A survey of methods for recovering quadrics in triangle meshes
ACM Computing Surveys (CSUR)
Modeling and Rendering of Points with Local Geometry
IEEE Transactions on Visualization and Computer Graphics
Normal vector voting: crease detection and curvature estimation on large, noisy meshes
Graphical Models - Special issue: Processing on large polygonal meshes
Analyzing the Neocortical Fine-Structure
IPMI '01 Proceedings of the 17th International Conference on Information Processing in Medical Imaging
Linear time approximation of 3D convex polytopes
Computational Geometry: Theory and Applications
Anisotropic polygonal remeshing
ACM SIGGRAPH 2003 Papers
Variational shape approximation
ACM SIGGRAPH 2004 Papers
An integrating approach to meshing scattered point data
Proceedings of the 2005 ACM symposium on Solid and physical modeling
Quadric-based simplification in any dimension
ACM Transactions on Graphics (TOG)
ACM SIGGRAPH 2005 Papers
Building triangulations using ε-nets
Proceedings of the thirty-eighth annual ACM symposium on Theory of computing
LOD Modelling of polygonal models
Machine Graphics & Vision International Journal
A composite approach to meshing scattered data
Graphical Models - Special issue on SPM 05
Face offsetting: A unified approach for explicit moving interfaces
Journal of Computational Physics
Extraction and simplification of iso-surfaces in tandem
SGP '05 Proceedings of the third Eurographics symposium on Geometry processing
Robust statistical estimation of curvature on discretized surfaces
SGP '07 Proceedings of the fifth Eurographics symposium on Geometry processing
A mesh optimization algorithm based on neural networks
Information Sciences: an International Journal
Identification of C1 and C2 discontinuities for surface meshes in CAD
Computer-Aided Design
Technical Section: A simple and flexible framework to adapt dynamic meshes
Computers and Graphics
Optimal Lagrange interpolation by quartic C1 splines on triangulations
Journal of Computational and Applied Mathematics
Evaluating approximations generated by the GNG3D method for mesh simplification
AIKED'08 Proceedings of the 7th WSEAS International Conference on Artificial intelligence, knowledge engineering and data bases
Automatic Detection of the Back Valley on Scoliotic Trunk Using Polygonal Surface Curvature
ICIAR '08 Proceedings of the 5th international conference on Image Analysis and Recognition
Error measurements and parameters choice in the GNG3D model for mesh simplification
WSEAS Transactions on Information Science and Applications
Data-driven curvature for real-time line drawing of dynamic scenes
ACM Transactions on Graphics (TOG)
Technical Section: Mesh simplification by stochastic sampling and topological clustering
Computers and Graphics
Relief analysis and extraction
ACM SIGGRAPH Asia 2009 papers
Surface interpolation of meshes by geometric subdivision
Computer-Aided Design
GPU curvature estimation on deformable meshes
I3D '11 Symposium on Interactive 3D Graphics and Games
Parallel feature-preserving mesh smoothing
ICCSA'05 Proceedings of the 2005 international conference on Computational Science and Its Applications - Volume Part IV
Geometric heuristics for rural radio maps approximation
Journal of Heuristics
EGWR'01 Proceedings of the 12th Eurographics conference on Rendering
Particle-based anisotropic surface meshing
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Framework for 3D data modeling and web visualization of underground caves using open source tools
Proceedings of the 18th International Conference on 3D Web Technology
SMI 2013: Generalized extrinsic distortion and applications
Computers and Graphics
Journal of Computational and Applied Mathematics
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