Dressing animated synthetic actors with complex deformable clothes
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Predicting the drape of woven cloth using interacting particles
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Versatile and efficient techniques for simulating cloth and other deformable objects
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Large steps in cloth simulation
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Interactive animation of structured deformable objects
Proceedings of the 1999 conference on Graphics interface '99
Modeling inelastic deformation: viscolelasticity, plasticity, fracture
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
A Fast, Flexible, Particle-System Model for Cloth Draping
IEEE Computer Graphics and Applications
Finite-Element Modeling and Control of Flexible Fabric Parts
IEEE Computer Graphics and Applications
Comparing Efficiency of Integration Methods for Cloth Simulation
CGI '01 Computer Graphics International 2001
Implementing Fast Cloth Simulation with Collision Response
CGI '00 Proceedings of the International Conference on Computer Graphics
Collision Detection for Clothed Human Animation
PG '00 Proceedings of the 8th Pacific Conference on Computer Graphics and Applications
ACM SIGGRAPH Computer Graphics
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Interactive physically based solid dynamics
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Simulation of clothing with folds and wrinkles
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Estimating cloth simulation parameters from video
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
ACM SIGGRAPH 2003 Papers
A Fast Finite Element Solution for Cloth Modelling
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Queue - Game Development
Automatic pre-positioning of virtual clothing
SCCG '03 Proceedings of the 19th spring conference on Computer graphics
Animating real-time realistic movements in small plants
Proceedings of the 2nd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
A virtual node algorithm for changing mesh topology during simulation
ACM SIGGRAPH 2004 Papers
Invertible finite elements for robust simulation of large deformation
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Automatic modeling of virtual humans and body clothing
Journal of Computer Science and Technology - Special issue on computer graphics and computer-aided design
Clustering method for fast deformation with constraints
Proceedings of the 2005 ACM symposium on Solid and physical modeling
Coupling water and smoke to thin deformable and rigid shells
ACM SIGGRAPH 2005 Papers
An art-directed wrinkle system for CG character clothing
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Robust quasistatic finite elements and flesh simulation
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Animating complex hairstyles in real-time
Proceedings of the ACM symposium on Virtual reality software and technology
Tailor tools for interactive design of clothing in virtual environments
Proceedings of the ACM symposium on Virtual reality software and technology
Cloth animation with adaptively refined meshes
ACSC '05 Proceedings of the Twenty-eighth Australasian conference on Computer Science - Volume 38
A Fast and Stable Approach for Restoration of Warped Document Images
ICDAR '05 Proceedings of the Eighth International Conference on Document Analysis and Recognition
Procedural modeling facilities for hierarchical object generation
AFRIGRAPH '06 Proceedings of the 4th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Real-Time Animation of Complex Hairstyles
IEEE Transactions on Visualization and Computer Graphics
Tetrahedral and hexahedral invertible finite elements
Graphical Models - Special issue on SCA 2004
Editing arbitrarily deforming surface animations
ACM SIGGRAPH 2006 Papers
Fast Volume Preservation for a Mass-Spring System
IEEE Computer Graphics and Applications
Discrete quadratic curvature energies
ACM SIGGRAPH 2006 Courses
Creating animations of fluids and cloth with moving characters
SIGGRAPH '04 ACM SIGGRAPH 2004 Sketches
Simulation of clothing with folds and wrinkles
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
A virtual node algorithm for changing mesh topology during simulation
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Developability-preserved free-form deformation of assembled patches
SM '04 Proceedings of the ninth ACM symposium on Solid modeling and applications
Physics-based modelling and simulation of functional cloth for virtual prototyping applications
SM '04 Proceedings of the ninth ACM symposium on Solid modeling and applications
Keyframe control of complex particle systems using the adjoint method
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
A consistent bending model for cloth simulation with corotational subdivision finite elements
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
