SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Multiresolution surface modeling based on hierarchical triangulation
Computer Vision and Image Understanding
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
View-dependent simplification of arbitrary polygonal environments
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Superfaces: Polygonal Mesh Simplification with Bounded Error
IEEE Computer Graphics and Applications
Progressive simplicial complexes
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Interactive multi-resolution modeling on arbitrary meshes
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Appearance-preserving simplification
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Smooth view-dependent level-of-detail control and its application to terrain rendering
Proceedings of the conference on Visualization '98
A general method for preserving attribute values on simplified meshes
Proceedings of the conference on Visualization '98
Level of detail visualization of scalar data sets on irregular surface meshes
Proceedings of the conference on Visualization '98
Simplifying surfaces with color and texture using quadric error metrics
Proceedings of the conference on Visualization '98
A unified approach for simplifying polygonal and spline models
Proceedings of the conference on Visualization '98
Fast and memory efficient polygonal simplification
Proceedings of the conference on Visualization '98
Simplification of tetrahedral meshes
Proceedings of the conference on Visualization '98
Wavelets over curvilinear grids
Proceedings of the conference on Visualization '98
Progressive tetrahedralizations
Proceedings of the conference on Visualization '98
Proceedings of the fourth symposium on Virtual reality modeling language
Preprocessing occlusion for real-time selective refinement
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Computing bounding volume hierarchies using model simplification
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
GAPS: general and automatic polygonal simplification
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Compression of time-dependent geometry
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Increased photorealism for interactive architectural walkthroughs
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
MMR: an interactive massive model rendering system using geometric and image-based acceleration
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Proceedings of the fifth ACM symposium on Solid modeling and applications
Fast volume-preserving free form deformation using multi-level optimization
Proceedings of the fifth ACM symposium on Solid modeling and applications
Three dimensional freeform sculpting via zero sets of scalar trivariate functions
Proceedings of the fifth ACM symposium on Solid modeling and applications
Automatic image placement to provide a guaranteed frame rate
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Multiresolution signal processing for meshes
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
New quadric metric for simplifiying meshes with appearance attributes
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Time-critical multiresolution scene rendering
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Skip strips: maintaining triangle strips for view-dependent rendering
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Progressive compressive and transmission of arbitrary triangular meshes
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
A method for sharing interactive deformations in collaborative 3D modeling
Proceedings of the ACM symposium on Virtual reality software and technology
Using naming time to evaluate quality predictors for model simplification
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Stylized rendering techniques for scalable real-time 3D animation
NPAR '00 Proceedings of the 1st international symposium on Non-photorealistic animation and rendering
Computer modelling of fallen snow
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Displaced subdivision surfaces
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Interactive manipulation of rigid body simulations
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Out-of-core simplification of large polygonal models
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Time critical isosurface refinement and smoothing
VVS '00 Proceedings of the 2000 IEEE symposium on Volume visualization
ACM Transactions on Graphics (TOG)
A video-based rendering acceleration algorithm for interactive walkthroughs
MULTIMEDIA '00 Proceedings of the eighth ACM international conference on Multimedia
International Journal of Computer Vision - special issue on learning and vision at the center for biological and computational learning, Massachusetts Institute of Technology
Using lattice for web-based medical applications
Proceedings of the sixth international conference on 3D Web technology
Hierarchical face clustering on polygonal surfaces
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
HLODs for faster display of large static and dynamic environments
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Simplification of Tetrahedral meshes with accurate error evaluation
Proceedings of the conference on Visualization '00
Simplification of surface annotations
Proceedings of the conference on Visualization '00
Semi-regular mesh extraction from volumes
Proceedings of the conference on Visualization '00
Toward a compelling sensation of telepresence: demonstrating a portal to a distant (static) office
Proceedings of the conference on Visualization '00
Fairing of non-manifolds for visualization
Proceedings of the conference on Visualization '00
Multi-resolution dynamic meshes with arbitrary deformations
Proceedings of the conference on Visualization '00
Efficient adaptive meshing of parametric models
Proceedings of the sixth ACM symposium on Solid modeling and applications
Proceedings of the sixth ACM symposium on Solid modeling and applications
Hardware-assisted view-dependent map simplification
SCG '01 Proceedings of the seventeenth annual symposium on Computational geometry
Dynamic real-time deformations using space & time adaptive sampling
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Feature sensitive surface extraction from volume data
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Scanning physical interaction behavior of 3D objects
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Measuring and predicting visual fidelity
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
An application architecture for large data visualization: a case study
PVG '01 Proceedings of the IEEE 2001 symposium on parallel and large-data visualization and graphics
A new BSP tree framework incorporating dynamic LoD models
VRST '00 Proceedings of the ACM symposium on Virtual reality software and technology
Multiresolution streaming mesh with shape preserving and QoS-like controlling
Proceedings of the seventh international conference on 3D Web technology
Temporal and spatial level of details for dynamic meshes
VRST '01 Proceedings of the ACM symposium on Virtual reality software and technology
Life-sized projector-based dioramas
VRST '01 Proceedings of the ACM symposium on Virtual reality software and technology
Topology-reducing surface simplification using a discrete solid representation
ACM Transactions on Graphics (TOG)
Permission grids: practical, error-bounded simplification
ACM Transactions on Graphics (TOG)
Visibility preserving terrain simplification: an experimental study
Proceedings of the eighteenth annual symposium on Computational geometry
Hybrid meshes: multiresolution using regular and irregular refinement
Proceedings of the eighteenth annual symposium on Computational geometry
Generic memoryless polygonal simplification
AFRIGRAPH '01 Proceedings of the 1st international conference on Computer graphics, virtual reality and visualisation
A multi-resolution topological representation for non-manifold meshes
Proceedings of the seventh ACM symposium on Solid modeling and applications
Dual/Primal mesh optimization for polygonized implicit surfaces
Proceedings of the seventh ACM symposium on Solid modeling and applications
A procedural approach to authoring solid models
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Signal-specialized parametrization
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Textured depth meshes for real-time rendering of arbitrary scenes
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
GigaWalk: interactive walkthrough of complex environments
