SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Fronts propagating with curvature-dependent speed: algorithms based on Hamilton-Jacobi formulations
Journal of Computational Physics
On active contour models and balloons
CVGIP: Image Understanding
Surface modeling with oriented particle systems
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Using particles to sample and control implicit surfaces
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Animating soft substances with implicit surfaces
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Smoothed particles: a new paradigm for animating highly deformable bodies
Proceedings of the Eurographics workshop on Computer animation and simulation '96
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Proceedings of the 1999 conference on Graphics interface '99
A Generalization of Algebraic Surface Drawing
ACM Transactions on Graphics (TOG)
Modeling inelastic deformation: viscolelasticity, plasticity, fracture
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Practical animation of liquids
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Graphical modeling and animation of ductile fracture
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Pointshop 3D: an interactive system for point-based surface editing
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Animation and rendering of complex water surfaces
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Efficient simplification of point-sampled surfaces
Proceedings of the conference on Visualization '02
Particle-based fluid simulation for interactive applications
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Shape modeling with point-sampled geometry
ACM SIGGRAPH 2003 Papers
Interactive boolean operations on surfel-bounded solids
ACM SIGGRAPH 2003 Papers
High-Quality Point-Based Rendering on Modern GPUs
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Approximating Bounded, Non-Orientable Surfaces from Points
SMI '04 Proceedings of the Shape Modeling International 2004
Rigid fluid: animating the interplay between rigid bodies and fluid
ACM SIGGRAPH 2004 Papers
A method for animating viscoelastic fluids
ACM SIGGRAPH 2004 Papers
Point based animation of elastic, plastic and melting objects
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Interaction of fluids with deformable solids: Research Articles
Computer Animation and Virtual Worlds - Special Issue: The Very Best Papers from CASA 2004
Meshless animation of fracturing solids
ACM SIGGRAPH 2005 Papers
A fast and accurate semi-Lagrangian particle level set method
Computers and Structures
ACM SIGGRAPH 2006 Papers
Realistic and interactive simulation of rivers
GI '06 Proceedings of Graphics Interface 2006
Animation of open water phenomena with coupled shallow water and free surface simulations
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Physics based boiling simulation
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Weakly compressible SPH for free surface flows
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
A finite element method for animating large viscoplastic flow
ACM SIGGRAPH 2007 papers
A fast variational framework for accurate solid-fluid coupling
ACM SIGGRAPH 2007 papers
Two-way coupling of fluids to rigid and deformable solids and shells
ACM SIGGRAPH 2008 papers
Fast viscoelastic behavior with thin features
ACM SIGGRAPH 2008 papers
Porous flow in particle-based fluid simulations
ACM SIGGRAPH 2008 papers
Interaction of two-phase flow with animated models
Graphical Models
Particle-based viscoplastic fluid/solid simulation
Computer-Aided Design
Modular bases for fluid dynamics
ACM SIGGRAPH 2009 papers
Predictive-corrective incompressible SPH
ACM SIGGRAPH 2009 papers
Deforming meshes that split and merge
ACM SIGGRAPH 2009 papers
A point-based method for animating elastoplastic solids
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Accurate tangential velocities for solid fluid coupling
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
A point-based method for animating incompressible flow
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
A particle-based method for viscoelastic fluids animation
Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology
Reconstructing surfaces of particle-based fluids using anisotropic kernels
Proceedings of the 2010 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Physically based baking animations with smoothed particle hydrodynamics
Proceedings of Graphics Interface 2011
A particle-based method for preserving fluid sheets
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Hybrid smoothed particle hydrodynamics
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Simulation of multiple fluids with solid–liquid phase transition
Computer Animation and Virtual Worlds
Staggered meshless solid-fluid coupling
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Corotated SPH for deformable solids
NPH'09 Proceedings of the Fifth Eurographics conference on Natural Phenomena
Versatile virtual materials using implicit connectivity
SPBG'06 Proceedings of the 3rd Eurographics / IEEE VGTC conference on Point-Based Graphics
A survey of methods for moving least squares surfaces
SPBG'08 Proceedings of the Fifth Eurographics / IEEE VGTC conference on Point-Based Graphics
Local Poisson SPH For Viscous Incompressible Fluids
Computer Graphics Forum
Particle-based simulation of bubbles in water–solid interaction
Computer Animation and Virtual Worlds
Reconstructing surfaces of particle-based fluids using anisotropic kernels
ACM Transactions on Graphics (TOG)
Simulating liquids and solid-liquid interactions with lagrangian meshes
ACM Transactions on Graphics (TOG)
A material point method for snow simulation
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Coupled tissue bleeding simulation in virtual surgery
ICIC'13 Proceedings of the 9th international conference on Intelligent Computing Theories
Integration of new features for telerobotic surgery into the MiroSurge system
Applied Bionics and Biomechanics - Surgical Robotics
Hi-index | 0.00 |
We present a framework for physics-based animation of deforming solids and fluids. By merging the equations of solid mechanics with the Navier-Stokes equations using a particle-based Lagrangian approach, we are able to employ a unified method to animate both solids and fluids as well as phase transitions. Central to our framework is a hybrid implicit-explicit surface generation approach which is capable of representing fine surface detail as well as handling topological changes in interactive time for moderately complex objects. The generated surface is represented by oriented point samples which adapt to the new position of the particles by minimizing the potential energy of the surface subject to geometric constraints.We illustrate our algorithm on a variety of examples ranging from stiff elastic and plasto-elastic materials to fluids with variable viscosity.