Analytical methods for dynamic simulation of non-penetrating rigid bodies
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Fast contact force computation for nonpenetrating rigid bodies
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Impulse-based simulation of rigid bodies
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
Realistic animation of liquids
Graphical Models and Image Processing
Timewarp rigid body simulation
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Practical animation of liquids
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Robust treatment of collisions, contact and friction for cloth animation
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Animation and rendering of complex water surfaces
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
CGI '97 Proceedings of the 1997 Conference on Computer Graphics International
Particle-based fluid simulation for interactive applications
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Rigid fluid: animating the interplay between rigid bodies and fluid
ACM SIGGRAPH 2004 Papers
Interaction of fluids with deformable solids: Research Articles
Computer Animation and Virtual Worlds - Special Issue: The Very Best Papers from CASA 2004
Particle-based viscoelastic fluid simulation
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
A unified particle model for fluid–solid interactions: Research Articles
Computer Animation and Virtual Worlds
Interactive k-d tree GPU raytracing
Proceedings of the 2007 symposium on Interactive 3D graphics and games
The simulation of fluid-rigid body interaction
ACM SIGGRAPH 2002 conference abstracts and applications
ACM SIGGRAPH 2007 papers
A fast variational framework for accurate solid-fluid coupling
ACM SIGGRAPH 2007 papers
Direct Forcing for Lagrangian Rigid-Fluid Coupling
IEEE Transactions on Visualization and Computer Graphics
Two-Way Real Time Fluid Simulation Using a Heterogeneous Multicore CPU and GPU Architecture
PADS '11 Proceedings of the 2011 IEEE Workshop on Principles of Advanced and Distributed Simulation
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We present a method for simulating stable interactions between fluids and unconstrained rigid bodies. Conventional particle-based methods used a penalty-based approach to resolve collisions between fluids and rigid bodies. However, these methods are very sensitive to the setting of physical parameters such as spring coefficients, and thus the search for appropriate parameters usually results in a tedious time-consuming task. In this paper, we extend a constraint-based approach, which was originally developed for calculating interactions between rigid bodies only, so that we can simulate collisions between fluids and unconstrained rigid bodies without worrying about the parameter tweaking. Our primary contribution lies in the formulation of such interactions as a linear complementary problem in such a way that it can be resolved by straightforwardly employing Lemke's algorithm. Several animation results together with the details of GPU-based implementation are presented to demonstrate the applicability of the proposed approach.