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Integration of geomorphing into level of detail management for realtime rendering
SCCG '02 Proceedings of the 18th spring conference on Computer graphics
Hybrid simplification: combining multi-resolution polygon and point rendering
Proceedings of the conference on Visualization '01
Undersampling and oversampling in sample based shape modeling
Proceedings of the conference on Visualization '01
Attribute preserving dataset simplification
Proceedings of the conference on Visualization '01
A memory insensitive technique for large model simplification
Proceedings of the conference on Visualization '01
Efficient adaptive simplification of massive meshes
Proceedings of the conference on Visualization '01
Multiresolution feature extraction for unstructured meshes
Proceedings of the conference on Visualization '01
Fast extraction of adaptive multiresolution meshes with guaranteed properties from volumetric data
Proceedings of the conference on Visualization '01
Approximate shading for the re-illumination of synthetic images
Proceedings of the conference on Visualization '01
Graphical strategies to convey functional relationships in the human brain: a case study
Proceedings of the conference on Visualization '01
Fast visualization of plane-like structures in voxel data
Proceedings of the conference on Visualization '02
A multiphase approach to efficient surface simplification
Proceedings of the conference on Visualization '02
TetFusion: an algorithm for rapid tetrahedral mesh simplification
Proceedings of the conference on Visualization '02
PMR: point to mesh rendering, a feature-based approach
Proceedings of the conference on Visualization '02
Efficient simplification of point-sampled surfaces
Proceedings of the conference on Visualization '02
Visibility-guided simplification
Proceedings of the conference on Visualization '02
Proceedings of the 1st international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Topology Simplification for Polygonal Virtual Environments
IEEE Transactions on Visualization and Computer Graphics
Constructing Hierarchies for Triangle Meshes
IEEE Transactions on Visualization and Computer Graphics
Dynamic Scene Occlusion Culling
IEEE Transactions on Visualization and Computer Graphics
Evaluation of Memoryless Simplification
IEEE Transactions on Visualization and Computer Graphics
Locally Toleranced Surface Simplification
IEEE Transactions on Visualization and Computer Graphics
Simplification of Tetrahedral Meshes with Error Bounds
IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Visualization and Computer Graphics
'Meshsweeper': Dynamic Point-to-Polygonal-Mesh Distance and Applications
IEEE Transactions on Visualization and Computer Graphics
Multiresolution Methods for Nonmanifold Models
IEEE Transactions on Visualization and Computer Graphics
Extracting Objects from Range and Radiance Images
IEEE Transactions on Visualization and Computer Graphics
A Framework for Streaming Geometry in VRML
IEEE Computer Graphics and Applications
A Developer's Survey of Polygonal Simplification Algorithms
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications
WebCAME: a light-weight modular client/server multiresolution rendering system
Web3D '03 Proceedings of the eighth international conference on 3D Web technology
Image-based reconstruction of spatial appearance and geometric detail
ACM Transactions on Graphics (TOG)
A novel volume constrained smoothing method for meshes
Graphical Models - Special issue: Processing on large polygonal meshes
Piecewise regular meshes: construction and compression
Graphical Models - Special issue: Processing on large polygonal meshes
Normal vector voting: crease detection and curvature estimation on large, noisy meshes
Graphical Models - Special issue: Processing on large polygonal meshes
Out-of-core construction and visualization of multiresolution surfaces
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
User-controlled creation of multiresolution meshes
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
A Case Study of Improving Memory Locality in Polygonal Model Simplification: Metrics and Performance
HiPC '01 Proceedings of the 8th International Conference on High Performance Computing
Efficient Implementation of Multiresolution Triangle Strips
ICCS '02 Proceedings of the International Conference on Computational Science-Part II
Fast Algorithm for Triangular Mesh Simplification Based on Vertex Decimation
ICCS '02 Proceedings of the International Conference on Computational Science-Part II
KiMPA: A Kinematics-Based Method for Polygon Approximation
ADVIS '02 Proceedings of the Second International Conference on Advances in Information Systems
The Motion Generation of Pedestrians as Avatars and Crowds of People
Digital Cities, Technologies, Experiences, and Future Perspectives [the book is based on an international symposium held in Kyoto, Japan, in September 1999
A Statistical Shape Model for the Liver
MICCAI '02 Proceedings of the 5th International Conference on Medical Image Computing and Computer-Assisted Intervention-Part II
Cluster-Based Generation of Hierarchical Surface Models
Dagstuhl '97, Scientific Visualization
Robust Watermarking and Affine Registration of 3D Meshes
IH '02 Revised Papers from the 5th International Workshop on Information Hiding
Mesh Simplification by Vertex Cluster Contraction
PCM '01 Proceedings of the Second IEEE Pacific Rim Conference on Multimedia: Advances in Multimedia Information Processing
Responsive Transmission of 3D Scenes over Internet
PCM '02 Proceedings of the Third IEEE Pacific Rim Conference on Multimedia: Advances in Multimedia Information Processing
Multiresolution Modelling of Polygonal Surface Meshes Using Triangle Fans
DGCI '00 Proceedings of the 9th International Conference on Discrete Geometry for Computer Imagery
A Fuzzy Inference System for Simplifying Surfaces with Color
PCM '01 Proceedings of the Second IEEE Pacific Rim Conference on Multimedia: Advances in Multimedia Information Processing
Direct reconstruction of a displaced subdivision surface from unorganized points
Graphical Models - Pacific graphics 2001
ISOSLIDER: a system for interactive exploration of isosurfaces
VISSYM '03 Proceedings of the symposium on Data visualisation 2003
CAD/CAE visualization in virtual environment for automotive industry
EGVE '03 Proceedings of the workshop on Virtual environments 2003
Parallel ray tracing on a chip
Practical parallel rendering
Simplification and Repair of Polygonal Models Using Volumetric Techniques
IEEE Transactions on Visualization and Computer Graphics
Comparing Simplification and Image-Based Techniques for 3D Client-Server Rendering Systems
IEEE Transactions on Visualization and Computer Graphics
GRIN'01 No description on Graphics interface 2001
Simplification and real-time smooth transitions of articulated meshes
GRIN'01 No description on Graphics interface 2001
Truly selective refinement of progressive meshes
GRIN'01 No description on Graphics interface 2001
Discretization of functionally based heterogeneous objects
SM '03 Proceedings of the eighth ACM symposium on Solid modeling and applications
Dynamic remeshing and applications
SM '03 Proceedings of the eighth ACM symposium on Solid modeling and applications
Feature preserving manifold mesh from an octree
SM '03 Proceedings of the eighth ACM symposium on Solid modeling and applications
Database support for multiresolution terrain visualization
ADC '03 Proceedings of the 14th Australasian database conference - Volume 17
Multiresolution Constraints for Designing Subdivision Surfaces via Local Smoothing
PG '99 Proceedings of the 7th Pacific Conference on Computer Graphics and Applications
A Discrete Spring Model for Generating Fair Curves and Surfaces
PG '99 Proceedings of the 7th Pacific Conference on Computer Graphics and Applications
An Improved TIN Compression Using Delaunay Triangulation
PG '99 Proceedings of the 7th Pacific Conference on Computer Graphics and Applications
Reconstruction and Simplification of Surfaces from Contours
PG '99 Proceedings of the 7th Pacific Conference on Computer Graphics and Applications
A Distributed Hybrid Rendering Algorithm for Highly Complex Scenes
PG '99 Proceedings of the 7th Pacific Conference on Computer Graphics and Applications
Mesh Approximation Using a Volume-Based Metric
PG '99 Proceedings of the 7th Pacific Conference on Computer Graphics and Applications
Multiresolution volume simplification and polygonization
VG '03 Proceedings of the 2003 Eurographics/IEEE TVCG Workshop on Volume graphics
Priority Round-Robin Scheduling for Very Large Virtual Environments