An efficient large deformation method using domain decomposition
Computers and Graphics
Real-Time Animation of Complex Virtual Cloth with Physical Plausibility and Numerical Stability
Presence: Teleoperators and Virtual Environments
Physically based simulation of cloth on distributed memory architectures
Parallel Computing
A Lattice-Based MRF Model for Dynamic Near-Regular Texture Tracking
IEEE Transactions on Pattern Analysis and Machine Intelligence
Capturing and animating occluded cloth
ACM SIGGRAPH 2007 papers
Plushie: an interactive design system for plush toys
ACM SIGGRAPH 2007 papers
Efficient simulation of inextensible cloth
ACM SIGGRAPH 2007 papers
An art-directed wrinkle system for CG character clothing and skin
Graphical Models
Towards flattenable mesh surfaces
Computer-Aided Design
Simulating knitted cloth at the yarn level
ACM SIGGRAPH 2008 papers
Animating developable surfaces using nonconforming elements
ACM SIGGRAPH 2008 papers
International Journal of Robotics Research
Pattern computation for compression garment
Proceedings of the 2008 ACM symposium on Solid and physical modeling
A CAD system for multi-style thermal functional design of clothing
Computer-Aided Design
Dynamic Axial Curve ---Pair Based Deformation
Edutainment '08 Proceedings of the 3rd international conference on Technologies for E-Learning and Digital Entertainment
Enrichment textures for detailed cutting of shells
ACM SIGGRAPH 2009 papers
A simple approach to nonlinear tensile stiffness for accurate cloth simulation
ACM Transactions on Graphics (TOG)
From Interactive Positioning to Automatic Try-On of Garments
MIRAGE '09 Proceedings of the 4th International Conference on Computer Vision/Computer Graphics CollaborationTechniques
Interactive 3D garment design with constrained contour curves and style curves
Computer-Aided Design
Designing plush toys with a computer
Communications of the ACM - Finding the Fun in Computer Science Education
Globally coupled collision handling using volume preserving impulses
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
A physically based method for triangulated surface flattening
Computer-Aided Design
From early virtual garment simulation to interactive fashion design
Computer-Aided Design
Research problems in clothing simulation
Computer-Aided Design
3D virtual apparel design for industrial applications
Computer-Aided Design
Design automation for customized apparel products
Computer-Aided Design
Technical section: Fast energy-based surface wrinkle modeling
Computers and Graphics
A CAD-oriented cloth simulation system with stable and efficient ODE solution
Computers and Graphics
Pattern computation for compression garment by a physical/geometric approach
Computer-Aided Design
Interactive virtual try-on clothing design systems
Computer-Aided Design
Fast virtual cloth energy minimization
MIRAGE'07 Proceedings of the 3rd international conference on Computer vision/computer graphics collaboration techniques
MIRAGE'07 Proceedings of the 3rd international conference on Computer vision/computer graphics collaboration techniques
Grasping Non-stretchable Cloth Polygons
International Journal of Robotics Research
Efficient yarn-based cloth with adaptive contact linearization
ACM SIGGRAPH 2010 papers
Example-based wrinkle synthesis for clothing animation
ACM SIGGRAPH 2010 papers
A deformation transformer for real-time cloth animation
ACM SIGGRAPH 2010 papers
Underwater cloth simulation with fractional derivatives
ACM Transactions on Graphics (TOG)
An innovative virtual-engineering system for supporting integrated footwear design
International Journal of Intelligent Engineering Informatics
A survey on CAD methods in 3D garment design
Computers in Industry
Animation wrinkling: augmenting coarse cloth simulations with realistic-looking wrinkles
ACM SIGGRAPH Asia 2010 papers
Anisotropic cloth modeling for material fabric
Transactions on edutainment IV
An efficient self-collision handling between cloth surfaces based on spherical cluster technique
Proceedings of the 9th ACM SIGGRAPH Conference on Virtual-Reality Continuum and its Applications in Industry
Active geometry for game characters
MIG'10 Proceedings of the Third international conference on Motion in games
Data-driven elastic models for cloth: modeling and measurement
ACM SIGGRAPH 2011 papers
Sensitive couture for interactive garment modeling and editing
ACM SIGGRAPH 2011 papers
Optimization for sag-free simulations
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Fast simulation of skeleton-driven deformable body characters
ACM Transactions on Graphics (TOG)
A new buckling model for cloth simulation
MIRAGE'11 Proceedings of the 5th international conference on Computer vision/computer graphics collaboration techniques
Survey on model-based manipulation planning of deformable objects
Robotics and Computer-Integrated Manufacturing
A blendshape model that incorporates physical interaction
