SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Fourier Synthesis of Ocean Scenes
IEEE Computer Graphics and Applications
ACM Transactions on Graphics (TOG)
Fronts propagating with curvature-dependent speed: algorithms based on Hamilton-Jacobi formulations
Journal of Computational Physics
Rapid, stable fluid dynamics for computer graphics
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Adaptive radiosity textures for bidirectional ray tracing
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Light-water interaction using backward beam tracing
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
A front-tracking method for viscous, incompressible, multi-fluid flows
Journal of Computational Physics
Method of displaying optical effects within water using accumulation buffer
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Velocity boundary conditions for the simulation of free surface fluid flow
Journal of Computational Physics
Toward interactive-rate simulation of fluids with moving obstacles using Navier-Stokes equations
Graphical Models and Image Processing
Realistic animation of liquids
Graphical Models and Image Processing
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
The fast construction of extension velocities in level set methods
Journal of Computational Physics
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
SIAM Review
Weighted ENO Schemes for Hamilton--Jacobi Equations
SIAM Journal on Scientific Computing
Practical animation of liquids
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Realistic image synthesis using photon mapping
Realistic image synthesis using photon mapping
A hybrid particle level set method for improved interface capturing
Journal of Computational Physics
Dynamic simulation of splashing fluids
CA '95 Proceedings of the Computer Animation
PG '00 Proceedings of the 8th Pacific Conference on Computer Graphics and Applications
An evaluation of reconstruction filters for volume rendering
VIS '94 Proceedings of the conference on Visualization '94
A hybrid particle level set method for improved interface capturing
Journal of Computational Physics
Journal of Computational Physics
Journal of Computational Physics
Simulation of clothing with folds and wrinkles
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Visual simulation of ice crystal growth
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Particle-based fluid simulation for interactive applications
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Smoke simulation for large scale phenomena
ACM SIGGRAPH 2003 Papers
Keyframe control of smoke simulations
ACM SIGGRAPH 2003 Papers
Flows on surfaces of arbitrary topology
ACM SIGGRAPH 2003 Papers
A Level Set Approach for the Numerical Simulation of Dendritic Growth
Journal of Scientific Computing
Particle-Based Visual Simulation of Explosive Flames
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
An easy-to-code smoothing algorithm for 3D reconstructed surfaces
Graphics programming methods
A unified approach for modeling complex occlusions in fluid simulations
ACM SIGGRAPH 2003 Sketches & Applications
The cubic interpolated level set method for realistic fluid animation
ACM SIGGRAPH 2003 Sketches & Applications
Efficient modeling and rendering of turbulent water over natural terrain
Proceedings of the 2nd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Interactive blood simulation for virtual surgery based on smoothed particle hydrodynamics
Technology and Health Care
Rigid fluid: animating the interplay between rigid bodies and fluid
ACM SIGGRAPH 2004 Papers
ACM SIGGRAPH 2004 Papers
Fluid control using the adjoint method
ACM SIGGRAPH 2004 Papers
Simulating water and smoke with an octree data structure
ACM SIGGRAPH 2004 Papers
A method for animating viscoelastic fluids
ACM SIGGRAPH 2004 Papers
Directable photorealistic liquids
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Extended Galilean invariance for adaptive fluid simulation
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Better with bubbles: enhancing the visual realism of simulated fluid
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Animation and control of breaking waves
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Visualizing Cortical Waves and Timing from Data
VIS '04 Proceedings of the conference on Visualization '04
Simulating the dynamics of auroral phenomena
ACM Transactions on Graphics (TOG)
Stable but nondissipative water
ACM Transactions on Graphics (TOG)
Controllable smoke animation with guiding objects
ACM Transactions on Graphics (TOG)
Computer graphics for water modeling and rendering: a survey
Future Generation Computer Systems - Special issue: Computer graphics and geometric modeling
Out-of-core tensor approximation of multi-dimensional matrices of visual data
ACM SIGGRAPH 2005 Papers
