Simulating free surface flows with SPH
Journal of Computational Physics
Realistic animation of liquids
Graphical Models and Image Processing
Smoothed particles: a new paradigm for animating highly deformable bodies
Proceedings of the Eurographics workshop on Computer animation and simulation '96
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Practical animation of liquids
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Animation and rendering of complex water surfaces
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Particle-based fluid simulation for interactive applications
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Better with bubbles: enhancing the visual realism of simulated fluid
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
ACM SIGGRAPH 2005 Papers
ACM SIGGRAPH 2005 Papers
Particle-based fluid-fluid interaction
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
ACM SIGGRAPH 2006 Sketches
Animation of open water phenomena with coupled shallow water and free surface simulations
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Physics based boiling simulation
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Practical animation of turbulent splashing water
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
ACM SIGGRAPH 2008 papers
ACM SIGGRAPH 2009 papers
A point-based method for animating incompressible flow
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Graphical Models
A multiscale approach to mesh-based surface tension flows
ACM SIGGRAPH 2010 papers
A practical simulation of dispersed bubble flow
ACM SIGGRAPH 2010 papers
Multi-phase fluid simulations using regional level sets
ACM SIGGRAPH Asia 2010 papers
Physically based baking animations with smoothed particle hydrodynamics
Proceedings of Graphics Interface 2011
Animating bubble interactions in a liquid foam
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
A particle-based method for large-scale breaking wave simulation
Machine Graphics & Vision International Journal
A layered particle-based fluid model for real-time rendering of water
EGSR'10 Proceedings of the 21st Eurographics conference on Rendering
Particle-based simulation of bubbles in water–solid interaction
Computer Animation and Virtual Worlds
Visual simulation of freezing ice with air bubbles
SIGGRAPH Asia 2012 Technical Briefs
SPH with small scale details and improved surface reconstruction
Proceedings of the 27th Spring Conference on Computer Graphics
A hybrid Lagrangian-Eulerian formulation for bubble generation and dynamics
Proceedings of the 12th ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Particle-based simulation and visualization of fluid flows through porous media
Journal of Visualization
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We present a discrete particle based method capable of creating very realistic animations of bubbles in fluids. It allows for the generation (nucleation) of bubbles from gas dissolved in the fluid, the motion of the discrete bubbles including bubble collisions and drag interactions with the liquid which could be undergoing complex free surface motion, the formation and motion of coupled foams and the final dissipation of bubbles. This allows comprehensive simulations of dynamic bubble behavior. The underlying fluid simulation is based on the mesh-free Smoothed Particle Hydrodynamics method. Each particle representing the liquid contains an amount of dissolved gas. Gas is transferred from the continuum fluid model to the discrete bubble model at nucleation sites on the surface of solid bodies. The rate of gas transport to the nucleation sites controls the rate of bubble generation, producing very natural time variations in bubble numbers. Rising bubbles also grow by gathering more gas from the surrounding liquid as they move. This model contains significant bubble scale physics and allows, in principle, the capturing of many important processes that cannot be directly modeled by traditional methods. The method is used here to realistically animate the pouring of a glass of beer, starting with a stream of fresh beer entering the glass, the formation of a dense cloud of bubbles, which rise to create a good head as the beer reaches the top of the glass.