Local adaptive mesh refinement for shock hydrodynamics
Journal of Computational Physics
The design and analysis of spatial data structures
The design and analysis of spatial data structures
Rapid, stable fluid dynamics for computer graphics
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Toward interactive-rate simulation of fluids with moving obstacles using Navier-Stokes equations
Graphical Models and Image Processing
Realistic animation of liquids
Graphical Models and Image Processing
Modeling the motion of a hot, turbulent gas
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
A simple level set method for solving Stefan problems
Journal of Computational Physics
Journal of Computational Physics
An adaptive level set approach for incompressible two-phase flows
Journal of Computational Physics
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Tree methods for moving interfaces
Journal of Computational Physics
Fast tree-based redistancing for level set computations
Journal of Computational Physics
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Adaptively sampled distance fields: a general representation of shape for computer graphics
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
A fast modular semi-Lagrangian method for moving interfaces
Journal of Computational Physics
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Practical animation of liquids
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Kizamu: a system for sculpting digital characters
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Dual contouring of hermite data
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Physically based modeling and animation of fire
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Structural modeling of flames for a production environment
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Animation and rendering of complex water surfaces
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
A second-order-accurate symmetric discretization of the Poisson equation on irregular domains
Journal of Computational Physics
Journal of Computational Physics
A hybrid particle level set method for improved interface capturing
Journal of Computational Physics
CGI '97 Proceedings of the 1997 Conference on Computer Graphics International
Journal of Computational Physics
Iterative Methods for Sparse Linear Systems
Iterative Methods for Sparse Linear Systems
Particle-based fluid simulation for interactive applications
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
A conservative fully adaptive multiresolution algorithm for parabolic PDEs
Journal of Computational Physics
Multi-level partition of unity implicits
ACM SIGGRAPH 2003 Papers
Progressive encoding of complex isosurfaces
ACM SIGGRAPH 2003 Papers
Smoke simulation for large scale phenomena
ACM SIGGRAPH 2003 Papers
Animating suspended particle explosions
ACM SIGGRAPH 2003 Papers
Keyframe control of smoke simulations
ACM SIGGRAPH 2003 Papers
Flows on surfaces of arbitrary topology
ACM SIGGRAPH 2003 Papers
Gerris: a tree-based adaptive solver for the incompressible Euler equations in complex geometries
Journal of Computational Physics
Directable photorealistic liquids
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Stable but nondissipative water
ACM Transactions on Graphics (TOG)
Animating gases with hybrid meshes
ACM SIGGRAPH 2005 Papers
A vortex particle method for smoke, water and explosions
ACM SIGGRAPH 2005 Papers
ACM SIGGRAPH 2005 Papers
ACM SIGGRAPH 2005 Papers
ACM SIGGRAPH 2005 Papers
Coupling water and smoke to thin deformable and rigid shells
ACM SIGGRAPH 2005 Papers
Simulation of smoke based on vortex filament primitives
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Taming liquids for rapidly changing targets
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Adapted unstructured LBM for flow simulation on curved surfaces
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Journal of Computational Physics
A semi-Lagrangian contouring method for fluid simulation
ACM Transactions on Graphics (TOG)
Glift: Generic, efficient, random-access GPU data structures
ACM Transactions on Graphics (TOG)
Hierarchical RLE level set: A compact and versatile deformable surface representation
ACM Transactions on Graphics (TOG)
Interactive 3D fluid jet painting
Proceedings of the 4th international symposium on Non-photorealistic animation and rendering
Melting and Burning Solids into Liquids and Gases
IEEE Transactions on Visualization and Computer Graphics
Free and shape-controlled flows of smoke
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
Dynamic Tubular Grid: An Efficient Data Structure and Algorithms for High Resolution Level Sets
