Linear-time dynamics using Lagrange multipliers
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Realistic animation of liquids
Graphical Models and Image Processing
A Cartesian grid embedded boundary method for Poisson's equation on irregular domains
Journal of Computational Physics
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Practical animation of liquids
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
A sharp interface Cartesian Ggid method for simulating flows with complex moving boundaries: 345
Journal of Computational Physics
A second-order-accurate symmetric discretization of the Poisson equation on irregular domains
Journal of Computational Physics
Nonconvex rigid bodies with stacking
ACM SIGGRAPH 2003 Papers
A unified approach for modeling complex occlusions in fluid simulations
ACM SIGGRAPH 2003 Sketches & Applications
Rigid fluid: animating the interplay between rigid bodies and fluid
ACM SIGGRAPH 2004 Papers
Simulating water and smoke with an octree data structure
ACM SIGGRAPH 2004 Papers
Directable photorealistic liquids
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Animating gases with hybrid meshes
ACM SIGGRAPH 2005 Papers
ACM SIGGRAPH 2005 Papers
Coupling water and smoke to thin deformable and rigid shells
ACM SIGGRAPH 2005 Papers
Journal of Computational Physics
Journal of Computational Physics
Journal of Computational Physics
Efficient simulation of large bodies of water by coupling two and three dimensional techniques
ACM SIGGRAPH 2006 Papers
Fluid animation with dynamic meshes
ACM SIGGRAPH 2006 Papers
Cartesian grid fluid simulation with irregular boundary voxels
SIGGRAPH '05 ACM SIGGRAPH 2005 Sketches
A controllable, fast and stable basis for vortex based smoke simulation
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Simultaneous coupling of fluids and deformable bodies
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Journal of Computational Physics
The simulation of fluid-rigid body interaction
ACM SIGGRAPH 2002 conference abstracts and applications
A unified lagrangian approach to solid-fluid animation
SPBG'05 Proceedings of the Second Eurographics / IEEE VGTC conference on Point-Based Graphics
Two-way coupling of fluids to rigid and deformable solids and shells
ACM SIGGRAPH 2008 papers
Fast viscoelastic behavior with thin features
ACM SIGGRAPH 2008 papers
Wavelet turbulence for fluid simulation
ACM SIGGRAPH 2008 papers
Real time physics: class notes
ACM SIGGRAPH 2008 classes
Real-time fluid simulation using discrete sine/cosine transforms
Proceedings of the 2009 symposium on Interactive 3D graphics and games
Deforming meshes that split and merge
ACM SIGGRAPH 2009 papers
Visual simulation of shockwaves
Graphical Models
Guiding of smoke animations through variational coupling of simulations at different resolutions
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Accurate tangential velocities for solid fluid coupling
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
A point-based method for animating incompressible flow
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Synthetic turbulence using artificial boundary layers
ACM SIGGRAPH Asia 2009 papers
Aggregate dynamics for dense crowd simulation
ACM SIGGRAPH Asia 2009 papers
An efficient fluid-solid coupling algorithm for single-phase flows
Journal of Computational Physics
Visual simulation of shockwaves
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Accurate viscous free surfaces for buckling, coiling, and rotating liquids
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Lattice methods for fluid animation in games
Computers in Entertainment (CIE) - SPECIAL ISSUE: Games
Matching fluid simulation elements to surface geometry and topology
ACM SIGGRAPH 2010 papers
A multiscale approach to mesh-based surface tension flows
ACM SIGGRAPH 2010 papers
Volume contact constraints at arbitrary resolution
ACM SIGGRAPH 2010 papers
Sounding liquids: Automatic sound synthesis from fluid simulation
ACM Transactions on Graphics (TOG)
Particle-based simulation of blood flow and vessel wall interactions in virtual surgery
Proceedings of the 2010 Symposium on Information and Communication Technology
Free-flowing granular materials with two-way solid coupling
ACM SIGGRAPH Asia 2010 papers
A parallel multigrid Poisson solver for fluids simulation on large grids
Proceedings of the 2010 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Practical animation of compressible flow for shock waves and related phenomena
Proceedings of the 2010 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
A symmetric positive definite formulation for monolithic fluid structure interaction
Journal of Computational Physics
Eulerian solid simulation with contact
ACM SIGGRAPH 2011 papers
Articulated swimming creatures
ACM SIGGRAPH 2011 papers
Real-time Eulerian water simulation using a restricted tall cell grid
ACM SIGGRAPH 2011 papers
Constraint-based simulation of interactions between fluids and unconstrained rigid bodies
Proceedings of the 25th Spring Conference on Computer Graphics
Hybrid smoothed particle hydrodynamics
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
A multigrid fluid pressure solver handling separating solid boundary conditions
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Mass and momentum conservation for fluid simulation
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Mathematical foundation of the optimization-based fluid animation method
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
A simple finite volume method for adaptive viscous liquids
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Journal of Computational Physics
Journal of Computational Physics
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Versatile rigid-fluid coupling for incompressible SPH
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Simulation of multiple fluids with solid–liquid phase transition
Computer Animation and Virtual Worlds
Interactive coupling between a tree and raindrops
Computer Animation and Virtual Worlds
Journal of Computational Physics
Large-scale fluid simulation using velocity-vorticity domain decomposition
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Staggered meshless solid-fluid coupling
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Simulation of complex nonlinear elastic bodies using lattice deformers
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
A data-driven approach for synthesizing high-resolution animation of fire
Proceedings of the Digital Production Symposium
Animating corrosion and erosion
NPH'07 Proceedings of the Third Eurographics conference on Natural Phenomena
Fast fluid simulation using residual distribution schemes
NPH'07 Proceedings of the Third Eurographics conference on Natural Phenomena
Robotics and Autonomous Systems
A fluid/cloth coupling method for high velocity collision simulation
Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry
Mass-conserving eulerian liquid simulation
EUROSCA'12 Proceedings of the 11th ACM SIGGRAPH / Eurographics conference on Computer Animation
Mass-conserving eulerian liquid simulation
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation
A two-continua approach to Eulerian simulation of water spray
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Highly adaptive liquid simulations on tetrahedral meshes
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Numerical methods for linear complementarity problems in physics-based animation
ACM SIGGRAPH 2013 Courses
Physics-based animation of large-scale splashing liquids
ACM Transactions on Graphics (TOG)
Interactive smoke simulation and rendering on the GPU
Proceedings of the 12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
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Physical simulation has emerged as a compelling animation technique, yet current approaches to coupling simulations of fluids and solids with irregular boundary geometry are inefficient or cannot handle some relevant scenarios robustly. We propose a new variational approach which allows robust and accurate solution on relatively coarse Cartesian grids, allowing possibly orders of magnitude faster simulation. By rephrasing the classical pressure projection step as a kinetic energy minimization, broadly similar to modern approaches to rigid body contact, we permit a robust coupling between fluid and arbitrary solid simulations that always gives a well-posed symmetric positive semi-definite linear system. We provide several examples of efficient fluid-solid interaction and rigid body coupling with sub-grid cell flow. In addition, we extend the framework with a new boundary condition for free-surface flow, allowing fluid to separate naturally from solids.