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
Model Simplification for Interactive Applications
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
Advances in Engineering Software
Remeshing into normal meshes with boundaries using subdivision
Computers in Industry
Non-linear subdivision using local spherical coordinates
Computer Aided Geometric Design
Triangle mesh compression and simplification
Machine Graphics & Vision International Journal
Simplification of 3D head mesh acquired from laser scanner
Machine Graphics & Vision International Journal
Globally smooth parameterizations with low distortion
ACM SIGGRAPH 2003 Papers
Sensation preserving simplification for haptic rendering
ACM SIGGRAPH 2003 Papers
Reanimating the dead: reconstruction of expressive faces from skull data
ACM SIGGRAPH 2003 Papers
Simplifying complex environments using incremental textured depth meshes
ACM SIGGRAPH 2003 Papers
Billboard clouds for extreme model simplification
ACM SIGGRAPH 2003 Papers
Hierarchical mesh decomposition using fuzzy clustering and cuts
ACM SIGGRAPH 2003 Papers
Proceedings of the 2003 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Domain decomposition for multiresolution analysis
Proceedings of the 2003 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Edge-sharpener: recovering sharp features in triangulations of non-adaptively re-meshed surfaces
Proceedings of the 2003 Eurographics/ACM SIGGRAPH symposium on Geometry processing
CLODs: dual hierarchies for multiresolution collision detection
Proceedings of the 2003 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Rapid shadow generation in real-world lighting environments
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Transitive Mesh Space of a Progressive Mesh
IEEE Transactions on Visualization and Computer Graphics
External Memory Management and Simplification of Huge Meshes
IEEE Transactions on Visualization and Computer Graphics
Multilevel Representation and Transmission of Real Objects with Progressive Octree Particles
IEEE Transactions on Visualization and Computer Graphics
From a Closed Piecewise Geodesic to a Constriction on a Closed Triangulated Surface
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
A mapping-independent primitive for the triangulation of parametric surfaces
Graphical Models - Special issue on SMI 2002
Constructing 3D City Models by Merging Aerial and Ground Views
IEEE Computer Graphics and Applications
Supporting real-time visualization with the HDoV tree
Proceedings of the 2003 ACM symposium on Applied computing
Fast normal map generation for simplified meshes
Journal of Graphics Tools - Special on hardware-accelerated rendering techniques
Mesh Simplification with Hierarchical Shape Analysis and Iterative Edge Contraction
IEEE Transactions on Visualization and Computer Graphics
Hierarchy of surface models and irreducible triangulations
Computational Geometry: Theory and Applications
Efficient Implementation of Real-Time View-Dependent Multiresolution Meshing
IEEE Transactions on Visualization and Computer Graphics
Direct Mesh: a Multiresolution Approach to Terrain Visualization
ICDE '04 Proceedings of the 20th International Conference on Data Engineering
Feature sensitive mesh processing
SCCG '03 Proceedings of the 19th spring conference on Computer graphics
Fast event-driven refinement of dynamic levels of detail
SCCG '03 Proceedings of the 19th spring conference on Computer graphics
Object identification in compressed view-dependent multiresolution meshes
SCCG '03 Proceedings of the 19th spring conference on Computer graphics
A new and direct approach for loop subdivision surface fitting
Geometric modeling
QEM-based mesh simplification with global geometry features preserved
Proceedings of the 2nd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Real-time rendering of translucent meshes
ACM Transactions on Graphics (TOG)
Removing excess topology from isosurfaces
ACM Transactions on Graphics (TOG)
Simplification of Three-Dimensional Density Maps
IEEE Transactions on Visualization and Computer Graphics
An experimental approach to predicting saliency for simplified polygonal models
APGV '04 Proceedings of the 1st Symposium on Applied perception in graphics and visualization
Making papercraft toys from meshes using strip-based approximate unfolding
ACM SIGGRAPH 2004 Papers
Fair morse functions for extracting the topological structure of a surface mesh
ACM SIGGRAPH 2004 Papers
Robust repair of polygonal models
ACM SIGGRAPH 2004 Papers
Visibility preserving terrain simplification: an experimental study
Computational Geometry: Theory and Applications - Special issue on the 18th annual symposium on computational geometrySoCG2002
Data hiding on 3D polygonal meshes
Proceedings of the 2004 workshop on Multimedia and security
Monitoring Usage of Workstations with a Relational Database
LISA '94 Proceedings of the 8th USENIX conference on System administration
FQM: a fast quality measure for efficient transmission of textured 3D models
Proceedings of the 12th annual ACM international conference on Multimedia
Quick-VDR: Interactive View-Dependent Rendering of Massive Models
VIS '04 Proceedings of the conference on Visualization '04
Dual Contouring with Topology-Preserving Simplification Using Enhanced Cell Representation
VIS '04 Proceedings of the conference on Visualization '04
Improved compression of topology for view-dependent rendering
Proceedings of the 20th spring conference on Computer graphics
Towards multiscale mesh denoising
Proceedings of the 20th spring conference on Computer graphics
SHIC: A View-Dependent Rendering Framework for Isosurfaces
VV '04 Proceedings of the 2004 IEEE Symposium on Volume Visualization and Graphics
A Multiresolution Representation for Massive Meshes
IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Visualization and Computer Graphics
Method of direct texture synthesis on arbitrary surfaces
Journal of Computer Science and Technology - Special issue on computer graphics and computer-aided design
Efficiently using connectivity information between triangles in a mesh for real-time rendering
Future Generation Computer Systems - Special issue: Computer graphics and geometric modeling
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
Generative 3D models: a key to more information within less bandwidth at higher quality
Web3D '05 Proceedings of the tenth international conference on 3D Web technology
Pose-independent simplification of articulated meshes
Proceedings of the 2005 symposium on Interactive 3D graphics and games
Iso-charts: stretch-driven mesh parameterization using spectral analysis
Proceedings of the 2004 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Simplification and improvement of tetrahedral models for simulation
Proceedings of the 2004 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Fast collision detection between massive models using dynamic simplification
Proceedings of the 2004 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Parameterization of triangle meshes over quadrilateral domains
Proceedings of the 2004 Eurographics/ACM SIGGRAPH symposium on Geometry processing
An integrating approach to meshing scattered point data
Proceedings of the 2005 ACM symposium on Solid and physical modeling
Fast and robust detection of crest lines on meshes
Proceedings of the 2005 ACM symposium on Solid and physical modeling
Layered tetrahedral meshing of thin-walled solids for plastic injection molding FEM
Proceedings of the 2005 ACM symposium on Solid and physical modeling
Error-resilient transmission of 3D models
ACM Transactions on Graphics (TOG)
Quadric-based simplification in any dimension
ACM Transactions on Graphics (TOG)
Quick-VDR: Out-of-Core View-Dependent Rendering of Gigantic Models
IEEE Transactions on Visualization and Computer Graphics
Hardware-compatible vertex compression using quantization and simplification
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
SCAPE: shape completion and animation of people
ACM SIGGRAPH 2005 Papers
Surface compression with geometric bandelets
ACM SIGGRAPH 2005 Papers
ACM SIGGRAPH 2005 Papers
Progressive multiresolution meshes for deforming surfaces
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Predicting and Evaluating Saliency for Simplified Polygonal Models
ACM Transactions on Applied Perception (TAP)
Blind Robust Watermarking Schemes for Copyright Protection of 3D Mesh Objects
IEEE Transactions on Visualization and Computer Graphics
A Parallel Framework for Simplification of Massive Meshes
PVG '03 Proceedings of the 2003 IEEE Symposium on Parallel and Large-Data Visualization and Graphics
