SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Controlling dynamic simulation with kinematic constraints
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Computational complexity of motion and stability of polygons
Computational complexity of motion and stability of polygons
The Design of the XMP Linear Programming Library
ACM Transactions on Mathematical Software (TOMS)
A modeling system based on dynamic constraints
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Constraints methods for flexible models
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Collision Detection and Response for Computer Animation
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Realistic animation of rigid bodies
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Curved surfaces and coherence for non-penetrating rigid body simulation
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Geometric collisions for time-dependent parametric surfaces
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
MediaView: a general multimedia digital publication system
Communications of the ACM - Special issue on computer graphics: state of the arts
BRep-Index: a multidimensional space partitioning tree
SMA '91 Proceedings of the first ACM symposium on Solid modeling foundations and CAD/CAM applications
Coping with friction for non-penetrating rigid body simulation
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Computer animation of knowledge-based human grasping
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Interval arithmetic recursive subdivision for implicit functions and constructive solid geometry
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Interactive spacetime control for animation
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Dynamic simulation of non-penetrating flexible bodies
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
A compaction algorithm for non-convex polygons and its application
SCG '93 Proceedings of the ninth annual symposium on Computational geometry
Modeling contacts in a physically based simulation
SMA '93 Proceedings on the second ACM symposium on Solid modeling and applications
Interval methods for multi-point collisions between time-dependent curved surfaces
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Fast contact force computation for nonpenetrating rigid bodies
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Using particles to sample and control implicit surfaces
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Planning motions with intentions
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Impulse-based simulation of rigid bodies
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
Interactive physically-based manipulation of discrete/continuous models
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Further experience with controller-based automatic motion synthesis for articulated figures
ACM Transactions on Graphics (TOG)
Position-based physics: simulating the motion of many highly interacting spheres and polyhedra
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
3D chainmail: a fast algorithm for deforming volumetric objects
Proceedings of the 1997 symposium on Interactive 3D graphics
The haptic display of complex graphical environments
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Efficient dynamics modeling for VRML and Java
Proceedings of the third symposium on Virtual reality modeling language
The state of computer animation
ACM SIGGRAPH Computer Graphics
NeuroAnimator: fast neural network emulation and control of physics-based models
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
A constraint-based approach to rigid body dynamics for virtual reality applications
VRST '98 Proceedings of the ACM symposium on Virtual reality software and technology
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Robust treatment of collisions, contact and friction for cloth animation
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
A manipulation environment of virtual and real objects using a magnetic metaphor
VRST '02 Proceedings of the ACM symposium on Virtual reality software and technology
Algorithmic issues in modeling motion
ACM Computing Surveys (CSUR)
Using Linked Volumes to Model Object Collisions, Deformation, Cutting, Carving, and Joining
IEEE Transactions on Visualization and Computer Graphics
An Interpersonal Multimedia Visualization System
IEEE Computer Graphics and Applications
Complex Models for Animating Synthetic Actors
IEEE Computer Graphics and Applications
Goal-Directed Navigation for Animated Characters Using Real-Time Path Planning and Control
CAPTECH '98 Proceedings of the International Workshop on Modelling and Motion Capture Techniques for Virtual Environments
Fast and Accurate Collision Detection for Virtual Environments
Dagstuhl '97, Scientific Visualization
Novel solver for dynamic surfaces
GRIN'01 No description on Graphics interface 2001
The sensitivity of presence to collision response
VRAIS '97 Proceedings of the 1997 Virtual Reality Annual International Symposium (VRAIS '97)
Nonconvex rigid bodies with stacking
ACM SIGGRAPH 2003 Papers
Physiologically-Based Modeling and Visualization of Deformable Lungs
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
An interpersonal multimedia visualization system