Animating gases with hybrid meshes
ACM SIGGRAPH 2005 Papers
A vortex particle method for smoke, water and explosions
ACM SIGGRAPH 2005 Papers
ACM SIGGRAPH 2005 Papers
ACM SIGGRAPH 2005 Papers
ACM SIGGRAPH 2005 Papers
Coupling water and smoke to thin deformable and rigid shells
ACM SIGGRAPH 2005 Papers
Particle-based viscoelastic fluid simulation
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Taming liquids for rapidly changing targets
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Particle-based fluid-fluid interaction
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Adapted unstructured LBM for flow simulation on curved surfaces
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Visualization of Steep Breaking Waves and Thin Spray Sheets Around a Ship
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
A semi-Lagrangian contouring method for fluid simulation
ACM Transactions on Graphics (TOG)
Hierarchical RLE level set: A compact and versatile deformable surface representation
ACM Transactions on Graphics (TOG)
Interactive 3D fluid jet painting
Proceedings of the 4th international symposium on Non-photorealistic animation and rendering
Melting and Burning Solids into Liquids and Gases
IEEE Transactions on Visualization and Computer Graphics
Free and shape-controlled flows of smoke
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
Efficient simulation of large bodies of water by coupling two and three dimensional techniques
ACM SIGGRAPH 2006 Papers
ACM SIGGRAPH 2006 Papers
Fluid animation with dynamic meshes
ACM SIGGRAPH 2006 Papers
Realistic and interactive simulation of rivers
GI '06 Proceedings of Graphics Interface 2006
Particle-based immiscible fluid-fluid collision
GI '06 Proceedings of Graphics Interface 2006
Efficient animation of water flow on irregular terrains
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
A fluid resistance map method for real-time haptic interaction with fluids
Proceedings of the ACM symposium on Virtual reality software and technology
The tar monster: creating a character with fluid simulation
SIGGRAPH '04 ACM SIGGRAPH 2004 Sketches
Practical simulation of surface tension flows
SIGGRAPH '04 ACM SIGGRAPH 2004 Sketches
Creating animations of fluids and cloth with moving characters
SIGGRAPH '04 ACM SIGGRAPH 2004 Sketches
Fluid simulation via disjoint translating grids
SIGGRAPH '05 ACM SIGGRAPH 2005 Sketches
Simulation of clothing with folds and wrinkles
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Simultaneous coupling of fluids and deformable bodies
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Physics based boiling simulation
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Practical animation of turbulent splashing water
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
A texture synthesis method for liquid animations
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Finite volume flow simulations on arbitrary domains
Graphical Models
A sharp interface method for incompressible two-phase flows
Journal of Computational Physics
Flow simulation with locally-refined LBM
Proceedings of the 2007 symposium on Interactive 3D graphics and games
Proceedings of the 34th annual international symposium on Computer architecture
Derivative Particles for Simulating Detailed Movements of Fluids
IEEE Transactions on Visualization and Computer Graphics
A method for cartoon-style rendering of liquid animations
GI '07 Proceedings of Graphics Interface 2007
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Animation of chemically reactive fluids using a hybrid simulation method
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Animation of chemically reactive fluids using a hybrid simulation method
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Liquid simulation on lattice-based tetrahedral meshes
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Solving general shallow wave equations on surfaces
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
A finite element method for animating large viscoplastic flow
ACM SIGGRAPH 2007 papers
Wrinkled flames and cellular patterns
ACM SIGGRAPH 2007 papers
ACM SIGGRAPH 2007 papers
Simulation of bubbles in foam with the volume control method
ACM SIGGRAPH 2007 papers
ACM SIGGRAPH 2007 papers
A second order accurate level set method on non-graded adaptive cartesian grids
Journal of Computational Physics
Out-of-core and compressed level set methods
ACM Transactions on Graphics (TOG)
Stable and efficient miscible liquid-liquid interactions
Proceedings of the 2007 ACM symposium on Virtual reality software and technology
Animation of ice melting phenomenon based on thermodynamics with thermal radiation
Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia
ACM SIGGRAPH 2008 papers
Physics-based modeling of ice with bubbles
