Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Polygonization of non-manifold implicit surfaces
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Realistic animation of liquids
Graphical Models and Image Processing
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Practical animation of liquids
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Animation and rendering of complex water surfaces
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Non-Manifold Implicit Surfaces Based on Discontinuous Implicitization and Polygonization
GMP '02 Proceedings of the Geometric Modeling and Processing — Theory and Applications (GMP'02)
An Eulerian Formulation for Solving Partial Differential Equations Along a Moving Interface
Journal of Scientific Computing
Simulating water and smoke with an octree data structure
ACM SIGGRAPH 2004 Papers
A method for animating viscoelastic fluids
ACM SIGGRAPH 2004 Papers
Better with bubbles: enhancing the visual realism of simulated fluid
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Stable but nondissipative water
ACM Transactions on Graphics (TOG)
ACM SIGGRAPH 2005 Papers
ACM SIGGRAPH 2005 Papers
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Real-time simulations of bubbles and foam within a shallow water framework
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
ACM SIGGRAPH 2007 papers
Simulation of bubbles in foam with the volume control method
ACM SIGGRAPH 2007 papers
ACM SIGGRAPH 2008 papers
Enhanced view-dependent adaptive grid refinement for animating fluids
Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry
Adaptive grid refinement using view-dependent octree for grid-based smoke simulation
MIG'11 Proceedings of the 4th international conference on Motion in Games
A new level set model for multimaterial flows
Journal of Computational Physics
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We present a novel framework based on a continuous fluid simulator for general simulation of realistic bubbles, with which we can handle as many significant dynamic bubble effects as possible. To capture a very thin liquid film of bubbles, we have developed a regional level set method allowing multi-manifold interface tracking. Based on the definitions of regional distance and its five operators, the implementation of the regional level set method is very easy. An implicit surface of liquid film with arbitrary thickness can be reconstructed from the regional level set function. To overcome the numerical instability problem, we exploit a new semi-implicit surface tension model which is unconditionally stable and makes the simulation of surface tension dominated phenomena much more efficient. An approximated film thickness evolution model is proposed to control the bubble's lifecycle. All these new techniques combine into a general framework that can produce various realistic dynamic effects of bubbles.