Flow and changes in appearance
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Realistic animation of liquids
Graphical Models and Image Processing
Capturing the behavior of bubbles and drops using the variational level set approach
Journal of Computational Physics
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Weighted ENO Schemes for Hamilton--Jacobi Equations
SIAM Journal on Scientific Computing
Practical animation of liquids
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Numerical simulation of moving contact line problems using a volume-of-fluid method
Journal of Computational Physics
Animation and rendering of complex water surfaces
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Physically Based Rendering: From Theory to Implementation
Physically Based Rendering: From Theory to Implementation
Simulating water and smoke with an octree data structure
ACM SIGGRAPH 2004 Papers
A semi-Lagrangian contouring method for fluid simulation
ACM Transactions on Graphics (TOG)
Melting and Burning Solids into Liquids and Gases
IEEE Transactions on Visualization and Computer Graphics
Efficient simulation of large bodies of water by coupling two and three dimensional techniques
ACM SIGGRAPH 2006 Papers
ACM SIGGRAPH 2006 Papers
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GI '06 Proceedings of Graphics Interface 2006
Particle-based immiscible fluid-fluid collision
GI '06 Proceedings of Graphics Interface 2006
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Derivative Particles for Simulating Detailed Movements of Fluids
IEEE Transactions on Visualization and Computer Graphics
Solving general shallow wave equations on surfaces
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
ACM SIGGRAPH 2007 papers
Simulation of bubbles in foam with the volume control method
ACM SIGGRAPH 2007 papers
Animation of ice melting phenomenon based on thermodynamics with thermal radiation
Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia
GPU-based real-time on-surface droplet flow in X3D
Proceedings of the 14th International Conference on 3D Web Technology
Sharp interface immersed-boundary/level-set method for wave-body interactions
Journal of Computational Physics
Expression of Emotions Using Wrinkles, Blushing, Sweating and Tears
IVA '09 Proceedings of the 9th International Conference on Intelligent Virtual Agents
Graphical Models
A multiscale approach to mesh-based surface tension flows
ACM SIGGRAPH 2010 papers
Physically-based animation for realistic interactions between tree branches and raindrops
Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology
A parallel multigrid Poisson solver for fluids simulation on large grids
Proceedings of the 2010 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Image-guided weathering: A new approach applied to flow phenomena
ACM Transactions on Graphics (TOG)
Particle-based drop animation on meshes in real time
Computer Animation and Virtual Worlds
Interactive coupling between a tree and raindrops
Computer Animation and Virtual Worlds
JellyLens: content-aware adaptive lenses
Proceedings of the 25th annual ACM symposium on User interface software and technology
Artist-directable real-time rain rendering in city environments
NPH'06 Proceedings of the Second Eurographics conference on Natural Phenomena
Animating corrosion and erosion
NPH'07 Proceedings of the Third Eurographics conference on Natural Phenomena
Material based splashing of water drops
EGSR'07 Proceedings of the 18th Eurographics conference on Rendering Techniques
Wetting Effects in Hair Simulation
Computer Graphics Forum
A hybrid method for water droplet simulation
Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry
Simulating liquids and solid-liquid interactions with lagrangian meshes
ACM Transactions on Graphics (TOG)
Eulerian-on-lagrangian simulation
ACM Transactions on Graphics (TOG)
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We present a physically-based method to enforce contact angles at the intersection of fluid free surfaces and solid objects, allowing us to simulate a variety of small-scale fluid phenomena including water drops on surfaces. The heart of this technique is a virtual surface method, which modifies the level set distance field representing the fluid surface in order to maintain an appropriate contact angle. The surface tension that is calculated on the contact line between the solid surface and liquid surface can then capture all interfacial tensions, including liquid-solid, liquid-air and solid-air tensions. We use a simple dynamic contact angle model to select contact angles according to the solid material property, water history, and the fluid front's motion. Our algorithm robustly and accurately treats various drop shape deformations, and handles both flat and curved solid surfaces. Our results show that our algorithm is capable of realistically simulating several small-scale liquid phenomena such as beading and flattened drops, stretched and separating drops, suspended drops on curved surfaces, and capillary action.