A Multi-resolution Data Structure for Two-dimensional Morse-Smale Functions
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Planet-Sized Batched Dynamic Adaptive Meshes (P-BDAM)
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
A Framework for Sample-Based Rendering with O-Buffers
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Large Mesh Simplification using Processing Sequences
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Appearance-Preserving View-Dependent Visualization
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Image Space Advection on graphics hardware
Proceedings of the 21st spring conference on Computer graphics
Network transportation and optimization for grid-enabled visualization techniques
Neural, Parallel & Scientific Computations - Special issue: Grid computing
Automatic restoration of polygon models
ACM Transactions on Graphics (TOG)
Harmonic functions for quadrilateral remeshing of arbitrary manifolds
Computer Aided Geometric Design - Special issue: Geometry processing
Truly selective polygonal mesh hierarchies with error control
Computer Aided Geometric Design - Special issue: Geometry processing
Real-time high-quality View-Dependent Texture Mapping using per-pixel visibility
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
View-dependent progressive mesh using non-redundant DAG hierarchy
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
International Journal of Computer Vision
Anisotropic point set surfaces
AFRIGRAPH '06 Proceedings of the 4th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Size equivalent cluster trees (SEC-Trees) realtime rendering of large industrial scenes
AFRIGRAPH '06 Proceedings of the 4th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Appearance-Cloning: Photo-Consistent Scene Recovery from Multi-View Images
International Journal of Computer Vision
Optimization methods for scattered data approximation with subdivision surfaces
Graphical Models - Solid modeling theory and applications
A Bayesian method for probable surface reconstruction and decimation
ACM Transactions on Graphics (TOG)
Feature sensitive mesh segmentation
Proceedings of the 2006 ACM symposium on Solid and physical modeling
User-assisted mesh simplification
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
Efficient view-dependent out-of-core rendering of large-scale and complex scenes
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
A Topological Approach to Simplification of Three-Dimensional Scalar Functions
IEEE Transactions on Visualization and Computer Graphics
LOD Modelling of polygonal models
Machine Graphics & Vision International Journal
Evaluation of supra-threshold perceptual metrics for 3D models
APGV '06 Proceedings of the 3rd symposium on Applied perception in graphics and visualization
Spectral surface quadrangulation
ACM SIGGRAPH 2006 Papers
Editing arbitrarily deforming surface animations
ACM SIGGRAPH 2006 Papers
GI '06 Proceedings of Graphics Interface 2006
A composite approach to meshing scattered data
Graphical Models - Special issue on SPM 05
Mesh simplification using ellipsoidal schema for isotropic quantization of face-normal vectors
APVis '06 Proceedings of the 2006 Asia-Pacific Symposium on Information Visualisation - Volume 60
Three-Dimensional Model-Based Object Recognition and Segmentation in Cluttered Scenes
IEEE Transactions on Pattern Analysis and Machine Intelligence
Progressive deforming meshes based on deformation oriented decimation
ACM SIGGRAPH 2006 Research posters
Geometric modeling based on triangle meshes
ACM SIGGRAPH 2006 Courses
Hybrid billboard clouds for model simplification
SIGGRAPH '04 ACM SIGGRAPH 2004 Posters
Level of detail continuum for huge geometric data
SIGGRAPH '05 ACM SIGGRAPH 2005 Posters
Combining metrics for mesh simplification and parameterization
SIGGRAPH '05 ACM SIGGRAPH 2005 Sketches
Streaming Simplification of Tetrahedral Meshes
IEEE Transactions on Visualization and Computer Graphics
High-Quality Extraction of Isosurfaces from Regular and Irregular Grids
IEEE Transactions on Visualization and Computer Graphics
Out-of-Core Remeshing of Large Polygonal Meshes
IEEE Transactions on Visualization and Computer Graphics
Predictive Resource Management for Wearable Computing
Proceedings of the 1st international conference on Mobile systems, applications and services
Realistic materials in computer graphics
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Sensation preserving simplification for haptic rendering
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Scanning physical interaction behavior of 3D objects
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
A case study of a virtual audience in a reconstruction of an ancient Roman Odeon in Aphrodisias
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Middleware for streaming 3D progressive meshes over lossy networks
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Visualization in Medicine: Theory, Algorithms, and Applications
Visualization in Medicine: Theory, Algorithms, and Applications
Optimization techniques for approximation with subdivision surfaces
SM '04 Proceedings of the ninth ACM symposium on Solid modeling and applications
B-rep SE: simplicially enhanced boundary representation
SM '04 Proceedings of the ninth ACM symposium on Solid modeling and applications
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
A digital mock-up visualization system capable of processing giga-scale CAD models
Computer-Aided Design
A 3D simplification algorithm for distributed visualization
Computers in Industry
Advanced remote inspection and download of 3D shapes
Proceedings of the twelfth international conference on 3D web technology
Real-time mesh simplification using the GPU
Proceedings of the 2007 symposium on Interactive 3D graphics and games
A fast all nearest neighbor algorithm for applications involving large point-clouds
Computers and Graphics
Technical Section: Ellipsoidal-blob approximation of 3D models and its applications
Computers and Graphics
Interpolation by geometric algorithm
Computer-Aided Design
Extracting feature lines from unstructured meshes using a model feature map
Integrated Computer-Aided Engineering
Distinctive regions of 3D surfaces
ACM Transactions on Graphics (TOG)
IEEE Transactions on Visualization and Computer Graphics
Constrained planar remeshing for architecture
GI '07 Proceedings of Graphics Interface 2007
Engaging viewers through nonphotorealistic visualizations
Proceedings of the 5th international symposium on Non-photorealistic animation and rendering
ACM SIGGRAPH 2007 papers
Geometric modeling in shape space
ACM SIGGRAPH 2007 papers
Stochastic simplification of aggregate detail
ACM SIGGRAPH 2007 papers
Handle-aware isolines for scalable shape editing
ACM SIGGRAPH 2007 papers
Non-iterative approach for global mesh optimization
Computer-Aided Design
Extraction and simplification of iso-surfaces in tandem
SGP '05 Proceedings of the third Eurographics symposium on Geometry processing
SGP '05 Proceedings of the third Eurographics symposium on Geometry processing
Multi-scale features for approximate alignment of point-based surfaces
SGP '05 Proceedings of the third Eurographics symposium on Geometry processing
Hierarchical error-driven approximation of implicit surfaces from polygonal meshes
SGP '06 Proceedings of the fourth Eurographics symposium on Geometry processing
Nonobtuse remeshing and mesh decimation
SGP '06 Proceedings of the fourth Eurographics symposium on Geometry processing
Example-based skeleton extraction
SGP '07 Proceedings of the fifth Eurographics symposium on Geometry processing
Generalized surface flows for mesh processing
SGP '07 Proceedings of the fifth Eurographics symposium on Geometry processing
SGP '07 Proceedings of the fifth Eurographics symposium on Geometry processing
3D statistical models for tooth surface reconstruction
Computers in Biology and Medicine
Mesh simplification using the edge attributes
EURASIP Journal on Applied Signal Processing
EURASIP Journal on Applied Signal Processing
Data perturbation for fewer triangles in marching tetrahedra
Graphical Models
A mesh optimization algorithm based on neural networks
Information Sciences: an International Journal
Role-based 3D visualisation for asynchronous PLM collaboration
Computers in Industry
An accurate sampling-based method for approximating geometry
Computer-Aided Design
Construction of Simplified Boundary Surfaces from Serial-sectioned Metal Micrographs
IEEE Transactions on Visualization and Computer Graphics
3D game content distributed adaptation in heterogeneous environments
