OBBTree: a hierarchical structure for rapid interference detection
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Collision detection for deforming necklaces
Proceedings of the eighteenth annual symposium on Computational geometry
Sphere-tree construction using dynamic medial axis approximation
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
DyRT: dynamic response textures for real time deformation simulation with graphics hardware
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Robust treatment of collisions, contact and friction for cloth animation
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Collision Detection for Interactive Graphics Applications
IEEE Transactions on Visualization and Computer Graphics
Efficient Collision Detection Using Bounding Volume Hierarchies of k-DOPs
IEEE Transactions on Visualization and Computer Graphics
Efficient collision detection of complex deformable models using AABB trees
Journal of Graphics Tools
The smallest enclosing ball of balls: combinatorial structure and algorithms
Proceedings of the nineteenth annual symposium on Computational geometry
Efficient And Accurate Interference Detection For Polynomial Deformation
CA '96 Proceedings of the Computer Animation
BD-tree: output-sensitive collision detection for reduced deformable models
ACM SIGGRAPH 2004 Papers
Quasi-rigid objects in contact
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Meshless deformations based on shape matching
ACM SIGGRAPH 2005 Papers
Free-Form Deformation Axis Aligned Bounding Box
ISA '09 Proceedings of the 3rd International Conference and Workshops on Advances in Information Security and Assurance
A 3-D collision handling algorithm for surgery simulation based on feedback fuzzy logic
IEEE Transactions on Information Technology in Biomedicine - Special section on biomedical informatics
Hierarchical Approach for Fast and Efficient Collision Detection in Urban Simulation
IVIC '09 Proceedings of the 1st International Visual Informatics Conference on Visual Informatics: Bridging Research and Practice
LSM: A layer subdivision method for deformable object matching
Information Sciences: an International Journal
PDQ: Parallel Distance Queries for deformable meshes
Graphical Models
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We present a new approach for efficient collision handling of meshless objects undergoing geometric deformation. The presented technique is based on bounding sphere hierarchies. We show that information of the geometric deformation model can be used to significantly accelerate the hierarchy update. The cost of the presented hierarchy update depends on the number of primitives in close proximity, but not on the total number of primitives. Further, the hierarchical collision detection is combined with a level-of-detail response scheme. Since the collision response can be performed on any level of the hierarchy, it allows for balancing accuracy and efficiency. Thus, the collision handling scheme is particularly useful for time-critical applications.