SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Good vibrations: modal dynamics for graphics and animation
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Least-Squares Estimation of Transformation Parameters Between Two Point Patterns
IEEE Transactions on Pattern Analysis and Machine Intelligence
A Method for Registration of 3-D Shapes
IEEE Transactions on Pattern Analysis and Machine Intelligence - Special issue on interpretation of 3-D scenes—part II
Shape transformation for polyhedral objects
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Dynamic deformation of solid primitives with constraints
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Matrix animation and polar decomposition
Proceedings of the conference on Graphics interface '92
Animating soft substances with implicit surfaces
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
A comparison of four algorithms for estimating 3-D rigid transformations
BMVC '95 Proceedings of the 1995 British conference on Machine vision (Vol. 1)
Smoothed particles: a new paradigm for animating highly deformable bodies
Proceedings of the Eurographics workshop on Computer animation and simulation '96
Plausible motion simulation for computer graphics animation
Proceedings of the Eurographics workshop on Computer animation and simulation '96
Large steps in cloth simulation
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
ArtDefo: accurate real time deformable objects
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
As-rigid-as-possible shape interpolation
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Interactive animation of structured deformable objects
Proceedings of the 1999 conference on Graphics interface '99
Dynamic real-time deformations using space & time adaptive sampling
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
CHARMS: a simple framework for adaptive simulation
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Graphical modeling and animation of ductile fracture
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
DyRT: dynamic response textures for real time deformation simulation with graphics hardware
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Interactive skeleton-driven dynamic deformations
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Faking Dynamics of Ropes and Springs
IEEE Computer Graphics and Applications
Analysis of 3-D Rotation Fitting
IEEE Transactions on Pattern Analysis and Machine Intelligence
Finite volume methods for the simulation of skeletal muscle
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Dynamically coupled particle systems for geometric modeling, reconstruction, and animation
Dynamically coupled particle systems for geometric modeling, reconstruction, and animation
Game Physics
GI '04 Proceedings of the 2004 Graphics Interface Conference
BD-tree: output-sensitive collision detection for reduced deformable models
ACM SIGGRAPH 2004 Papers
ACM SIGGRAPH 2004 Papers
Invertible finite elements for robust simulation of large deformation
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Point based animation of elastic, plastic and melting objects
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Modal analysis for real-time viscoelastic deformation
ACM SIGGRAPH 2002 conference abstracts and applications
Meshless Thin-Shell Simulation Based on Global Conformal Parameterization
IEEE Transactions on Visualization and Computer Graphics
Capturing and animating skin deformation in human motion
ACM SIGGRAPH 2006 Papers
Fast proximity computation among deformable models using discrete Voronoi diagrams
ACM SIGGRAPH 2006 Papers
A mass-spring model for surface mesh deformation based on shape matching
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
Efficient updates of bounding sphere hierarchies for geometrically deformable models
Journal of Visual Communication and Image Representation
Journal of Visual Communication and Image Representation
Harmonic volumetric mapping for solid modeling applications
Proceedings of the 2007 ACM symposium on Solid and physical modeling
IEEE Transactions on Visualization and Computer Graphics
Hybrid simulation of deformable solids
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Kinodynamic skinning using volume-preserving deformations
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Adaptive deformations with fast tight bounds
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
FastLSM: fast lattice shape matching for robust real-time deformation
ACM SIGGRAPH 2007 papers
Gradient domain editing of deforming mesh sequences
ACM SIGGRAPH 2007 papers
PriMo: coupled prisms for intuitive surface modeling
SGP '06 Proceedings of the fourth Eurographics symposium on Geometry processing