ACM SIGGRAPH 2008 posters
Real time physics: class notes
ACM SIGGRAPH 2008 classes
An Unconditionally Stable MacCormack Method
Journal of Scientific Computing
Interaction of two-phase flow with animated models
Graphical Models
Real-Time Simulation of Surface Gravity Ocean Waves Based on the TMA Spectrum
ICCS '07 Proceedings of the 7th international conference on Computational Science, Part II
Simulation of atmospheric binary mixtures based on two-fluid model
Graphical Models
Simulation of shallow-water waves in coastal region for marine simulator
VRCAI '08 Proceedings of The 7th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
HyPAM: A hybrid continuum-particle model for incompressible free-surface flows
Journal of Computational Physics
Real-time fluid simulation using discrete sine/cosine transforms
Proceedings of the 2009 symposium on Interactive 3D graphics and games
ACM SIGGRAPH 2009 papers
Predictive-corrective incompressible SPH
ACM SIGGRAPH 2009 papers
Deforming meshes that split and merge
ACM SIGGRAPH 2009 papers
Physically guided liquid surface modeling from videos
ACM SIGGRAPH 2009 papers
Visual simulation of multiple unmixable fluids
Journal of Computer Science and Technology
An improved particle correction procedure for the particle level set method
Journal of Computational Physics
Non-smooth kernels for meshfree methods in fluid dynamics
Computers & Mathematics with Applications
Fast and robust tracking of fluid surfaces
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Interactive Fluid Simulation Using Augmented Reality Interface
VMR '09 Proceedings of the 3rd International Conference on Virtual and Mixed Reality: Held as Part of HCI International 2009
Stretching and wiggling liquids
ACM SIGGRAPH Asia 2009 papers
Synthetic turbulence using artificial boundary layers
ACM SIGGRAPH Asia 2009 papers
Low viscosity flow simulations for animation
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Accurate viscous free surfaces for buckling, coiling, and rotating liquids
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Graphical Models
Lattice methods for fluid animation in games
Computers in Entertainment (CIE) - SPECIAL ISSUE: Games
A fast and accurate semi-Lagrangian particle level set method
Computers and Structures
Computer graphics for water modeling and rendering: a survey
Future Generation Computer Systems
Matching fluid simulation elements to surface geometry and topology
ACM SIGGRAPH 2010 papers
A multiscale approach to mesh-based surface tension flows
ACM SIGGRAPH 2010 papers
Physics-inspired topology changes for thin fluid features
ACM SIGGRAPH 2010 papers
A practical simulation of dispersed bubble flow
ACM SIGGRAPH 2010 papers
Journal of Computational Physics
Multi-phase fluid simulations using regional level sets
ACM SIGGRAPH Asia 2010 papers
Detail-preserving fully-Eulerian interface tracking framework
ACM SIGGRAPH Asia 2010 papers
A particle-based method for large-scale breaking waves simulation
ICCVG'10 Proceedings of the 2010 international conference on Computer vision and graphics: Part I
Reconstructing surfaces of particle-based fluids using anisotropic kernels
Proceedings of the 2010 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Original article: Modelling water droplet movement on a leaf surface
Mathematics and Computers in Simulation
Real-time Eulerian water simulation using a restricted tall cell grid
ACM SIGGRAPH 2011 papers
Constraint-based simulation of interactions between fluids and unconstrained rigid bodies
Proceedings of the 25th Spring Conference on Computer Graphics
A level-set method for skinning animated particle data
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Mass and momentum conservation for fluid simulation
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Liquid simulation with mesh-based surface tracking
ACM SIGGRAPH 2011 Courses
Detail-preserving rendering of free surface fluid with Lattice Boltzmann
Transactions on edutainment VI
Two-Way Real Time Fluid Simulation Using a Heterogeneous Multicore CPU and GPU Architecture
PADS '11 Proceedings of the 2011 IEEE Workshop on Principles of Advanced and Distributed Simulation
Interactive visual simulation of dynamic ink diffusion effects
Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry
An alternative suggestion for vision-language integration in intelligent agents
SETN'06 Proceedings of the 4th Helenic conference on Advances in Artificial Intelligence
Controllable multi-phase smoke with lagrangian particles
CGI'06 Proceedings of the 24th international conference on Advances in Computer Graphics
A new method for controlling smoke's shape
PCM'05 Proceedings of the 6th Pacific-Rim conference on Advances in Multimedia Information Processing - Volume Part II
Interactive fluid animation using particle dynamics simulation and pre-integrated volume rendering
