Impulse-based dynamic simulation of rigid body systems
Impulse-based dynamic simulation of rigid body systems
Particle-based fluid simulation for interactive applications
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Interactive blood simulation for virtual surgery based on smoothed particle hydrodynamics
Technology and Health Care
Rigid fluid: animating the interplay between rigid bodies and fluid
ACM SIGGRAPH 2004 Papers
ACM SIGGRAPH 2007 papers
A fast variational framework for accurate solid-fluid coupling
ACM SIGGRAPH 2007 papers
Interaction of two-phase flow with animated models
Graphical Models
Articulated swimming creatures
ACM SIGGRAPH 2011 papers
Real-time Eulerian water simulation using a restricted tall cell grid
ACM SIGGRAPH 2011 papers
Constraint-based simulation of interactions between fluids and unconstrained rigid bodies
Proceedings of the 25th Spring Conference on Computer Graphics
Two-Way Real Time Fluid Simulation Using a Heterogeneous Multicore CPU and GPU Architecture
PADS '11 Proceedings of the 2011 IEEE Workshop on Principles of Advanced and Distributed Simulation
Staggered meshless solid-fluid coupling
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
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This sketch describes the modeling of the interaction between fluid and rigid bodies, how to simulate scenes in which fluid pressure acts on a rigid body, and conversely, in which rigid body motion drives a force back to fluid. We construct the interface between fluid simulation using the Cubic Interpolated Propagation (CIP) method and rigid body simulation using the impulse-based method. For fast simulation, we apply the CIP method to uniform structured meshes. For treating the interaction between rigid bodies and fluid efficiently, we use Volume of Solid (VOS) for rigid bodies, and for the collision among rigid bodies, we use Polygon-Polygon collision detection. For fast response to rigid body's collision, we use smaller time step for rigid body than for fluid.