Elastic secondary deformations by vector field integration
SGP '07 Proceedings of the fifth Eurographics symposium on Geometry processing
Example-based skeleton extraction
SGP '07 Proceedings of the fifth Eurographics symposium on Geometry processing
Example-based dynamic skinning in real time
ACM SIGGRAPH 2008 papers
Fast viscoelastic behavior with thin features
ACM SIGGRAPH 2008 papers
Surface-based growth simulation for opening flowers
GI '08 Proceedings of graphics interface 2008
Perceptual evaluation of cartoon physics: accuracy, attention, appeal
Proceedings of the 5th symposium on Applied perception in graphics and visualization
Fast Musculoskeletal Registration Based on Shape Matching
MICCAI '08 Proceedings of the 11th International Conference on Medical Image Computing and Computer-Assisted Intervention, Part II
3D Animation Compression Using Affine Transformation Matrix and Principal Component Analysis
IEICE - Transactions on Information and Systems
Preserving topology and elasticity for embedded deformable models
ACM SIGGRAPH 2009 papers
Deforming meshes that split and merge
ACM SIGGRAPH 2009 papers
Technical Section: Dynamic harmonic fields for surface processing
Computers and Graphics
Proceedings of Graphics Interface 2009
As-rigid-as-possible image registration for hand-drawn cartoon animations
Proceedings of the 7th International Symposium on Non-Photorealistic Animation and Rendering
Rigidity constraints for large mesh deformation
Journal of Computer Science and Technology
Sketch-Based Interfaces and Modeling (SBIM): Sketching piecewise clothoid curves
Computers and Graphics
Interactive reflection editing
ACM SIGGRAPH Asia 2009 papers
Particle-based forecast mechanism for continuous collision detection in deformable environments
2009 SIAM/ACM Joint Conference on Geometric and Physical Modeling
Fast adaptive shape matching deformations
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Enhanced physically-based animation of deformable bodies using shape-matching
Computers in Entertainment (CIE) - SPECIAL ISSUE: Games
GVE '07 Proceedings of the IASTED International Conference on Graphics and Visualization in Engineering
Simple data-driven modeling of brushes
Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics and Games
An efficient multigrid method for the simulation of high-resolution elastic solids
ACM Transactions on Graphics (TOG)
Technical Section: Cage-based deformation transfer
Computers and Graphics
Interactive on-surface signal deformation
ACM SIGGRAPH 2010 papers
A simple geometric model for elastic deformations
ACM SIGGRAPH 2010 papers
Efficient yarn-based cloth with adaptive contact linearization
ACM SIGGRAPH 2010 papers
Apparent layer operations for the manipulation of deformable objects
ACM SIGGRAPH 2010 papers
Proceedings of the 14th ACM Symposium on Solid and Physical Modeling
MovieReshape: tracking and reshaping of humans in videos
ACM SIGGRAPH Asia 2010 papers
Piecewise quadratic reconstruction of non-rigid surfaces from monocular sequences
ECCV'10 Proceedings of the 11th European conference on Computer vision: Part IV
Displaced subdivision surfaces of animated meshes
ACM SIGGRAPH ASIA 2010 Sketches
Point Cloud Glue: constraining simulations using the procrustes transform
Proceedings of the 2010 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
ACM Transactions on Graphics (TOG)
Efficient elasticity for character skinning with contact and collisions
ACM SIGGRAPH 2011 papers
Sparse meshless models of complex deformable solids
ACM SIGGRAPH 2011 papers
Photo-inspired model-driven 3D object modeling
ACM SIGGRAPH 2011 papers
Real-time large-deformation substructuring
ACM SIGGRAPH 2011 papers
Solid simulation with oriented particles
ACM SIGGRAPH 2011 papers
Optimized damping for dynamic simulations
Proceedings of the 25th Spring Conference on Computer Graphics
SMI 2011: Full Paper: Displaced subdivision surfaces of animated meshes
Computers and Graphics
Physics-based character skinning using multi-domain subspace deformations
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Robust real-time deformation of incompressible surface meshes
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Element-wise mixed implicit-explicit integration for stable dynamic simulation of deformable objects
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Particle-based fracture simulation on the GPU
Transactions on edutainment VI
Dynamic skinning for popping dance
ICEC'06 Proceedings of the 5th international conference on Entertainment Computing
Interactive soft object simulation with quadratic finite elements
AMDO'06 Proceedings of the 4th international conference on Articulated Motion and Deformable Objects