VIS '90 Proceedings of the 1st conference on Visualization '90
A Fast Impulsive Contact Suite for Rigid Body Simulation
IEEE Transactions on Visualization and Computer Graphics
Quasi-rigid objects in contact
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
UberFlow: a GPU-based particle engine
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Fast frictional dynamics for rigid bodies
ACM SIGGRAPH 2005 Papers
Interactive 3D Visualization Of Rigid Body Systems
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
A teddy-bear-based robotic user interface
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Teddy-bear based robotic user interface
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Robust treatment of collisions, contact and friction for cloth animation
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Introduction to haptic rendering
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Using particles to sample and control implicit surfaces
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Velocity-based shock propagation for multibody dynamics animation
ACM Transactions on Graphics (TOG)
Presence: Teleoperators and Virtual Environments
A Six Degree-of-Freedom God-Object Method for Haptic Display of Rigid Bodies with Surface Properties
IEEE Transactions on Visualization and Computer Graphics
Multiobjective control with frictional contacts
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
A Fast and Stable Penalty Method for Rigid Body Simulation
IEEE Transactions on Visualization and Computer Graphics
Studying the stability of a four rotor helicopter prototype using the lifting operators
ISTASC'04 Proceedings of the 4th WSEAS International Conference on Systems Theory and Scientific Computation
Staggered projections for frictional contact in multibody systems
ACM SIGGRAPH Asia 2008 papers
Bringing physics to the surface
Proceedings of the 21st annual ACM symposium on User interface software and technology
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
A Linear Time Algorithm for Collision Response of Articulated Rigid Bodies
IEICE - Transactions on Information and Systems
A robust and tractable contact model for dynamic robotic simulation
Proceedings of the 2009 ACM symposium on Applied Computing
Asynchronous contact mechanics
ACM SIGGRAPH 2009 papers
Interactive synthesis of human-object interaction
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Energy stability and fracture for frame rate rigid body simulations
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Real-time deformation and fracture in a game environment
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Practical rigid body physics for games
ACM SIGGRAPH ASIA 2009 Courses
Energetically consistent collisions in simulation of multibody systems
ICRA'09 Proceedings of the 2009 IEEE international conference on Robotics and Automation
IROS'09 Proceedings of the 2009 IEEE/RSJ international conference on Intelligent robots and systems
ACM SIGGRAPH Asia 2010 papers
A nonsmooth Newton solver for capturing exact Coulomb friction in fiber assemblies
ACM Transactions on Graphics (TOG)
Constraint-based simulation of interactions between fluids and unconstrained rigid bodies
Proceedings of the 25th Spring Conference on Computer Graphics
Impulse-based dynamic simulation of deformable biological structures
Transactions on computational systems biology XIII
Development of a high definition haptic rendering for stability and fidelity
HCII'11 Proceedings of the 14th international conference on Human-computer interaction: interaction techniques and environments - Volume Part II
Interference-aware geometric modeling
Proceedings of the 2011 SIGGRAPH Asia Conference
An animation system for fracturing of rigid objects
ISCIS'05 Proceedings of the 20th international conference on Computer and Information Sciences
Proceedings of the twenty-second annual ACM-SIAM symposium on Discrete Algorithms
Asynchronous contact mechanics
Communications of the ACM
Robotics and Computer-Integrated Manufacturing
Reflections on simultaneous impact
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Automated constraint placement to maintain pile shape
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Model of tactile sensors using soft contacts and its application in robot grasping simulation
Robotics and Autonomous Systems
Study on evolution of the artificial flying creature controlled by neuro-evolution
Artificial Life and Robotics
Numerical methods for linear complementarity problems in physics-based animation
ACM SIGGRAPH 2013 Courses
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A method for analytically calculating the forces between systems of rigid bodies in resting (non-colliding) contact is presented. The systems of bodies may either be in motion or static equilibrium and adjacent bodies may touch at multiple points. The analytic formulation of the forces between bodies in non-colliding contact can be modified to deal with colliding bodies. Accordingly, an improved method for analytically calculating the forces between systems of rigid bodies in colliding contact is also presented. Both methods can be applied to systems with arbitrary holonomic geometric constraints, such as linked figures. The analytical formulations used treat both holonomic and non-holonomic constraints in a consistent manner.