EURASIP Journal on Advances in Signal Processing
Massive-Model Rendering Techniques: A Tutorial
IEEE Computer Graphics and Applications
IEEE Transactions on Visualization and Computer Graphics
Appearance preserving octree-textures
Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia
Identification of C1 and C2 discontinuities for surface meshes in CAD
Computer-Aided Design
Viewpoint-based simplification using f-divergences
Information Sciences: an International Journal
Detailed Real-Time Urban 3D Reconstruction from Video
International Journal of Computer Vision
Skeleton extraction by mesh contraction
ACM SIGGRAPH 2008 papers
Isosurface extraction and interpretation on very large datasets in geophysics
Proceedings of the 2008 ACM symposium on Solid and physical modeling
Mitered offset of a mesh using QEM and vertex split
Proceedings of the 2008 ACM symposium on Solid and physical modeling
Journal on Computing and Cultural Heritage (JOCCH)
Technical Section: Optimizing the management of continuous level of detail models on GPU
Computers and Graphics
A multi-resolution surface distance model for k-NN query processing
The VLDB Journal — The International Journal on Very Large Data Bases
A parallel protein surface reconstruction system
International Journal of Bioinformatics Research and Applications
A view-dependent method for the multi-resolution representation of terrains with roads embedded
International Journal of Remote Sensing
Efficient streaming of 3D scenes with complex geometry and complex lighting
Web3D '08 Proceedings of the 13th international symposium on 3D web technology
Massive model visualization techniques: course notes
ACM SIGGRAPH 2008 classes
Adaptive Model Simplification in Real-Time Rendering for Visualization
Journal of Visualization
Technical Section: Viewpoint-driven simplification using mutual information
Computers and Graphics
IGT: inverse geometric textures
ACM SIGGRAPH Asia 2008 papers
Randomized cuts for 3D mesh analysis
ACM SIGGRAPH Asia 2008 papers
Quadrilateral mesh simplification
ACM SIGGRAPH Asia 2008 papers
Entity clustering using 3D mesh simplification
ICAI'08 Proceedings of the 9th WSEAS International Conference on International Conference on Automation and Information
Evaluating approximations generated by the GNG3D method for mesh simplification
AIKED'08 Proceedings of the 7th WSEAS International Conference on Artificial intelligence, knowledge engineering and data bases
ICCSA '08 Proceeding sof the international conference on Computational Science and Its Applications, Part I
Sliding-Tris: A Sliding Window Level-of-Detail Scheme
ICCS '08 Proceedings of the 8th international conference on Computational Science, Part II
Fast, robust, and faithful methods for detecting crest lines on meshes
Computer Aided Geometric Design
Image-based texture replacement using multiview images
Proceedings of the 2008 ACM symposium on Virtual reality software and technology
3D streaming based on multi-LOD models for networked collaborative design
Computers in Industry
A tool for the creation and management of level-of-detail models for 3d applications
WSEAS Transactions on Computers
Point-based simplification algorithm
WSEAS Transactions on Computer Research
3D mesh simplification techniques for image-page clusters detection
WSEAS Transactions on Information Science and Applications
Error measurements and parameters choice in the GNG3D model for mesh simplification
WSEAS Transactions on Information Science and Applications
Design review oriented model simplification for collaborative process plant CAD
VRCAI '08 Proceedings of The 7th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
Fast Decimation of Polygonal Models
ISVC '08 Proceedings of the 4th International Symposium on Advances in Visual Computing
Analytic simplification of animated characters
Proceedings of the 6th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa
Journal of Systems and Software
3D Animation Compression Using Affine Transformation Matrix and Principal Component Analysis
IEICE - Transactions on Information and Systems
Permuting and Lifting Wavelet Coding for Structured Geometry Data of 3-D Polygonal Mesh
IEICE - Transactions on Information and Systems
An Effective QoS Control Scheme for 3D Virtual Environments Based on User's Perception
IEICE - Transactions on Information and Systems
Interactive Hausdorff distance computation for general polygonal models
ACM SIGGRAPH 2009 papers
Curvature-aware adaptive re-sampling for point-sampled geometry
Computer-Aided Design
High-order approximation of implicit surfaces by G1 triangular spline surfaces
Computer-Aided Design
Technical Section: Mesh simplification by stochastic sampling and topological clustering
Computers and Graphics
Technical Section: Variational implicit surface meshing
Computers and Graphics
Preserving sharp edges in geometry images
Proceedings of Graphics Interface 2009
ISNN 2009 Proceedings of the 6th International Symposium on Neural Networks: Advances in Neural Networks - Part III
Abstraction of 2D shapes in terms of parts
Proceedings of the 7th International Symposium on Non-Photorealistic Animation and Rendering
An Automatic Three-Dimensional Fuzzy Edge Detector
WILF '09 Proceedings of the 8th International Workshop on Fuzzy Logic and Applications
Fixing geometric errors on polygonal models: a survey
Journal of Computer Science and Technology
A Hardware Accelerated Algorithm for Terrain Visualization
UAHCI '09 Proceedings of the 5th International Conference on Universal Access in Human-Computer Interaction. Part III: Applications and Services
MixIn3D: 3D Mixed Reality with ToF-Camera
Dyn3D '09 Proceedings of the DAGM 2009 Workshop on Dynamic 3D Imaging
Local Patch Blind Spectral Watermarking Method for 3D Graphics
IWDW '09 Proceedings of the 8th International Workshop on Digital Watermarking
Symmetry-Aware Mesh Processing
Proceedings of the 13th IMA International Conference on Mathematics of Surfaces XIII
Patch-based image vectorization with automatic curvilinear feature alignment
ACM SIGGRAPH Asia 2009 papers
Abstraction of man-made shapes
ACM SIGGRAPH Asia 2009 papers
Out-of-core multigrid solver for streaming meshes
ACM SIGGRAPH Asia 2009 papers
2009 SIAM/ACM Joint Conference on Geometric and Physical Modeling
Adaptive surface meshes coarsening with guaranteed quality and topology
Proceedings of the 2009 Computer Graphics International Conference
Multi-Level modeling and access control for data sharing in collaborative design
Advanced Engineering Informatics
Harmonic functions for quadrilateral remeshing of arbitrary manifolds
Computer Aided Geometric Design - Special issue: Geometry processing
Truly selective polygonal mesh hierarchies with error control
Computer Aided Geometric Design - Special issue: Geometry processing
Real-time, dynamic level-of-detail management for three-axis NC milling simulation
Computer-Aided Design
Layered tetrahedral meshing of thin-walled solids for plastic injection molding FEM
Computer-Aided Design
Laplace-Beltrami spectra as 'Shape-DNA' of surfaces and solids
Computer-Aided Design
Advances in collaborative CAD: the-state-of-the art
Computer-Aided Design
Surface interpolation of meshes by geometric subdivision
Computer-Aided Design
Incremental reconstruction of sharp edges on mesh surfaces
Computer-Aided Design
Constructing multi-resolution triangulated irregular network model for visualization
Computers & Geosciences
Interruptible collision detection for deformable objects
Computers and Graphics
Computer Aided Geometric Design
Adaptive mesh coarsening for quadrilateral and hexahedral meshes
Finite Elements in Analysis and Design
Carving for topology simplification of polygonal meshes
Computer-Aided Design
Automatic construction of quadrilateral network of curves from triangular meshes
Advances in Engineering Software
User-assisted simplification method for triangle meshes preserving boundaries
Computer-Aided Design
Local and singularity-free G 1 triangular spline surfaces using a minimum degree scheme
Computing - Geometric Modelling, Dagstuhl 2008
Painterly renderings using a synthesis of styles based on visual perception
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry
ISVC '09 Proceedings of the 5th International Symposium on Advances in Visual Computing: Part II
Efficiently using connectivity information between triangles in a mesh for real-time rendering
Future Generation Computer Systems
New computation of normal vector and curvature
WSEAS Transactions on Computers
Optimal packet loss protection of progressively compressed 3-D meshes
IEEE Transactions on Multimedia