ICCSA'05 Proceedings of the 2005 international conference on Computational Science and Its Applications - Volume Part IV
Tracking surfaces with evolving topology
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Animating bubble interactions in a liquid foam
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Simulation of multiple fluids with solid–liquid phase transition
Computer Animation and Virtual Worlds
Interactive coupling between a tree and raindrops
Computer Animation and Virtual Worlds
A particle-based method for large-scale breaking wave simulation
Machine Graphics & Vision International Journal
A new approach to sub-grid surface tension for LES of two-phase flows
Journal of Computational Physics
Staggered meshless solid-fluid coupling
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
FlowFixer: using BFECC for fluid simulation
NPH'05 Proceedings of the First Eurographics conference on Natural Phenomena
Realistic water volumes in real-time
NPH'06 Proceedings of the Second Eurographics conference on Natural Phenomena
NPH'07 Proceedings of the Third Eurographics conference on Natural Phenomena
Dynamic grid refinement for fluid simulations on parallel graphics architectures
EG PGV'09 Proceedings of the 9th Eurographics conference on Parallel Graphics and Visualization
A unified lagrangian approach to solid-fluid animation
SPBG'05 Proceedings of the Second Eurographics / IEEE VGTC conference on Point-Based Graphics
VEA 2012: Real-time ink simulation using a grid-particle method
Computers and Graphics
Reconstructing surfaces of particle-based fluids using anisotropic kernels
ACM Transactions on Graphics (TOG)
Simulating free surface flow with very large time steps
EUROSCA'12 Proceedings of the 11th ACM SIGGRAPH / Eurographics conference on Computer Animation
Mass-conserving eulerian liquid simulation
EUROSCA'12 Proceedings of the 11th ACM SIGGRAPH / Eurographics conference on Computer Animation
Particle level set advection for the interactive visualization of unsteady 3D flow
EuroVis'08 Proceedings of the 10th Joint Eurographics / IEEE - VGTC conference on Visualization
Perceptual importance of lighting phenomena in rendering of animated water
ACM Transactions on Applied Perception (TAP)
Simulating free surface flow with very large time steps
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Mass-conserving eulerian liquid simulation
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Journal of Scientific Computing
Simulating liquids and solid-liquid interactions with lagrangian meshes
ACM Transactions on Graphics (TOG)
Liquid surface tracking with error compensation
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
A new grid structure for domain extension
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Chimera grids for water simulation
Proceedings of the 12th ACM SIGGRAPH/Eurographics Symposium on Computer Animation
A hybrid Lagrangian-Eulerian formulation for bubble generation and dynamics
Proceedings of the 12th ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Interactive localized liquid motion editing
ACM Transactions on Graphics (TOG)
Markov-Type Vector Field for endless surface animation of water stream
The Visual Computer: International Journal of Computer Graphics
Hybrid particle---grid fluid animation with enhanced details
The Visual Computer: International Journal of Computer Graphics
An adaptive discretization of incompressible flow using a multitude of moving Cartesian grids
Journal of Computational Physics
A localized re-initialization equation for the conservative level set method
Journal of Computational Physics
Particle-based simulation and visualization of fluid flows through porous media
Journal of Visualization
A new SPH fluid simulation method using ellipsoidal kernels
Journal of Visualization
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We present a new method for the animation and rendering of photo-realistic water effects. Our method is designed to produce visually plausible three dimensional effects, for example the pouring of water into a glass (see figure 1) and the breaking of an ocean wave, in a manner which can be used in a computer animation environment. In order to better obtain photorealism in the behavior of the simulated water surface, we introduce a new "thickened" front tracking technique to accurately represent the water surface and a new velocity extrapolation method to move the surface in a smooth, water-like manner. The velocity extrapolation method allows us to provide a degree of control to the surface motion, e.g. to generate a windblown look or to force the water to settle quickly. To ensure that the photorealism of the simulation carries over to the final images, we have integrated our method with an advanced physically based rendering system.