Energy-based self-collision culling for arbitrary mesh deformations
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Data-driven facial expression synthesis via Laplacian deformation
Multimedia Tools and Applications
Updated sparse cholesky factors for corotational elastodynamics
ACM Transactions on Graphics (TOG)
Efficient Image-Based Proximity Queries with Object-Space Precision
Computer Graphics Forum
Inverse kinodynamics: editing and constraining kinematic approximations of dynamic motion
Proceedings of Graphics Interface 2012
Example-based inverse kinematics using cage
Computer Animation and Virtual Worlds
Dual-domain deformation transfer for triangular meshes
Computer Animation and Virtual Worlds
SAMBA: steadied choreographies
CAe '12 Proceedings of the Eighth Annual Symposium on Computational Aesthetics in Graphics, Visualization, and Imaging
Shape-Up: Shaping Discrete Geometry with Projections
Computer Graphics Forum
A framework for GPU accelerated deformable object modeling
International Journal of High Performance Computing Applications
Elasticity-inspired deformers for character articulation
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Smooth skinning decomposition with rigid bones
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Corotated SPH for deformable solids
NPH'09 Proceedings of the Fifth Eurographics conference on Natural Phenomena
Sketching piecewise clothoid curves
SBM'08 Proceedings of the Fifth Eurographics conference on Sketch-Based Interfaces and Modeling
Versatile virtual materials using implicit connectivity
SPBG'06 Proceedings of the 3rd Eurographics / IEEE VGTC conference on Point-Based Graphics
Volumetric subspace mesh deformation with structure preservation
Computer Animation and Virtual Worlds
Optimal templates for nonrigid surface reconstruction
ECCV'12 Proceedings of the 12th European conference on Computer Vision - Volume Part I
A skeleton-based approach for shape correspondence
Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry
Enriching coarse interactive elastic objects with high-resolution data-driven deformations
EUROSCA'12 Proceedings of the 11th ACM SIGGRAPH / Eurographics conference on Computer Animation
Real-time example-based elastic deformation
EUROSCA'12 Proceedings of the 11th ACM SIGGRAPH / Eurographics conference on Computer Animation
Enriching coarse interactive elastic objects with high-resolution data-driven deformations
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Real-time example-based elastic deformation
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Interactive authoring of simulation-ready plants
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
View-dependent control of elastic rod simulation for 3D character animation
Proceedings of the 12th ACM SIGGRAPH/Eurographics Symposium on Computer Animation
A multigrid approach for bandwidth and display resolution aware streaming of 3D deformations
Proceedings of the 21st ACM international conference on Multimedia
Shape-aware skeletal deformation for 2D characters
The Visual Computer: International Journal of Computer Graphics
ACM Transactions on Graphics (TOG)
Context-based coherent surface completion
ACM Transactions on Graphics (TOG)
Technical Section: Fast and stable cloth simulation based on multi-resolution shape matching
Computers and Graphics
Fitting polynomial volumes to surface meshes with Voronoï squared distance minimization
SGP '13 Proceedings of the Eleventh Eurographics/ACMSIGGRAPH Symposium on Geometry Processing
SGP '13 Proceedings of the Eleventh Eurographics/ACMSIGGRAPH Symposium on Geometry Processing
Animation-aware quadrangulation
SGP '13 Proceedings of the Eleventh Eurographics/ACMSIGGRAPH Symposium on Geometry Processing
Hi-index | 0.00 |
We present a new approach for simulating deformable objects. The underlying model is geometrically motivated. It handles pointbased objects and does not need connectivity information. The approach does not require any pre-processing, is simple to compute, and provides unconditionally stable dynamic simulations.The main idea of our deformable model is to replace energies by geometric constraints and forces by distances of current positions to goal positions. These goal positions are determined via a generalized shape matching of an undeformed rest state with the current deformed state of the point cloud. Since points are always drawn towards well-defined locations, the overshooting problem of explicit integration schemes is eliminated. The versatility of the approach in terms of object representations that can be handled, the efficiency in terms of memory and computational complexity, and the unconditional stability of the dynamic simulation make the approach particularly interesting for games.