Direct volume rendering with shading via three-dimensional textures
Proceedings of the 1996 symposium on Volume visualization
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
A method for animating viscoelastic fluids
ACM SIGGRAPH 2004 Papers
Meshless animation of fracturing solids
ACM SIGGRAPH 2005 Papers
Particle-based viscoelastic fluid simulation
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
A particle-based method for viscoelastic fluids animation
Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology
Hi-index | 0.00 |
An interactive animation method for viscoelastic materials builds on Rouse's spring-bead model. Particles are connected one dimensionally by spring forces to represent single polymer chains. The method approximates the collision's force between particles through the particle density's gradient. This model lets the viscoelasticity be changed dynamically by severing the interconnection of polymer chains.