Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Realistic animation of liquids
Graphical Models and Image Processing
Smoothed particles: a new paradigm for animating highly deformable bodies
Proceedings of the Eurographics workshop on Computer animation and simulation '96
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Proceedings of the 1999 conference on Graphics interface '99
Practical animation of liquids
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Fast bilateral filtering for the display of high-dynamic-range images
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Animation and rendering of complex water surfaces
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Particle-based fluid simulation for interactive applications
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Rigid fluid: animating the interplay between rigid bodies and fluid
ACM SIGGRAPH 2004 Papers
Better with bubbles: enhancing the visual realism of simulated fluid
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Interaction of fluids with deformable solids: Research Articles
Computer Animation and Virtual Worlds - Special Issue: The Very Best Papers from CASA 2004
ACM SIGGRAPH 2006 Papers
Realistic and interactive simulation of rivers
GI '06 Proceedings of Graphics Interface 2006
Particle-based immiscible fluid-fluid collision
GI '06 Proceedings of Graphics Interface 2006
Physics based boiling simulation
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Practical animation of turbulent splashing water
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Derivative Particles for Simulating Detailed Movements of Fluids
IEEE Transactions on Visualization and Computer Graphics
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Animation of chemically reactive fluids using a hybrid simulation method
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Real-time simulations of bubbles and foam within a shallow water framework
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Animation of chemically reactive fluids using a hybrid simulation method
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Weakly compressible SPH for free surface flows
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
ACM SIGGRAPH 2007 papers
Simulation of bubbles in foam with the volume control method
ACM SIGGRAPH 2007 papers
Stable and efficient miscible liquid-liquid interactions
Proceedings of the 2007 ACM symposium on Virtual reality software and technology
Mode-splitting for highly detailed, interactive liquid simulation
Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia
ACM SIGGRAPH 2008 papers
Porous flow in particle-based fluid simulations
ACM SIGGRAPH 2008 papers
Real time physics: class notes
ACM SIGGRAPH 2008 classes
Simulation of atmospheric binary mixtures based on two-fluid model
Graphical Models
Predictive-corrective incompressible SPH
ACM SIGGRAPH 2009 papers
A point-based method for animating incompressible flow
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Density contrast SPH interfaces
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
A practical simulation of dispersed bubble flow
ACM SIGGRAPH 2010 papers
Sounding liquids: Automatic sound synthesis from fluid simulation
ACM Transactions on Graphics (TOG)
ACSC '10 Proceedings of the Thirty-Third Australasian Conferenc on Computer Science - Volume 102
Scalable fluid simulation using anisotropic turbulence particles
ACM SIGGRAPH Asia 2010 papers
Reconstructing surfaces of particle-based fluids using anisotropic kernels
Proceedings of the 2010 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Physically based baking animations with smoothed particle hydrodynamics
Proceedings of Graphics Interface 2011
Hybrid smoothed particle hydrodynamics
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Lagrangian vortex sheets for animating fluids
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Simulation of multiple fluids with solid–liquid phase transition
Computer Animation and Virtual Worlds
SAMBA: steadied choreographies
CAe '12 Proceedings of the Eighth Annual Symposium on Computational Aesthetics in Graphics, Visualization, and Imaging
Local Poisson SPH For Viscous Incompressible Fluids
Computer Graphics Forum
Particle-based simulation of bubbles in water–solid interaction
Computer Animation and Virtual Worlds
Temporal Blending for Adaptive SPH
Computer Graphics Forum
Wetting Effects in Hair Simulation
Computer Graphics Forum
Realtime Two-Way Coupling of Meshless Fluids and Nonlinear FEM
Computer Graphics Forum
Reconstructing surfaces of particle-based fluids using anisotropic kernels
ACM Transactions on Graphics (TOG)
A general model for soft body simulation in motion
Proceedings of the Winter Simulation Conference
SPH with small scale details and improved surface reconstruction
Proceedings of the 27th Spring Conference on Computer Graphics
Consistent surface model for SPH-based fluid transport
Proceedings of the 12th ACM SIGGRAPH/Eurographics Symposium on Computer Animation
A hybrid Lagrangian-Eulerian formulation for bubble generation and dynamics
Proceedings of the 12th ACM SIGGRAPH/Eurographics Symposium on Computer Animation
A new SPH fluid simulation method using ellipsoidal kernels
Journal of Visualization
Integration of new features for telerobotic surgery into the MiroSurge system
Applied Bionics and Biomechanics - Surgical Robotics
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The interesting and complex behavior of fluids emerges mainly from interaction processes. While interactions of fluids with static or dynamic solids has caught some attention in computer graphics lately, the mutual interaction of different types of fluids such as air and water or water and wax has received much less attention although these types of interaction are the basis for a variety of important phenomena.In this paper we propose a new technique to model fluid-fluid interaction based on the Smoothed Particle Hydrodynamics (SPH) method. For the simulation of air-water interaction, air particles are generated on the fly only where needed. We also model dynamic phase changes and interface forces. Our technique makes possible the simulation of phenomena such as boiling water, trapped air and the dynamics of a lava lamp.