CGIM '08 Proceedings of the Tenth IASTED International Conference on Computer Graphics and Imaging
ACM Transactions on Graphics (TOG)
Fitting sharp features with loop subdivision surfaces
SGP '08 Proceedings of the Symposium on Geometry Processing
Global correspondence optimization for non-rigid registration of depth scans
SGP '08 Proceedings of the Symposium on Geometry Processing
Automatic registration for articulated shapes
SGP '08 Proceedings of the Symposium on Geometry Processing
Decimation of human face model for real-time animation in intelligent multimedia systems
Multimedia Tools and Applications
Progressive lossless mesh compression via incremental parametric refinement
SGP '09 Proceedings of the Symposium on Geometry Processing
Semi-regular quadrilateral-only remeshing from simplified base domains
SGP '09 Proceedings of the Symposium on Geometry Processing
Localized quadrilateral coarsening
SGP '09 Proceedings of the Symposium on Geometry Processing
Estimating the Laplace-Beltrami operator by restricting 3D functions
SGP '09 Proceedings of the Symposium on Geometry Processing
Distributed visibility culling technique for complex scene rendering
Journal of Visual Languages and Computing
Technical Section: A perceptual approach for stereoscopic rendering optimization
Computers and Graphics
A new numerical method for nonlocal electrostatics in biomolecular simulations
Journal of Computational Physics
Optimization strategies for a scalable avatar
SG'03 Proceedings of the 3rd international conference on Smart graphics
Mesh simplification for QoS control in 3D web environment
HSI'03 Proceedings of the 2nd international conference on Human.society@internet
Interactive hierarchical level of detail level selection algorithm for point based rendering
MIRAGE'07 Proceedings of the 3rd international conference on Computer vision/computer graphics collaboration techniques
The multiresolution analysis of triangle surface meshes with lifting scheme
MIRAGE'07 Proceedings of the 3rd international conference on Computer vision/computer graphics collaboration techniques
ISPA'03 Proceedings of the 2003 international conference on Parallel and distributed processing and applications
A feature-preserved simplification for autonomous facial animation from 3D scan data
ICCSA'03 Proceedings of the 2003 international conference on Computational science and its applications: PartIII
Efficient representation of triangle meshes for simultaneous modification and rendering
ICCS'03 Proceedings of the 1st international conference on Computational science: PartI
From 3D mesh data hiding to 3D shape blind and robust watermarking: a survey
Transactions on data hiding and multimedia security II
The storage independent polygonal mesh simplification system
ICVR'07 Proceedings of the 2nd international conference on Virtual reality
QEM-based mesh simplification with effective feature-preserving
ICVR'07 Proceedings of the 2nd international conference on Virtual reality
Edutainment'07 Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment
Simplification algorithm for large polygonal model in distributed environment
ICIC'07 Proceedings of the intelligent computing 3rd international conference on Advanced intelligent computing theories and applications
Matching fluid simulation elements to surface geometry and topology
ACM SIGGRAPH 2010 papers
Dynamic local remeshing for elastoplastic simulation
ACM SIGGRAPH 2010 papers
Popup: automatic paper architectures from 3D models
ACM SIGGRAPH 2010 papers
A multi-resolution approach to heat kernels on discrete surfaces
ACM SIGGRAPH 2010 papers
Direct extraction of normal mapped meshes from volume data
ISVC'07 Proceedings of the 3rd international conference on Advances in visual computing - Volume Part I
Generalized surface flows for deformable registration and cortical matching
MICCAI'07 Proceedings of the 10th international conference on Medical image computing and computer-assisted intervention - Volume Part I
Color 3D digital human modeling and its applications to animation and anthropometry
ICDHM'07 Proceedings of the 1st international conference on Digital human modeling
A carving framework for topology simplification of polygonal meshes
GMP'08 Proceedings of the 5th international conference on Advances in geometric modeling and processing
Mesh simplification with vertex color
GMP'08 Proceedings of the 5th international conference on Advances in geometric modeling and processing
A mesh simplification method using noble optimal positioning
GMP'08 Proceedings of the 5th international conference on Advances in geometric modeling and processing
A shape feature based simplification method for deforming meshes
GMP'08 Proceedings of the 5th international conference on Advances in geometric modeling and processing
A ghost cell-based data structure for multiresolution meshes
ICCSA'07 Proceedings of the 2007 international conference on Computational science and Its applications - Volume Part II
Technical Section: Fiedler trees for multiscale surface analysis
Computers and Graphics
Technical Section: Feature-aligned harmonic volumetric mapping using MFS
Computers and Graphics
Cache-oblivious ray reordering
ACM Transactions on Graphics (TOG)
Review: Advances in 3D data acquisition and processing for industrial applications
Robotics and Computer-Integrated Manufacturing
ASM: An adaptive simplification method for 3D point-based models
Computer-Aided Design
Improved quality multiple description 3D mesh coding with optimal filtering
ICIP'09 Proceedings of the 16th IEEE international conference on Image processing
ajME: making game engines autonomic
Proceedings of the 3rd International Conference on Fun and Games
Exploring peripheral LOD change detections during interactive gaming tasks
Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization
Saliency for animated meshes with material properties
Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization
LOD +: augmenting LOD with skeletons
ACM SIGGRAPH 2010 Posters
Perceptually-motivated graphics, visualization and 3D displays
ACM SIGGRAPH 2010 Courses
Volume and complexity bounded simplification of solid model represented by binary space partition
Proceedings of the 14th ACM Symposium on Solid and Physical Modeling
Multiresolution morse triangulations
Proceedings of the 14th ACM Symposium on Solid and Physical Modeling
3D shape context surface registration for cortical mapping
ISBI'10 Proceedings of the 2010 IEEE international conference on Biomedical imaging: from nano to Macro
Shape-based simplification for 3d animation models using shape operator sequences
CIT'10 Proceedings of the 4th international conference on Communications and information technology
Multi-resolution isotropic strain limiting
ACM SIGGRAPH Asia 2010 papers
Spectral sampling of manifolds
ACM SIGGRAPH Asia 2010 papers
Feature suppression based CAD mesh model simplification
Computer-Aided Design
Progressive 3D model compression based on surfacelet
Edutainment'10 Proceedings of the Entertainment for education, and 5th international conference on E-learning and games
Feature-preserving 3D thumbnail creation via mesh decomposition and approximation
PCM'10 Proceedings of the 11th Pacific Rim conference on Advances in multimedia information processing: Part I
Progressive multilevel meshes from octree particles
3DIM'99 Proceedings of the 2nd international conference on 3-D digital imaging and modeling
Large data sets and confusing scenes in 3-D surface matching and recognition
3DIM'99 Proceedings of the 2nd international conference on 3-D digital imaging and modeling
Edge-based approach to mesh simplification
3DIM'99 Proceedings of the 2nd international conference on 3-D digital imaging and modeling
Feature-preserving mesh denoising based on vertices classification
Computer Aided Geometric Design
Three-axis NC milling simulation based on adaptive triangular mesh
Computers and Industrial Engineering
Meshing and Simplification of High Resolution Urban Surface Data for UAV Path Planning
Journal of Intelligent and Robotic Systems
Geodesic Methods in Computer Vision and Graphics
Foundations and Trends® in Computer Graphics and Vision
Feature-preserving mesh denoising via attenuated bilateral normal filtering and quadrics
Proceedings of the 26th Spring Conference on Computer Graphics
Selection of an optimal polyhedral surface model using the minimum description length principle
Proceedings of the 32nd DAGM conference on Pattern recognition
Efficient computation of scale-space features for deformable shape correspondences
ECCV'10 Proceedings of the 11th European conference on computer vision conference on Computer vision: Part III
