SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Motion editing with spacetime constraints
Proceedings of the 1997 symposium on Interactive 3D graphics
Surface simplification using quadric error metrics
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Interactive multiresolution mesh editing
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Interactive multi-resolution modeling on arbitrary meshes
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Wires: a geometric deformation technique
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Compression of time-dependent geometry
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Multiresolution signal processing for meshes
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Multi-resolution dynamic meshes with arbitrary deformations
Proceedings of the conference on Visualization '00
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Simulation of clothing with folds and wrinkles
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Geometry videos: a new representation for 3D animations
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
ACM SIGGRAPH 2003 Papers
Mesh editing with poisson-based gradient field manipulation
ACM SIGGRAPH 2004 Papers
Variational shape approximation
ACM SIGGRAPH 2004 Papers
Wavelet compression of parametrically coherent mesh sequences
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Proceedings of the 2004 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Quadric-based simplification in any dimension
ACM Transactions on Graphics (TOG)
ACM SIGGRAPH 2005 Papers
Linear rotation-invariant coordinates for meshes
ACM SIGGRAPH 2005 Papers
ACM SIGGRAPH 2005 Papers
Large mesh deformation using the volumetric graph Laplacian
ACM SIGGRAPH 2005 Papers
Progressive multiresolution meshes for deforming surfaces
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Capturing and animating occluded cloth
ACM SIGGRAPH 2007 papers
TRACKS: toward directable thin shells
ACM SIGGRAPH 2007 papers
Embedded deformation for shape manipulation
ACM SIGGRAPH 2007 papers
Gradient domain editing of deforming mesh sequences
ACM SIGGRAPH 2007 papers
ACM Transactions on Graphics (TOG)
Real-time data driven deformation using kernel canonical correlation analysis
ACM SIGGRAPH 2008 papers
Articulated mesh animation from multi-view silhouettes
ACM SIGGRAPH 2008 papers
Style learning and transferring for facial animation editing
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
DrivenShape: a data-driven approach for shape deformation
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Video-based reconstruction of animatable human characters
ACM SIGGRAPH Asia 2010 papers
Example-based elastic materials
ACM SIGGRAPH 2011 papers
Design preserving garment transfer
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
CageR: Cage-Based Reverse Engineering of Animated 3D Shapes
Computer Graphics Forum
Interactive localized liquid motion editing
ACM Transactions on Graphics (TOG)
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Deforming surfaces, such as cloth, can be generated through physical simulation, morphing, and even video capture. Such data is currently very difficult to alter after the generation process is complete, and data generated for one purpose generally cannot be adapted to other uses. Such adaptation would be extremely useful, however. Being able to take cloth captured from a flapping flag and attach it to a character to make a cape, or enhance the wrinkles on a simulated garment, would greatly enhance the usability and re-usability of deforming surface data. In addition, it is often necessary to cleanup or "tweak" simulation results. Doing this by editing each frame individually is a very time consuming and tedious process. Extensive research has investigated how to edit and re-use skeletal motion capture data, but very little has addressed completely non-rigid deforming surfaces. We have developed a novel method that now makes it easy to edit such arbitrary deforming surfaces. Our system enables global signal processing, direct manipulation, multiresolution embossing, and constraint editing on arbitrarily deforming surfaces, such as simulated cloth, motion-captured cloth, morphs, and other animations. The foundation of our method is a novel time-varying multiresolution transform, which adapts to the changing geometry of the surface in a temporally coherent manner.