SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Analytical methods for dynamic simulation of non-penetrating rigid bodies
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Coping with friction for non-penetrating rigid body simulation
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Dynamic simulation of non-penetrating flexible bodies
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
An implicit formulation for precise contact modeling between flexible solids
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Fast contact force computation for nonpenetrating rigid bodies
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Impulse-based simulation of rigid bodies
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Interactive multiresolution mesh editing
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Large steps in cloth simulation
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
ArtDefo: accurate real time deformable objects
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Interactive animation of structured deformable objects
Proceedings of the 1999 conference on Graphics interface '99
Collision Detection and Response for Computer Animation
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Realistic animation of rigid bodies
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Dynamic real-time deformations using space & time adaptive sampling
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
A multiresolution framework for dynamic deformations
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
CHARMS: a simple framework for adaptive simulation
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Graphical modeling and animation of ductile fracture
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Robust treatment of collisions, contact and friction for cloth animation
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
ACM Transactions on Graphics (TOG)
Proceedings of the conference on Visualization '01
Efficient simplification of point-sampled surfaces
Proceedings of the conference on Visualization '02
Physically Based Models with Rigid and Deformable Components
IEEE Computer Graphics and Applications
Shape modeling with point-sampled geometry
ACM SIGGRAPH 2003 Papers
Nonconvex rigid bodies with stacking
ACM SIGGRAPH 2003 Papers
Fast frictional dynamics for rigid bodies
ACM SIGGRAPH 2005 Papers
Physically based rigging for deformable characters
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Realistic Haptic Rendering of Interacting Deformable Objects in Virtual Environments
IEEE Transactions on Visualization and Computer Graphics
Interaction capture and synthesis
ACM SIGGRAPH 2006 Papers
Fast Volume Preservation for a Mass-Spring System
IEEE Computer Graphics and Applications
A real time human grasp simulation with deformable fingertips
MS'06 Proceedings of the 17th IASTED international conference on Modelling and simulation
Fast simulation of detailed layered deformable objects in contact
ACM SIGGRAPH 2006 Sketches
Toward haptic rendering for a virtual dissection
Proceedings of the 8th international conference on Multimodal interfaces
Fast simulation of deformable models in contact using dynamic deformation textures
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Physically based rigging for deformable characters
Graphical Models
Efficient updates of bounding sphere hierarchies for geometrically deformable models
Journal of Visual Communication and Image Representation
Driving object deformations from internal physical processes
Proceedings of the 2007 ACM symposium on Solid and physical modeling
IEEE Transactions on Visualization and Computer Graphics
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Dynamic deformation textures: GPU-accelerated simulation of deformable models in contact
ACM SIGGRAPH 2007 courses
ACM SIGGRAPH Asia 2008 papers
Staggered projections for frictional contact in multibody systems
ACM SIGGRAPH Asia 2008 papers
Contact Model for Haptic Medical Simulations
ISBMS '08 Proceedings of the 4th international symposium on Biomedical Simulation
Preserving topology and elasticity for embedded deformable models
ACM SIGGRAPH 2009 papers
Enhanced physically-based animation of deformable bodies using shape-matching
Computers in Entertainment (CIE) - SPECIAL ISSUE: Games
Towards Interactive Planning of Coil Embolization in Brain Aneurysms
MICCAI '09 Proceedings of the 12th International Conference on Medical Image Computing and Computer-Assisted Intervention: Part I
Interactive haptic rendering of high-resolution deformable objects
ICVR'07 Proceedings of the 2nd international conference on Virtual reality
Volume contact constraints at arbitrary resolution
ACM SIGGRAPH 2010 papers
Constraint-based simulation of adhesive contact
Proceedings of the 2010 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Controlling physics-based characters using soft contacts
Proceedings of the 2011 SIGGRAPH Asia Conference
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Subspace integration with local deformations
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
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We investigate techniques for modeling contact between quasi-rigid objects - solids that undergo modest deformation in the vicinity of a contact, while the overall object still preserves its basic shape. The quasi-rigid model combines the benefits of rigid body models for dynamic simulation and the benefits of deformable models for resolving contacts and producing visible deformations. We argue that point cloud surface representations are advantageous for modeling rapidly varying, wide area contacts. Using multi-level computations based on point primitives, we obtain a scalable system that efficiently handles complex contact configurations, even for high-resolution models obtained from laser range scans. Our method computes consistent and realistic contact surfaces and traction distributions, which are useful in many applications.