Technical Section: Exoskeleton: Curve network abstraction for 3D shapes
Computers and Graphics
Technical Section: Robust and blind mesh watermarking based on volume moments
Computers and Graphics
Fast and reliable decimation of polygonal models based on volume and normal field
ISVC'10 Proceedings of the 6th international conference on Advances in visual computing - Volume Part I
Feature preserving mesh simplification using feature sensitive metric
Journal of Computer Science and Technology
Directional histogram model for three-dimensional shape similarity
CVPR'03 Proceedings of the 2003 IEEE computer society conference on Computer vision and pattern recognition
Finding shortest path on land surface
Proceedings of the 2011 ACM SIGMOD International Conference on Management of data
Skeleton extraction from a mesh for easy skinning animation
Proceedings of the 13th International Conference on Humans and Computers
Adaptive skin meshes coarsening for biomolecular simulation
Computer Aided Geometric Design
Image-Based Network Rendering of Large Meshes for Cloud Computing
International Journal of Computer Vision
Efficient data structure for representing and simplifying simplicial complexes in high dimensions
Proceedings of the twenty-seventh annual symposium on Computational geometry
Game-on-demand:: An online game engine based on geometry streaming
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Technical Section: Context-aware mesh smoothing for biomedical applications
Computers and Graphics
Rapid simplification of multi-attribute meshes
Proceedings of the ACM SIGGRAPH Symposium on High Performance Graphics
Reconstructing multiresolution mesh for web visualization based on PDE resampling
Transactions on computational science XII
Tetrahedral meshing of volumetric medical images respecting image edges
CAIP'11 Proceedings of the 14th international conference on Computer analysis of images and patterns - Volume Part I
Liquid simulation with mesh-based surface tracking
ACM SIGGRAPH 2011 Courses
Shape- and pose-invariant correspondences using probabilistic geodesic surface embedding
DAGM'11 Proceedings of the 33rd international conference on Pattern recognition
Direct spherical parameterization of 3D triangular meshes using local flattening operations
ISVC'11 Proceedings of the 7th international conference on Advances in visual computing - Volume Part I
3D-city modeling: a semi-automatic framework for integrating different terrain models
ISVC'11 Proceedings of the 7th international conference on Advances in visual computing - Volume Part II
Real-Time Network Streaming of Dynamic 3D Content with In-frame and Inter-frame Compression
DS-RT '11 Proceedings of the 2011 IEEE/ACM 15th International Symposium on Distributed Simulation and Real Time Applications
Automatic reconstruction of B-spline surfaces with constrained boundaries
Computers and Industrial Engineering
Voxel-based shape decomposition for feature-preserving 3D thumbnail creation
Journal of Visual Communication and Image Representation
Virtual interventions for image-based blood flow computation
Computer-Aided Design
Perception of simplification artifacts for animated characters
Proceedings of the ACM SIGGRAPH Symposium on Applied Perception in Graphics and Visualization
Geometrical analysis for assistive medical device design
CIS'04 Proceedings of the First international conference on Computational and Information Science
DAGM'06 Proceedings of the 28th conference on Pattern Recognition
Interactive garment modeling based on features through sketches
Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry
Adaptive real-time rendering for large-scale molecular models
ISVC'06 Proceedings of the Second international conference on Advances in Visual Computing - Volume Part II
The PR-star octree: a spatio-topological data structure for tetrahedral meshes
Proceedings of the 19th ACM SIGSPATIAL International Conference on Advances in Geographic Information Systems
Target shape controlled cloud animation
CGI'06 Proceedings of the 24th international conference on Advances in Computer Graphics
Generic-model based human-body modeling
ICEC'05 Proceedings of the 4th international conference on Entertainment Computing
PVM/MPI'05 Proceedings of the 12th European PVM/MPI users' group conference on Recent Advances in Parallel Virtual Machine and Message Passing Interface
Framework for smooth optical interaction using adaptive subdivision in virtual production
PCM'04 Proceedings of the 5th Pacific Rim conference on Advances in Multimedia Information Processing - Volume Part I
Optimized surface discretization of functionally defined multi-material objects
Advances in Engineering Software
CAD and mesh repair with Radial Basis Functions
Journal of Computational Physics
3D modeling and adaptation for virtual heritage system
ISVC'05 Proceedings of the First international conference on Advances in Visual Computing
Object detection using a cascade of 3d models
ACCV'06 Proceedings of the 7th Asian conference on Computer Vision - Volume Part II
Improved shape modeling of tubular objects using cylindrical parameterization
Miar'06 Proceedings of the Third international conference on Medical Imaging and Augmented Reality
Restricted mesh simplification using edge contractions
COCOON'06 Proceedings of the 12th annual international conference on Computing and Combinatorics
Animation preserving simplification for MPEG based scalable virtual human
ICAT'06 Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence
Meshes simplification based on reverse subdivision
ICAT'06 Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence
Interactive collaborative scene assembly using AR on mobile phones
ICAT'06 Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence
Shape tracking and registration for 4d visualization of MRI and structure
ISVC'06 Proceedings of the Second international conference on Advances in Visual Computing - Volume Part I
Error metric for perceptual features preservation in polygonal surface simplification
AsiaSim'04 Proceedings of the Third Asian simulation conference on Systems Modeling and Simulation: theory and applications
Robotics and Autonomous Systems
Continuous level of detail on graphics hardware
DGCI'06 Proceedings of the 13th international conference on Discrete Geometry for Computer Imagery
Consistent spherical parameterization
ICCS'05 Proceedings of the 5th international conference on Computational Science - Volume Part II
Remeshing triangle meshes with boundaries
ICCS'05 Proceedings of the 5th international conference on Computational Science - Volume Part II
Adaptation of quadric metric simplification to MPEG-4 animated object
PCM'05 Proceedings of the 6th Pacific-Rim conference on Advances in Multimedia Information Processing - Volume Part I
Texture coordinate compression for 3-d mesh models using texture image rearrangement
PCM'05 Proceedings of the 6th Pacific-Rim conference on Advances in Multimedia Information Processing - Volume Part I
Extraction of ridges-valleys for feature-preserving simplification of polygonal models
ICCS'06 Proceedings of the 6th international conference on Computational Science - Volume Part II
Triangle strip multiresolution modelling using sorted edges
ICCS'06 Proceedings of the 6th international conference on Computational Science - Volume Part II
Wavelet analysis based blind watermarking for 3-d surface meshes
IWDW'06 Proceedings of the 5th international conference on Digital Watermarking
LOD generation for 3d polyhedral building model
PSIVT'06 Proceedings of the First Pacific Rim conference on Advances in Image and Video Technology
Octree subdivision using coplanar criterion for hierarchical point simplification
PSIVT'06 Proceedings of the First Pacific Rim conference on Advances in Image and Video Technology
Efficient generation of corresponding meshes for biomedical flow simulations
ISBMS'10 Proceedings of the 5th international conference on Biomedical Simulation
A real-time system for crowd rendering: parallel LOD and texture-preserving approach on GPU
MIG'11 Proceedings of the 4th international conference on Motion in Games
Efficient out-of-core rendering of complex 3d scenes
Edutainment'06 Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment
Schelling points on 3D surface meshes
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Beady: interactive beadwork design and construction
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
OpenFlipper: an open source geometry processing and rendering framework
Proceedings of the 7th international conference on Curves and Surfaces