Journal of Scientific Computing
Efficient simulation of large bodies of water by coupling two and three dimensional techniques
ACM SIGGRAPH 2006 Papers
ACM SIGGRAPH 2006 Papers
Fluid animation with dynamic meshes
ACM SIGGRAPH 2006 Papers
Model reduction for real-time fluids
ACM SIGGRAPH 2006 Papers
Journal of Computational Physics
Efficient animation of water flow on irregular terrains
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
Stable, circulation-preserving, simplicial fluids
ACM SIGGRAPH 2006 Courses
Cartesian grid fluid simulation with irregular boundary voxels
SIGGRAPH '05 ACM SIGGRAPH 2005 Sketches
Stable, circulation-preserving, simplicial fluids
ACM Transactions on Graphics (TOG)
Discrete, vorticity-preserving, and stable simplicial fluids
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Adaptive grid optical tomography
Graphical Models - Special issue on the vision, video and graphics conference 2005
Journal of Computational Physics
Detail-preserving fluid control
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
A controllable, fast and stable basis for vortex based smoke simulation
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Simultaneous coupling of fluids and deformable bodies
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Animation of open water phenomena with coupled shallow water and free surface simulations
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Modeling ice dynamics as a thin-film Stefan problem
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Practical animation of turbulent splashing water
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Journal of Computational Physics
Finite volume flow simulations on arbitrary domains
Graphical Models
Flow simulation with locally-refined LBM
Proceedings of the 2007 symposium on Interactive 3D graphics and games
Journal of Computational Physics
Level Set Calculations for Incompressible Two-Phase Flows on a Dynamically Adaptive Grid
Journal of Scientific Computing
Fast Animation of Lightning Using an Adaptive Mesh
IEEE Transactions on Visualization and Computer Graphics
Derivative Particles for Simulating Detailed Movements of Fluids
IEEE Transactions on Visualization and Computer Graphics
Weakly compressible SPH for free surface flows
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Liquid simulation on lattice-based tetrahedral meshes
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Solving general shallow wave equations on surfaces
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Adaptively sampled particle fluids
ACM SIGGRAPH 2007 papers
A variational approach to Eulerian geometry processing
ACM SIGGRAPH 2007 papers
Efficient gradient-domain compositing using quadtrees
ACM SIGGRAPH 2007 papers
Simulation of bubbles in foam with the volume control method
ACM SIGGRAPH 2007 papers
ACM SIGGRAPH 2007 papers
A fast variational framework for accurate solid-fluid coupling
ACM SIGGRAPH 2007 papers
A second order accurate level set method on non-graded adaptive cartesian grids
Journal of Computational Physics
Poisson surface reconstruction
SGP '06 Proceedings of the fourth Eurographics symposium on Geometry processing
Unconstrained isosurface extraction on arbitrary octrees
SGP '07 Proceedings of the fifth Eurographics symposium on Geometry processing
Out-of-core and compressed level set methods
ACM Transactions on Graphics (TOG)
Animation of ice melting phenomenon based on thermodynamics with thermal radiation
Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia
Transient adaptivity applied to two-phase incompressible flows
Journal of Computational Physics
A fixed-mesh method for incompressible flow-structure systems with finite solid deformations
Journal of Computational Physics
Streaming multigrid for gradient-domain operations on large images
ACM SIGGRAPH 2008 papers
ACM SIGGRAPH 2008 papers
Wavelet turbulence for fluid simulation
ACM SIGGRAPH 2008 papers
An adaptive ghost fluid finite volume method for compressible gas-water simulations
Journal of Computational Physics
An Unconditionally Stable MacCormack Method
Journal of Scientific Computing
Journal of Scientific Computing
Journal of Scientific Computing
ISVC '08 Proceedings of the 4th International Symposium on Advances in Visual Computing
International Journal of Computational Fluid Dynamics
Energy-preserving integrators for fluid animation
ACM SIGGRAPH 2009 papers
Modular bases for fluid dynamics
ACM SIGGRAPH 2009 papers
Visual simulation of shockwaves
Graphical Models
Visual simulation of multiple unmixable fluids
Journal of Computer Science and Technology
An accurate adaptive solver for surface-tension-driven interfacial flows
