture synthesis method for liquid animations
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Flow simulation with locally-refined LBM
Proceedings of the 2007 symposium on Interactive 3D graphics and games
Driving object deformations from internal physical processes
Proceedings of the 2007 ACM symposium on Solid and physical modeling
Derivative Particles for Simulating Detailed Movements of Fluids
IEEE Transactions on Visualization and Computer Graphics
A method for cartoon-style rendering of liquid animations
GI '07 Proceedings of Graphics Interface 2007
Liquid simulation on lattice-based tetrahedral meshes
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
A finite element method for animating large viscoplastic flow
ACM SIGGRAPH 2007 papers
Simulation of bubbles in foam with the volume control method
ACM SIGGRAPH 2007 papers
ACM SIGGRAPH 2007 posters
Spring-Bead Animation of Viscoelastic Materials
IEEE Computer Graphics and Applications
Two-way coupling of fluids to rigid and deformable solids and shells
ACM SIGGRAPH 2008 papers
Fast viscoelastic behavior with thin features
ACM SIGGRAPH 2008 papers
An Improved Sharp Interface Method for Viscoelastic and Viscous Two-Phase Flows
Journal of Scientific Computing
Particle-based viscoplastic fluid/solid simulation
Computer-Aided Design
Deforming meshes that split and merge
ACM SIGGRAPH 2009 papers
Interactive simulation of surgical needle insertion and steering
ACM SIGGRAPH 2009 papers
Visual simulation of multiple unmixable fluids
Journal of Computer Science and Technology
A point-based method for animating elastoplastic solids
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Accurate tangential velocities for solid fluid coupling
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Stretching and wiggling liquids
ACM SIGGRAPH Asia 2009 papers
Accurate viscous free surfaces for buckling, coiling, and rotating liquids
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
A particle-based method for viscoelastic fluids animation
Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology
Graphical Models
The latency model for viscoelastic contact interface in robotics: theory and experiments
ICRA'09 Proceedings of the 2009 IEEE international conference on Robotics and Automation
An experimental study and modeling of loading and unloading of nonlinear viscoelastic contacts
IROS'09 Proceedings of the 2009 IEEE/RSJ international conference on Intelligent robots and systems
Matching fluid simulation elements to surface geometry and topology
ACM SIGGRAPH 2010 papers
Dynamic local remeshing for elastoplastic simulation
ACM SIGGRAPH 2010 papers
Physics-inspired topology changes for thin fluid features
ACM SIGGRAPH 2010 papers
ACM SIGGRAPH 2010 papers
Spinnability simulation of viscoelastic fluid
ACM SIGGRAPH 2010 Posters
Free-flowing granular materials with two-way solid coupling
ACM SIGGRAPH Asia 2010 papers
Scalable fluid simulation using anisotropic turbulence particles
ACM SIGGRAPH Asia 2010 papers
The method for verifying correctness of the shape's changes calculation in the melting block of ice
ICCVG'10 Proceedings of the 2010 international conference on Computer vision and graphics: Part II
A parallel multigrid Poisson solver for fluids simulation on large grids
Proceedings of the 2010 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Eulerian solid simulation with contact
ACM SIGGRAPH 2011 papers
Efficient elasticity for character skinning with contact and collisions
ACM SIGGRAPH 2011 papers
A simple finite volume method for adaptive viscous liquids
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Enhanced view-dependent adaptive grid refinement for animating fluids
Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry
Adaptive grid refinement using view-dependent octree for grid-based smoke simulation
MIG'11 Proceedings of the 4th international conference on Motion in Games
Tracking surfaces with evolving topology
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Explicit Mesh Surfaces for Particle Based Fluids
Computer Graphics Forum
Corotated SPH for deformable solids
NPH'09 Proceedings of the Fifth Eurographics conference on Natural Phenomena
A unified lagrangian approach to solid-fluid animation
SPBG'05 Proceedings of the Second Eurographics / IEEE VGTC conference on Point-Based Graphics
Versatile virtual materials using implicit connectivity
SPBG'06 Proceedings of the 3rd Eurographics / IEEE VGTC conference on Point-Based Graphics
Simulating liquids and solid-liquid interactions with lagrangian meshes
ACM Transactions on Graphics (TOG)
A material point method for snow simulation
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Liquid surface tracking with error compensation
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
A level set method for ductile fracture
Proceedings of the 12th ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Eulerian-on-lagrangian simulation
ACM Transactions on Graphics (TOG)
Versatile surface tension and adhesion for SPH fluids
ACM Transactions on Graphics (TOG)
A new SPH fluid simulation method using ellipsoidal kernels
Journal of Visualization
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This paper describes a technique for animating the behavior of viscoelastic fluids, such as mucus, liquid soap, pudding, toothpaste, or clay, that exhibit a combination of both fluid and solid characteristics. The technique builds upon prior Eulerian methods for animating incompressible fluids with free surfaces by including additional elastic terms in the basic Navier-Stokes equations. The elastic terms are computed by integrating and advecting strain-rate throughout the fluid. Transition from elastic resistance to viscous flow is controlled by von Mises's yield condition, and subsequent behavior is then governed by a quasi-linear plasticity model.