Recovering geometric detail by octree normal maps
Transactions on Edutainment VII
Skin-Detached surface for interactive large mesh editing
Transactions on Edutainment VII
Vertex location optimisation for improved remeshing
Graphical Models
Adaptive surface splatting for facial rendering
Computer Animation and Virtual Worlds
Creating Large-Scale City Models from 3D-Point Clouds: A Robust Approach with Hybrid Representation
International Journal of Computer Vision
A GPU-based Approach for Massive Model Rendering with Frame-to-Frame Coherence
Computer Graphics Forum
Automatically Rigging Multi-component Characters
Computer Graphics Forum
Pose space surface manipulation
International Journal of Computer Games Technology
Simplification and streaming of GIS terrain for web clients
Proceedings of the 17th International Conference on 3D Web Technology
A robust high-capacity affine-transformation-invariant scheme for watermarking 3D geometric models
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP) - Special Issue on Multimedia Security
Time-Discrete Geodesics in the Space of Shells
Computer Graphics Forum
Adaptive anisotropic remeshing for cloth simulation
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Markov random fields for improving 3D mesh analysis and segmentation
EG 3DOR'08 Proceedings of the 1st Eurographics conference on 3D Object Retrieval
Template based shape descriptor
EG 3DOR'09 Proceedings of the 2nd Eurographics conference on 3D Object Retrieval
A robust 3D interest points detector based on Harris operator
EG 3DOR'10 Proceedings of the 3rd Eurographics conference on 3D Object Retrieval
Local shape descriptors, a survey and evaluation
EG 3DOR'11 Proceedings of the 4th Eurographics conference on 3D Object Retrieval
Real-time appearance preserving out-of-core rendering with shadows
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
EGSR'09 Proceedings of the Twentieth Eurographics conference on Rendering
Image-based reconstruction of spatially varying materials
EGWR'01 Proceedings of the 12th Eurographics conference on Rendering
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
Interactive high quality trimmed NURBS visualization using appearance preserving tessellation
VISSYM'04 Proceedings of the Sixth Joint Eurographics - IEEE TCVG conference on Visualization
Occlusion culling for sub-surface models in geo-scientific applications
VISSYM'04 Proceedings of the Sixth Joint Eurographics - IEEE TCVG conference on Visualization
A case study of a virtual audience in a reconstruction of an ancient Roman odeon in Aphrodisias
VAST'04 Proceedings of the 5th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
Digital reconstruction of the Arrigo VII funerary complex
VAST'04 Proceedings of the 5th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
VCLab''s tools for 3D range data processing
VAST'03 Proceedings of the 4th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
New approaches to efficient rendering of complex reconstructed environments
VAST'03 Proceedings of the 4th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
Parallel simplification of large meshes on PC clusters
EG PGV'08 Proceedings of the 8th Eurographics conference on Parallel Graphics and Visualization
Parallel view-dependent refinement of compact progressive meshes
EG PGV'10 Proceedings of the 10th Eurographics conference on Parallel Graphics and Visualization
Interactive particle tracing in time-varying tetrahedral grids
EG PGV'11 Proceedings of the 11th Eurographics conference on Parallel Graphics and Visualization
Stratified point sampling of 3D models
SPBG'04 Proceedings of the First Eurographics conference on Point-Based Graphics
SPBG'05 Proceedings of the Second Eurographics / IEEE VGTC conference on Point-Based Graphics
Conversion of point-sampled models to textured meshes
SPBG'05 Proceedings of the Second Eurographics / IEEE VGTC conference on Point-Based Graphics
Interactive out-of-core texturing with point-sampled textures
SPBG'06 Proceedings of the 3rd Eurographics / IEEE VGTC conference on Point-Based Graphics
A fast k-neighborhood algorithm for large point-clouds
SPBG'06 Proceedings of the 3rd Eurographics / IEEE VGTC conference on Point-Based Graphics
Efficient and prioritized point subsampling for CSRBF compression
SPBG'06 Proceedings of the 3rd Eurographics / IEEE VGTC conference on Point-Based Graphics
On accuracy of marching isosurfacing methods
SPBG'08 Proceedings of the Fifth Eurographics / IEEE VGTC conference on Point-Based Graphics
Simplification of unstructured tetrahedral meshes by point sampling
VG'05 Proceedings of the Fourth Eurographics / IEEE VGTC conference on Volume Graphics
Efficient topological reconstruction for medical model based on mesh simplification
LSMS'07 Proceedings of the 2007 international conference on Life System Modeling and Simulation
Deforming surface simplification based on feature preservation
ICEC'07 Proceedings of the 6th international conference on Entertainment Computing
SD Models: Super-Deformed Character Models
Computer Graphics Forum
Isotropic Surface Remeshing Using Constrained Centroidal Delaunay Mesh
Computer Graphics Forum
3D Road Environment Modeling Applied to Visibility Mapping: An Experimental Comparison
DS-RT '12 Proceedings of the 2012 IEEE/ACM 16th International Symposium on Distributed Simulation and Real Time Applications
Simplifying massive contour maps
ESA'12 Proceedings of the 20th Annual European conference on Algorithms
Technical Section: Aesthetic photo composition by optimal crop-and-warp
Computers and Graphics
A complete framework for 3D mesh morphing
Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry
Real-time compression of depth streams through meshification and valence-based encoding
Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry
O-snap: Optimization-based snapping for modeling architecture
ACM Transactions on Graphics (TOG)
Visual analysis and semantic exploration of urban LIDAR change detection
EuroVis'08 Proceedings of the 10th Joint Eurographics / IEEE - VGTC conference on Visualization
A new error metric for geometric shape distortion using depth values from orthographic projections
Proceedings of the 27th Conference on Image and Vision Computing New Zealand
Objective and subjective evaluation of static 3D mesh compression
Image Communication
Laplacian-Based feature preserving mesh simplification
PCM'12 Proceedings of the 13th Pacific-Rim conference on Advances in Multimedia Information Processing
On Balancing Energy Consumption, Rendering Speed, and Image Quality on Mobile Devices
International Journal of Handheld Computing Research
Imperceptible Simplification on Mobile Displays
International Journal of Handheld Computing Research
Proceedings of the 28th Spring Conference on Computer Graphics
A benchmark for surface reconstruction
ACM Transactions on Graphics (TOG)
Lightweight visualization for high-quality materials on WebGL
Proceedings of the 18th International Conference on 3D Web Technology
Formal verification of analog circuit parameters across variation utilizing SAT
Proceedings of the Conference on Design, Automation and Test in Europe
Mesh saliency with global rarity
Graphical Models
Sphere-Meshes: shape approximation using spherical quadric error metrics
ACM Transactions on Graphics (TOG)
SMI 2013: POMAR: Compression of progressive oriented meshes accessible randomly
Computers and Graphics
Diffusion pruning for rapidly and robustly selecting global correspondences using local isometry
ACM Transactions on Graphics (TOG)
Mesh saliency via spectral processing
ACM Transactions on Graphics (TOG)
Context-based coherent surface completion
ACM Transactions on Graphics (TOG)
Progressive medial axis filtration
SIGGRAPH Asia 2013 Technical Briefs
Computer-Aided Design
Technical Section: Adaptive multi-chart and multiresolution mesh representation
Computers and Graphics
Dynamic view-dependent visualization of unstructured tetrahedral volumetric meshes
Journal of Visualization
Feature-Preserving Surface Reconstruction and Simplification from Defect-Laden Point Sets
Journal of Mathematical Imaging and Vision
Evolutionary multi-objective optimization for mesh simplification of 3D open models
Integrated Computer-Aided Engineering
3D image modelling and specific treatments in orthodontics domain
Applied Bionics and Biomechanics
Constructing isosurfaces with sharp edges and corners using cube merging
EuroVis '13 Proceedings of the 15th Eurographics Conference on Visualization
A shape-aware model for discrete texture synthesis
EGSR '13 Proceedings of the Eurographics Symposium on Rendering
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