Proceedings of the 26th annual conference on Computer graphics and interactive techniques
A simple, efficient method for realistic animation of clouds
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Practical animation of liquids
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Physically based modeling and animation of fire
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Animation and rendering of complex water surfaces
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Simulation of cloud dynamics on graphics hardware
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Physics Motivated Modeling of Volcanic Clouds as a Two Fluids Model
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
ACM SIGGRAPH 2005 Papers
Particle-based fluid-fluid interaction
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
ACM SIGGRAPH 2006 Papers
Physics based boiling simulation
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Real time simulation of a tornado
The Visual Computer: International Journal of Computer Graphics
Physically based animation of sandstorm
Computer Animation and Virtual Worlds - CASA 2007
A two-continua approach to Eulerian simulation of water spray
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
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Atmospheric binary mixtures such as tornado, sandstorm are common natural phenomena in our daily life. There are two fluid systems in these phenomena, which are air flow (wind field) and dust particle flow. Due to the complex mechanism of two fluid systems and the interaction between them, few works have been done on simulating these phenomena. In this paper, for the first time, we have simulated such two fluid phenomena under a unified framework by a Reynolds-average two-fluid model (RATFM) based on the Navier-Stokes equations. In RATFM, the air flow and dust particle flow are simulated accurately by two different Navier-Stokes equations, respectively. The interaction between two fluids is also simulated by introducing an interaction force. Then, a RATFM solver on GPU is designed to achieve fast simulation. In addition, multiple scattering effects of the participating media are considered for realistic rendering.