SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Surface reconstruction from unorganized points
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
The union of balls and its dual shape
SCG '93 Proceedings of the ninth annual symposium on Computational geometry
Zippered polygon meshes from range images
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
A signal processing approach to fair surface design
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
A volumetric method for building complex models from range images
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Surface simplification using quadric error metrics
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
A new Voronoi-based surface reconstruction algorithm
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Implicit fairing of irregular meshes using diffusion and curvature flow
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Optimal triangulation and quadric-based surface simplification
Computational Geometry: Theory and Applications - Special issue on multi-resolution modelling and 3D geometry compression
Proceedings of the sixth ACM symposium on Solid modeling and applications
Reconstruction and representation of 3D objects with radial basis functions
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Mean Shift: A Robust Approach Toward Feature Space Analysis
IEEE Transactions on Pattern Analysis and Machine Intelligence
Computer Vision: Three-Dimensional Data from Images
Computer Vision: Three-Dimensional Data from Images
Filtering, Segmentation, and Depth
Filtering, Segmentation, and Depth
Surface reconstruction using umbrella filters
Computational Geometry: Theory and Applications - Special issue on: Sixteenth European Workshop on Computational Geometry (EUROCG-2000)
Locally Toleranced Surface Simplification
IEEE Transactions on Visualization and Computer Graphics
The Ball-Pivoting Algorithm for Surface Reconstruction
IEEE Transactions on Visualization and Computer Graphics
Tight cocone: a water-tight surface reconstructor
SM '03 Proceedings of the eighth ACM symposium on Solid modeling and applications
SMI '03 Proceedings of the Shape Modeling International 2003
Using Growing Cell Structures for Surface Reconstruction
SMI '03 Proceedings of the Shape Modeling International 2003
Multi-level partition of unity implicits
ACM SIGGRAPH 2003 Papers
Anisotropic polygonal remeshing
ACM SIGGRAPH 2003 Papers
Non-iterative, feature-preserving mesh smoothing
ACM SIGGRAPH 2003 Papers
ACM SIGGRAPH 2003 Papers
Proceedings of the 2003 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Edge-sharpener: recovering sharp features in triangulations of non-adaptively re-meshed surfaces
Proceedings of the 2003 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Proceedings of the 2003 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Removing excess topology from isosurfaces
ACM Transactions on Graphics (TOG)
Provable surface reconstruction from noisy samples
SCG '04 Proceedings of the twentieth annual symposium on Computational geometry
3D Scattered Data Approximation with Adaptive Compactly Supported Radial Basis Functions
SMI '04 Proceedings of the Shape Modeling International 2004
Robust repair of polygonal models
ACM SIGGRAPH 2004 Papers
Interpolating and approximating implicit surfaces from polygon soup
ACM SIGGRAPH 2004 Papers
IEEE Transactions on Visualization and Computer Graphics
Smooth surface reconstruction via natural neighbour interpolation of distance functions
Computational Geometry: Theory and Applications
Post-processing of scanned 3D surface data
SPBG'04 Proceedings of the First Eurographics conference on Point-Based Graphics
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In this paper, we propose a new method for approximating an unorganized set of points scattered over a piecewise smooth surface by a triangle mesh. The method is based on the Garland-Heckbert local quadric error minimization strategy. First an adaptive spherical cover and auxiliary points corresponding to the cover elements are generated. Then the intersections between the spheres of the cover are analyzed and the auxiliary points are connected. Finally the resulting mesh is cleaned from nonmanifold parts. The method allows us to control the approximation accuracy, process noisy data, and reconstruct sharp edges and corners. Further, the vast majority of the triangles of the generated mesh have their aspect ratios close to optimal. Thus our approach integrates the mesh reconstruction, smoothing, decimation, feature restoration, and remeshing stages together.