Approximating and intersecting surfaces from points
Proceedings of the 2003 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Quasi-rigid objects in contact
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Compliant grasping with passive forces
Journal of Robotic Systems
A multi-threaded approach for deformable/rigid contacts with haptic feedback
HAPTICS'04 Proceedings of the 12th international conference on Haptic interfaces for virtual environment and teleoperator systems
Simulation of digital human hand postures of car controls using a data based approach
ICDHM'07 Proceedings of the 1st international conference on Digital human modeling
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This paper presents a human grasp simulation in a real-time context. We consider a 12-dof hand grasping quasi-rigid objects for fine manipulation. The objective is to translate and rotate the object with respect to non-sliding conditions. In order to improve the visual realism and the stability of the simulation, we use a locally deformable model on fingertips with friction. The computation of forces that fingers must impose at each contact is presented with a new technique for solving that optimization problem, allowing for real time simulation. Fingers are controlled with forces generated by a set of 23 muscles inserted on bones. This work is part of a virtual human project and combines robotic control experiments and theoric laws of deformations in a global simulation.