Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Realistic animation of liquids
Graphical Models and Image Processing
Modeling the motion of a hot, turbulent gas
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Smoothed particles: a new paradigm for animating highly deformable bodies
Proceedings of the Eurographics workshop on Computer animation and simulation '96
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Practical animation of liquids
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Animation and rendering of complex water surfaces
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Particle systems—a technique for modeling a class of fuzzy objects
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
Particle-based fluid simulation for interactive applications
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Nonconvex rigid bodies with stacking
ACM SIGGRAPH 2003 Papers
A method for animating viscoelastic fluids
ACM SIGGRAPH 2004 Papers
Point based animation of elastic, plastic and melting objects
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Modeling and rendering viscous liquids: Research Articles
Computer Animation and Virtual Worlds - Special Issue: The Very Best Papers from CASA 2004
Particle-based immiscible fluid-fluid collision
GI '06 Proceedings of Graphics Interface 2006
Practical animation of turbulent splashing water
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Journal of Visual Communication and Image Representation
Animation of chemically reactive fluids using a hybrid simulation method
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Animation of chemically reactive fluids using a hybrid simulation method
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Weakly compressible SPH for free surface flows
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
A finite element method for animating large viscoplastic flow
ACM SIGGRAPH 2007 papers
Adaptively sampled particle fluids
ACM SIGGRAPH 2007 papers
Spring-Bead Animation of Viscoelastic Materials
IEEE Computer Graphics and Applications
Fast viscoelastic behavior with thin features
ACM SIGGRAPH 2008 papers
Porous flow in particle-based fluid simulations
ACM SIGGRAPH 2008 papers
Screen space fluid rendering with curvature flow
Proceedings of the 2009 symposium on Interactive 3D graphics and games
Particle-based viscoplastic fluid/solid simulation
Computer-Aided Design
A point-based method for animating elastoplastic solids
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
A point-based method for animating incompressible flow
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Interactive Fluid Simulation Using Augmented Reality Interface
VMR '09 Proceedings of the 3rd International Conference on Virtual and Mixed Reality: Held as Part of HCI International 2009
Accurate viscous free surfaces for buckling, coiling, and rotating liquids
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
A particle-based method for viscoelastic fluids animation
Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology
ACM SIGGRAPH 2010 papers
Spinnability simulation of viscoelastic fluid
ACM SIGGRAPH 2010 Posters
Adaptive neighbor pairing for smoothed particle hydrodynamics
ISVC'10 Proceedings of the 6th international conference on Advances in visual computing - Volume Part II
Constraint-based simulation of interactions between fluids and unconstrained rigid bodies
Proceedings of the 25th Spring Conference on Computer Graphics
Visual simulation of bleeding on skin surface
ACM SIGGRAPH 2011 Posters
Interactive visual simulation of dynamic ink diffusion effects
Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry
Versatile rigid-fluid coupling for incompressible SPH
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Explicit Mesh Surfaces for Particle Based Fluids
Computer Graphics Forum
Particle-based simulation of snow trampling taking sintering effect into account
ACM SIGGRAPH 2012 Posters
Corotated SPH for deformable solids
NPH'09 Proceedings of the Fifth Eurographics conference on Natural Phenomena
Versatile virtual materials using implicit connectivity
SPBG'06 Proceedings of the 3rd Eurographics / IEEE VGTC conference on Point-Based Graphics
VEA 2012: Real-time ink simulation using a grid-particle method
Computers and Graphics
A hybrid method for water droplet simulation
Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry
SPH with small scale details and improved surface reconstruction
Proceedings of the 27th Spring Conference on Computer Graphics
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Versatile surface tension and adhesion for SPH fluids
ACM Transactions on Graphics (TOG)
A new SPH fluid simulation method using ellipsoidal kernels
Journal of Visualization
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We present a new particle-based method for viscoelastic fluid simulation. We achieve realistic small-scale behavior of substances such as paint or mud as they splash on moving objects. Incompressibility and particle anti-clustering are enforced with a double density relaxation procedure which updates particle positions according to two opposing pressure terms. From this process surface tension effects emerge, enabling drop and filament formation. Elastic and non-linear plastic effects are obtained by adding springs with varying rest length between particles. We also extend the technique to handle interaction between fluid and dynamic objects. Various simulation scenarios are presented including rain drops, fountains, clay manipulation, and floating objects. The method is robust and stable, and can animate splashing behavior at interactive framerates.