FLIP: A method for adaptively zoned, particle-in-cell calculations of fluid flows in two dimensions
Journal of Computational Physics
Simulating free surface flows with SPH
Journal of Computational Physics
Realistic animation of liquids
Graphical Models and Image Processing
Modeling low Reynolds number incompressible flows using SPH
Journal of Computational Physics
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Journal of Computational Physics
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Practical animation of liquids
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Animation and rendering of complex water surfaces
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Preconditioning techniques for large linear systems: a survey
Journal of Computational Physics
A hybrid particle level set method for improved interface capturing
Journal of Computational Physics
Particle-based fluid simulation for interactive applications
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
A unified approach for modeling complex occlusions in fluid simulations
ACM SIGGRAPH 2003 Sketches & Applications
Rigid fluid: animating the interplay between rigid bodies and fluid
ACM SIGGRAPH 2004 Papers
Point based animation of elastic, plastic and melting objects
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
A hybrid particle-mesh method for viscous, incompressible, multiphase flows
Journal of Computational Physics
Interaction of fluids with deformable solids: Research Articles
Computer Animation and Virtual Worlds - Special Issue: The Very Best Papers from CASA 2004
Coupling water and smoke to thin deformable and rigid shells
ACM SIGGRAPH 2005 Papers
Two-dimensional SPH simulations of wedge water entries
Journal of Computational Physics
A unified particle model for fluid–solid interactions: Research Articles
Computer Animation and Virtual Worlds
The simulation of fluid-rigid body interaction
ACM SIGGRAPH 2002 conference abstracts and applications
Adaptively sampled particle fluids
ACM SIGGRAPH 2007 papers
A fast variational framework for accurate solid-fluid coupling
ACM SIGGRAPH 2007 papers
Porous flow in particle-based fluid simulations
ACM SIGGRAPH 2008 papers
Two-Way Coupled SPH and Particle Level Set Fluid Simulation
IEEE Transactions on Visualization and Computer Graphics
Journal of Computational Physics
Review: Meshless methods: A review and computer implementation aspects
Mathematics and Computers in Simulation
Direct Forcing for Lagrangian Rigid-Fluid Coupling
IEEE Transactions on Visualization and Computer Graphics
Predictive-corrective incompressible SPH
ACM SIGGRAPH 2009 papers
Accurate tangential velocities for solid fluid coupling
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Density contrast SPH interfaces
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Meshless Helmholtz-Hodge Decomposition
IEEE Transactions on Visualization and Computer Graphics
ACM SIGGRAPH 2011 papers
A level-set method for skinning animated particle data
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Hybrid smoothed particle hydrodynamics
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
IEEE Transactions on Visualization and Computer Graphics
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
A unified lagrangian approach to solid-fluid animation
SPBG'05 Proceedings of the Second Eurographics / IEEE VGTC conference on Point-Based Graphics
Local Poisson SPH For Viscous Incompressible Fluids
Computer Graphics Forum
Versatile surface tension and adhesion for SPH fluids
ACM Transactions on Graphics (TOG)
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Simulating solid-fluid coupling with the classical meshless methods is an difficult issue due to the lack of the Kronecker delta property of the shape functions when enforcing the essential boundary conditions. In this work, we present a novel staggered meshless method to overcome this problem. We create a set of staggered particles from the original particles in each time step by mapping the mass and momentum onto these staggered particles, aiming to stagger the velocity field from the pressure field. Based on this arrangement, an new approximate projection method is proposed to enforce divergence-free on the fluid velocity with compatible boundary conditions. In the simulations, the method handles the fluid and solid in a unified meshless manner and generalizes the formulations for computing the viscous and pressure forces. To enhance the robustness of the algorithm, we further propose a new framework to handle the degeneration case in the solid-fluid coupling, which guarantees stability of the simulation. The proposed method offers the benefit that various slip boundary conditions can be easily implemented. Besides, explicit collision handling for the fluid and solid is avoided. The method is easy to implement and can be extended from the standard SPH algorithm in a straightforward manner. The paper also illustrates both one-way and two-way couplings of the fluids and rigid bodies using several test cases in two and three dimensions.