Material based splashing of water drops

  • Authors:
  • K. Garg;G. Krishnan;Shree K. Nayar

  • Affiliations:
  • Department of Computer Science, Columbia University, New York, NY;Department of Computer Science, Columbia University, New York, NY;Department of Computer Science, Columbia University, New York, NY

  • Venue:
  • EGSR'07 Proceedings of the 18th Eurographics conference on Rendering Techniques
  • Year:
  • 2007

Quantified Score

Hi-index 0.00

Visualization

Abstract

The splashing of a water drop is a fascinating phenomenon that results from a variety of complex interactions between the drop and the material it impacts. In general, the distribution of droplets of a splash depends on the drop size and velocity; the surface roughness, rigidity, and wetness; and the angle of impact. Given the number of factors involved, it is difficult to develop an analytical model for the splash distribution. Instead, we take an empirical approach. We have measured the splashing behaviors of 22 different materials that are commonly found in the real world. These materials can be broadly classified as rough (e.g., wood and brick), smooth (e.g., marble and glass), flexible (e.g., silk and paper), and miscellaneous (e.g., water and moss). We have developed a stochastic model for splash distribution that builds upon empirical models previously developed in fluid dynamics and meteorology. Our model is simple and only requires 7 coefficients for generating splashes for head-on impact for a material. A more general model for generating splashes for arbitrary impact angles (due to surface inclination or wind) requires 54 coefficients. The models of different materials may be combined to generate physically plausible splashes for novel materials that have not been measured. Our model is applicable for rendering splashes due to rain as well as water drops falling from large heights such as windowsills, trees, and rooftops.