SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Versatile and efficient techniques for simulating cloth and other deformable objects
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Adaptive refinement for mass/spring simulations
Proceedings of the Eurographics workshop on Computer animation and simulation '96
Large steps in cloth simulation
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Timewarp rigid body simulation
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Dynamic real-time deformations using space & time adaptive sampling
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
CHARMS: a simple framework for adaptive simulation
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Robust treatment of collisions, contact and friction for cloth animation
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Collision Detection for Interactive Graphics Applications
IEEE Transactions on Visualization and Computer Graphics
Implementing Fast Cloth Simulation with Collision Response
CGI '00 Proceedings of the International Conference on Computer Graphics
Simulation of clothing with folds and wrinkles
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
ACM SIGGRAPH 2003 Papers
A Fast Finite Element Solution for Cloth Modelling
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Deformable spanners and applications
SCG '04 Proceedings of the twentieth annual symposium on Computational geometry
GI '04 Proceedings of the 2004 Graphics Interface Conference
Meshless deformations based on shape matching
ACM SIGGRAPH 2005 Papers
Real-Time subspace integration for St. Venant-Kirchhoff deformable models
ACM SIGGRAPH 2005 Papers
Interactive collision detection between deformable models using chromatic decomposition
ACM SIGGRAPH 2005 Papers
Adaptive meshing for cloth animation
Engineering with Computers
Super-helices for predicting the dynamics of natural hair
ACM SIGGRAPH 2006 Papers
Proceedings of the 2007 ACM symposium on Solid and physical modeling
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Efficient simulation of inextensible cloth
ACM SIGGRAPH 2007 papers
FastLSM: fast lattice shape matching for robust real-time deformation
ACM SIGGRAPH 2007 papers
A quadratic bending model for inextensible surfaces
SGP '06 Proceedings of the fourth Eurographics symposium on Geometry processing
ACM SIGGRAPH 2008 papers
Simulating knitted cloth at the yarn level
ACM SIGGRAPH 2008 papers
Animating developable surfaces using nonconforming elements
ACM SIGGRAPH 2008 papers
Optimizing cubature for efficient integration of subspace deformations
ACM SIGGRAPH Asia 2008 papers
Numerical coarsening of inhomogeneous elastic materials
ACM SIGGRAPH 2009 papers
Preserving topology and elasticity for embedded deformable models
ACM SIGGRAPH 2009 papers
Asynchronous contact mechanics
ACM SIGGRAPH 2009 papers
Harmonic shells: a practical nonlinear sound model for near-rigid thin shells
ACM SIGGRAPH Asia 2009 papers
Skipping steps in deformable simulation with online model reduction
ACM SIGGRAPH Asia 2009 papers
ACM SIGGRAPH 2010 papers
ACM SIGGRAPH 2010 papers
Large-scale dynamic simulation of highly constrained strands
ACM SIGGRAPH 2011 papers
Data-driven elastic models for cloth: modeling and measurement
ACM SIGGRAPH 2011 papers
A hybrid iterative solver for robustly capturing coulomb friction in hair dynamics
Proceedings of the 2011 SIGGRAPH Asia Conference
Stitch meshes for modeling knitted clothing with yarn-level detail
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
DressUp!: outfit synthesis through automatic optimization
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
A volumetric approach to predictive rendering of fabrics
EGSR'11 Proceedings of the Twenty-second Eurographics conference on Rendering
Technical Section: Material-aware cloth simulation via constrained geometric deformation
Computers and Graphics
Near-exhaustive precomputation of secondary cloth effects
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Optimizing neighborhood projection with relaxation factor for inextensible cloth simulation
The Visual Computer: International Journal of Computer Graphics
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Yarn-based cloth simulation can improve visual quality but at high computational costs due to the reliance on numerous persistent yarn-yarn contacts to generate material behavior. Finding so many contacts in densely interlinked geometry is a pathological case for traditional collision detection, and the sheer number of contact interactions makes contact processing the simulation bottleneck. In this paper, we propose a method for approximating penalty-based contact forces in yarn-yarn collisions by computing the exact contact response at one time step, then using a rotated linear force model to approximate forces in nearby deformed configurations. Because contacts internal to the cloth exhibit good temporal coherence, sufficient accuracy can be obtained with infrequent updates to the approximation, which are done adaptively in space and time. Furthermore, by tracking contact models we reduce the time to detect new contacts. The end result is a 7- to 9-fold speedup in contact processing and a 4- to 5-fold overall speedup, enabling simulation of character-scale garments.