SIGGRAPH Asia 2011 Posters
A multi-disciplinary strategy for computer-aided clothing thermal engineering design
Computer-Aided Design
A multi-disciplinary strategy for computer-aided clothing thermal engineering design
Computer-Aided Design
Determination of fabric viscosity parameters using iterative minimization
CAIP'05 Proceedings of the 11th international conference on Computer Analysis of Images and Patterns
Virtual garment pre-positioning
CAIP'05 Proceedings of the 11th international conference on Computer Analysis of Images and Patterns
A geometric approach to robotic laundry folding
International Journal of Robotics Research
ICCS'05 Proceedings of the 5th international conference on Computational Science - Volume Part I
Parallelized incomplete poisson preconditioner in cloth simulation
MIG'11 Proceedings of the 4th international conference on Motion in Games
Directional constraint enforcement for fast cloth simulation
MIG'11 Proceedings of the 4th international conference on Motion in Games
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Animating bubble interactions in a liquid foam
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Motion-driven concatenative synthesis of cloth sounds
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Simulation of multiple fluids with solid–liquid phase transition
Computer Animation and Virtual Worlds
A blendshape model that incorporates physical interaction
Computer Animation and Virtual Worlds
Manipulation of Flexible Objects by Geodesic Control
Computer Graphics Forum
Data-Driven Estimation of Cloth Simulation Models
Computer Graphics Forum
Adaptive anisotropic remeshing for cloth simulation
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Parallel implicit integration for cloth animations on distributed memory architectures
EG PGV'04 Proceedings of the 5th Eurographics conference on Parallel Graphics and Visualization
Parallel simulation of cloth on distributed memory architectures
EG PGV'06 Proceedings of the 6th Eurographics conference on Parallel Graphics and Visualization
Long range attachments: a method to simulate inextensible clothing in computer games
EUROSCA'12 Proceedings of the 11th ACM SIGGRAPH / Eurographics conference on Computer Animation
The intersection contour minimization method for untangling oriented deformable surfaces
EUROSCA'12 Proceedings of the 11th ACM SIGGRAPH / Eurographics conference on Computer Animation
Long range attachments - a method to simulate inextensible clothing in computer games
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation
The intersection contour minimization method for untangling oriented deformable surfaces
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Adaptive fracture simulation of multi-layered thin plates
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Parsing sewing patterns into 3D garments
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Folding and crumpling adaptive sheets
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Near-exhaustive precomputation of secondary cloth effects
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Reproduction of the behavior of the wet cloths taking the atmospheric pressure into account
ACM SIGGRAPH 2013 Posters
Modeling and estimation of internal friction in cloth
ACM Transactions on Graphics (TOG)
Technical Section: Adaptive cloth simulation using corotational finite elements
Computers and Graphics
Technical Section: Fast and stable cloth simulation based on multi-resolution shape matching
Computers and Graphics
Special Section on CAD/Graphics 2013: Canopy-frame interactions for umbrella simulation
Computers and Graphics
Optimizing neighborhood projection with relaxation factor for inextensible cloth simulation
The Visual Computer: International Journal of Computer Graphics
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We present a semi-implicit cloth simulation technique that is very stable yet also responsive. The stability of the technique allows the use of a large fixed time step when simulating all types of fabrics and character motions. The animations generated using this technique are strikingly realistic. Wrinkles form and disappear in a quite natural way, which is the feature that most distinguishes textile fabrics from other sheet materials. Significant improvements in both the stability and realism were made possible by overcoming the post-buckling instability as well as the numerical instability. The instability caused by buckling arises from a structural instability and therefore cannot be avoided by simply employing a semi-implicit method. Addition of a damping force may help to avoid instabilities; however, it can significantly degrade the realism of the cloth motion. The method presented here uses a particle-based physical model to handle the instability in the post-buckling response without introducing any fictitious damping.