Journal of Computational Physics
An interactive simulation system for flying Japanese kites
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games
Fast and robust tracking of fluid surfaces
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
A point-based method for animating incompressible flow
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Interactive Fluid Simulation Using Augmented Reality Interface
VMR '09 Proceedings of the 3rd International Conference on Virtual and Mixed Reality: Held as Part of HCI International 2009
Stretching and wiggling liquids
ACM SIGGRAPH Asia 2009 papers
Synthetic turbulence using artificial boundary layers
ACM SIGGRAPH Asia 2009 papers
Low viscosity flow simulations for animation
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Visual simulation of shockwaves
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Accurate viscous free surfaces for buckling, coiling, and rotating liquids
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Graphical Models
A fast and accurate semi-Lagrangian particle level set method
Computers and Structures
An efficient multigrid method for the simulation of high-resolution elastic solids
ACM Transactions on Graphics (TOG)
A multiscale approach to mesh-based surface tension flows
ACM SIGGRAPH 2010 papers
Physics-inspired topology changes for thin fluid features
ACM SIGGRAPH 2010 papers
A novel algorithm for incompressible flow using only a coarse grid projection
ACM SIGGRAPH 2010 papers
ACM SIGGRAPH 2010 papers
Sounding liquids: Automatic sound synthesis from fluid simulation
ACM Transactions on Graphics (TOG)
Dynamic load balancing of Lattice Boltzmann free-surface fluid animations
Proceedings of the 7th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa
Journal of Computational Physics
Technical Section: Interactive free-form level-set surface-editing operators
Computers and Graphics
Scalable fluid simulation using anisotropic turbulence particles
ACM SIGGRAPH Asia 2010 papers
Detail-preserving fully-Eulerian interface tracking framework
ACM SIGGRAPH Asia 2010 papers
A particle-based method for large-scale breaking waves simulation
ICCVG'10 Proceedings of the 2010 international conference on Computer vision and graphics: Part I
Real-time shallow water simulation on terrain
Proceedings of the 9th ACM SIGGRAPH Conference on Virtual-Reality Continuum and its Applications in Industry
A parallel multigrid Poisson solver for fluids simulation on large grids
Proceedings of the 2010 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Enhancing fluid animation with adaptive, controllable and intermittent turbulence
Proceedings of the 2010 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Practical animation of compressible flow for shock waves and related phenomena
Proceedings of the 2010 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
A Memory and Computation Efficient Sparse Level-Set Method
Journal of Scientific Computing
An unconditionally stable fully conservative semi-Lagrangian method
Journal of Computational Physics
Original article: Modelling water droplet movement on a leaf surface
Mathematics and Computers in Simulation
Articulated swimming creatures
ACM SIGGRAPH 2011 papers
ACM SIGGRAPH 2011 papers
Real-time Eulerian water simulation using a restricted tall cell grid
ACM SIGGRAPH 2011 papers
Guide shapes for high resolution naturalistic liquid simulation
ACM SIGGRAPH 2011 papers
Data structures for interactive high resolution level-set surface editing
Proceedings of Graphics Interface 2011
Mass and momentum conservation for fluid simulation
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
A simple finite volume method for adaptive viscous liquids
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Liquid simulation with mesh-based surface tracking
ACM SIGGRAPH 2011 Courses
A novel method for large crowd flow
Transactions on edutainment VI
Fluid simulation using Laplacian eigenfunctions
ACM Transactions on Graphics (TOG)
A Second Order Discretization of Maxwell's Equations in the Quasi-Static Regime on OcTree Grids
SIAM Journal on Scientific Computing
Enhanced view-dependent adaptive grid refinement for animating fluids
Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry
Automatic detail analysis for fluid animation
Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry
Journal of Computational Physics
Simulation of artificial winds using a hardware illumination technique
ISVC'06 Proceedings of the Second international conference on Advances in Visual Computing - Volume Part II
Controllable multi-phase smoke with lagrangian particles
