Applied numerical methods in C
Applied numerical methods in C
A signal processing approach to fair surface design
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Surface simplification using quadric error metrics
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Interactive multi-resolution modeling on arbitrary meshes
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Implicit fairing of irregular meshes using diffusion and curvature flow
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
The digital Michelangelo project: 3D scanning of large statues
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Anisotropic geometric diffusion in surface processing
Proceedings of the conference on Visualization '00
Fairing of non-manifolds for visualization
Proceedings of the conference on Visualization '00
Real-time 3D model acquisition
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Anisotropic diffusion of surfaces and functions on surfaces
ACM Transactions on Graphics (TOG)
Mesh Smoothing via Mean and Median Filtering Applied to Face Normals
GMP '02 Proceedings of the Geometric Modeling and Processing — Theory and Applications (GMP'02)
Discrete Differential Error Metric for Surface Simplification
PG '02 Proceedings of the 10th Pacific Conference on Computer Graphics and Applications
Non-iterative, feature-preserving mesh smoothing
ACM SIGGRAPH 2003 Papers
Fuzzy Vector Median-Based Surface Smoothing
IEEE Transactions on Visualization and Computer Graphics
Robust Feature Classification and Editing
IEEE Transactions on Visualization and Computer Graphics
Robust principal curvatures on multiple scales
SGP '06 Proceedings of the fourth Eurographics symposium on Geometry processing
A Sharpness-Dependent Filter for Recovering Sharp Features in Repaired 3D Mesh Models
IEEE Transactions on Visualization and Computer Graphics
Integral invariants for robust geometry processing
Computer Aided Geometric Design
A New Watermarking Method for 3D Models Based on Integral Invariants
IEEE Transactions on Visualization and Computer Graphics
A sharpness dependent filter for mesh smoothing
Computer Aided Geometric Design - Special issue: Geometry processing
Fast and Effective Feature-Preserving Mesh Denoising
IEEE Transactions on Visualization and Computer Graphics
Generalized shape operators on polyhedral surfaces
Computer Aided Geometric Design
A cascaded approach for feature-preserving surface mesh denoising
Computer-Aided Design
Surface mesh denoising with normal tensor framework
Graphical Models
Hi-index | 0.00 |
In this paper, we present an effective surface denoising method for noisy surfaces. The two key steps in this method involve feature vertex classification and an iterative, two-step denoising method depending on two feature weighting functions. The classification for feature vertices is based on volume integral invariant. With the super nature of this integral invariant, the features of vertices can be fixed with less influence of noise, and different denoising degrees can be applied to different parts of the pending surface. Compared with other methods, our approach produces better results in feature-preserving.