CGI'06 Proceedings of the 24th international conference on Advances in Computer Graphics
A local level-set method using a hash table data structure
Journal of Computational Physics
MultiFLIP for energetic two-phase fluid simulation
ACM Transactions on Graphics (TOG)
Adaptive grid refinement using view-dependent octree for grid-based smoke simulation
MIG'11 Proceedings of the 4th international conference on Motion in Games
Animating bubble interactions in a liquid foam
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Lagrangian vortex sheets for animating fluids
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Explicit Mesh Surfaces for Particle Based Fluids
Computer Graphics Forum
A particle-based method for large-scale breaking wave simulation
Machine Graphics & Vision International Journal
Large-scale fluid simulation using velocity-vorticity domain decomposition
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
A data-driven approach for synthesizing high-resolution animation of fire
Proceedings of the Digital Production Symposium
Real-time rendering and animation of plentiful flames
NPH'07 Proceedings of the Third Eurographics conference on Natural Phenomena
NPH'07 Proceedings of the Third Eurographics conference on Natural Phenomena
Material based splashing of water drops
EGSR'07 Proceedings of the 18th Eurographics conference on Rendering Techniques
Dynamic grid refinement for fluid simulations on parallel graphics architectures
EG PGV'09 Proceedings of the 9th Eurographics conference on Parallel Graphics and Visualization
Wake Synthesis For Shallow Water Equation
Computer Graphics Forum
Smoke sheets for graph-structured vortex filaments
EUROSCA'12 Proceedings of the 11th ACM SIGGRAPH / Eurographics conference on Computer Animation
Linear-time smoke animation with vortex sheet meshes
EUROSCA'12 Proceedings of the 11th ACM SIGGRAPH / Eurographics conference on Computer Animation
EuroVis'10 Proceedings of the 12th Eurographics / IEEE - VGTC conference on Visualization
Smoke sheets for graph-structured vortex filaments
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Linear-time smoke animation with vortex sheet meshes
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Journal of Scientific Computing
Simulating liquids and solid-liquid interactions with lagrangian meshes
ACM Transactions on Graphics (TOG)
SPH with small scale details and improved surface reconstruction
Proceedings of the 27th Spring Conference on Computer Graphics
Highly adaptive liquid simulations on tetrahedral meshes
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Liquid surface tracking with error compensation
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
A new grid structure for domain extension
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Chimera grids for water simulation
Proceedings of the 12th ACM SIGGRAPH/Eurographics Symposium on Computer Animation
VDB: High-resolution sparse volumes with dynamic topology
ACM Transactions on Graphics (TOG)
Versatile surface tension and adhesion for SPH fluids
ACM Transactions on Graphics (TOG)
Spatio-temporal extrapolation for fluid animation
ACM Transactions on Graphics (TOG)
The Visual Computer: International Journal of Computer Graphics
An adaptive discretization of incompressible flow using a multitude of moving Cartesian grids
Journal of Computational Physics
Efficient fluids simulation and rendering on GPU
Proceedings of the 12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
Interactive smoke simulation and rendering on the GPU
Proceedings of the 12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
A new SPH fluid simulation method using ellipsoidal kernels
Journal of Visualization
Hi-index | 0.07 |
We present a method for simulating water and smoke on an unrestricted octree data structure exploiting mesh refinement techniques to capture the small scale visual detail. We propose a new technique for discretizing the Poisson equation on this octree grid. The resulting linear system is symmetric positive definite enabling the use of fast solution methods such as preconditioned conjugate gradients, whereas the standard approximation to the Poisson equation on an octree grid results in a non-symmetric linear system which is more computationally challenging to invert. The semi-Lagrangian characteristic tracing technique is used to advect the velocity, smoke density, and even the level set making implementation on an octree straightforward. In the case of smoke, we have multiple refinement criteria including object boundaries, optical depth, and vorticity concentration. In the case of water, we refine near the interface as determined by the zero isocontour of the level set function.