Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Solid representation and operation using extended octrees
ACM Transactions on Graphics (TOG)
Computer graphics: principles and practice (2nd ed.)
Computer graphics: principles and practice (2nd ed.)
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Surface reconstruction from unorganized points
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Zippered polygon meshes from range images
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
A volumetric method for building complex models from range images
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Consistent solid and boundary representations from arbitrary polygonal data
Proceedings of the 1997 symposium on Interactive 3D graphics
Surface simplification using quadric error metrics
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
VIS '97 Proceedings of the 8th conference on Visualization '97
An accurate method for voxelizing polygon meshes
VVS '98 Proceedings of the 1998 IEEE symposium on Volume visualization
Converting sets of polygons to manifold surfaces by cutting and stitching
Proceedings of the conference on Visualization '98
Adaptively sampled distance fields: a general representation of shape for computer graphics
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Feature sensitive surface extraction from volume data
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Topology-reducing surface simplification using a discrete solid representation
ACM Transactions on Graphics (TOG)
Dual contouring of hermite data
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
3D Shape Representation: Transforming Polygons into Voxels
SCALE-SPACE '97 Proceedings of the First International Conference on Scale-Space Theory in Computer Vision
Simplification and Repair of Polygonal Models Using Volumetric Techniques
IEEE Transactions on Visualization and Computer Graphics
Multi-level partition of unity implicits
ACM SIGGRAPH 2003 Papers
Proceedings of the 2003 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Feature-Sensitive Subdivision and Isosurface Reconstruction
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
An integrating approach to meshing scattered point data
Proceedings of the 2005 ACM symposium on Solid and physical modeling
Automatic restoration of polygon models
ACM Transactions on Graphics (TOG)
Amodal volume completion: 3D visual completion
Computer Vision and Image Understanding
A flexible 3D slicer for voxelization using graphics hardware
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Hierarchical RLE level set: A compact and versatile deformable surface representation
ACM Transactions on Graphics (TOG)
Duplicate-skins for compatible mesh modelling
Proceedings of the 2006 ACM symposium on Solid and physical modeling
Bilateral Recovering of Sharp Edges on Feature-Insensitive Sampled Meshes
IEEE Transactions on Visualization and Computer Graphics
GI '06 Proceedings of Graphics Interface 2006
A composite approach to meshing scattered data
Graphical Models - Special issue on SPM 05
Geometric modeling based on triangle meshes
ACM SIGGRAPH 2006 Courses
Computing a family of skeletons of volumetric models for shape description
Computer-Aided Design
IEEE Transactions on Visualization and Computer Graphics
Topology Repair of Solid Models Using Skeletons
IEEE Transactions on Visualization and Computer Graphics
Editing the topology of 3D models by sketching
ACM SIGGRAPH 2007 papers
Atomic volumes for mesh completion
SGP '05 Proceedings of the third Eurographics symposium on Geometry processing
SGP '06 Proceedings of the fourth Eurographics symposium on Geometry processing
Folding meshes: hierarchical mesh segmentation based on planar symmetry
SGP '06 Proceedings of the fourth Eurographics symposium on Geometry processing
An accurate sampling-based method for approximating geometry
Computer-Aided Design
A Sharpness-Dependent Filter for Recovering Sharp Features in Repaired 3D Mesh Models
IEEE Transactions on Visualization and Computer Graphics
Journal on Computing and Cultural Heritage (JOCCH)
Integral invariants for robust geometry processing
Computer Aided Geometric Design
Automatic Segmentation of Scanned Human Body Using Curve Skeleton Analysis
MIRAGE '09 Proceedings of the 4th International Conference on Computer Vision/Computer Graphics CollaborationTechniques
Fixing geometric errors on polygonal models: a survey
Journal of Computer Science and Technology
Rigidity constraints for large mesh deformation
Journal of Computer Science and Technology
Repairing and meshing imperfect shapes with Delaunay refinement
2009 SIAM/ACM Joint Conference on Geometric and Physical Modeling
Amodal volume completion: 3D visual completion
Computer Vision and Image Understanding
Incremental reconstruction of sharp edges on mesh surfaces
Computer-Aided Design
Massive mesh hole repair minimizing user intervention
Computing - Geometric Modelling, Dagstuhl 2008
Polynomial blending in a mesh hole-filling application
Computer-Aided Design
A multistep approach to restoration of locally undersampled meshes
GMP'08 Proceedings of the 5th international conference on Advances in geometric modeling and processing
Surface area estimation of digitized 3D objects using quasi-Monte Carlo methods
Pattern Recognition
Feature suppression based CAD mesh model simplification
Computer-Aided Design
Mesh repair with user-friendly topology control
Computer-Aided Design
Toward an automatic hole characterization for surface correction
ISVC'10 Proceedings of the 6th international conference on Advances in visual computing - Volume Part I
Novel geometrical voxelization approach with application to streamlines
Journal of Computer Science and Technology
Harmonic field based volume model construction from triangle soup
Journal of Computer Science and Technology
A geometric study of v-style pop-ups: theories and algorithms
ACM SIGGRAPH 2011 papers
Image Guided Reconstruction of Un-sampled Data: A Filling Technique for Cultural Heritage Models
International Journal of Computer Vision
A hierarchical extension to 3D non-parametric surface relief completion
Pattern Recognition
3D shape restoration via matrix recovery
ACCV'10 Proceedings of the 2010 international conference on Computer vision - Volume part II
Fast and robust generation of city-scale seamless 3D urban models
Computer-Aided Design
Appearance and geometry completion with constrained texture synthesis
CGI'06 Proceedings of the 24th international conference on Advances in Computer Graphics
Technical Section: Automatic hole-filling of CAD models with feature-preserving
Computers and Graphics
Plausible 3d colour surface completion using non-parametric techniques
IMA'05 Proceedings of the 11th IMA international conference on Mathematics of Surfaces
Computing a family of skeletons of volumetric models for shape description
GMP'06 Proceedings of the 4th international conference on Geometric Modeling and Processing
Accurate measurement of cartilage morphology using a 3d laser scanner
CVAMIA'06 Proceedings of the Second ECCV international conference on Computer Vision Approaches to Medical Image Analysis
Computer assisted estimation of anthropometric parameters from whole body scanner data
3DPH'09 Proceedings of the 2009 international conference on Modelling the Physiological Human
Digital repair research on archeological relics
Edutainment'06 Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment
Fragmented skull modeling using heat kernels
Graphical Models
Voxelized Minkowski sum computation on the GPU with robust culling
Computer-Aided Design
City-scale urban transport and dispersion simulation using geographic information system footprints
Proceedings of the 3rd International Conference on Computing for Geospatial Research and Applications
Hole filling of triangular mesh segments using systematic grey prediction
Computer-Aided Design
Robust shape normalization of 3D articulated volumetric models
Computer-Aided Design
Preserving the Khmer smile: classifying and restoring the faces of Bayon
VAST'11 Proceedings of the 12th International conference on Virtual Reality, Archaeology and Cultural Heritage
Robust generation of signed distance fields from triangle meshes
VG'05 Proceedings of the Fourth Eurographics / IEEE VGTC conference on Volume Graphics
Engineering analysis in imprecise geometric models
Finite Elements in Analysis and Design
Polygon mesh repairing: An application perspective
ACM Computing Surveys (CSUR)
Efficient evaluation of continuous signed distance to a polygonal mesh
Proceedings of the 28th Spring Conference on Computer Graphics
Robust inside-outside segmentation using generalized winding numbers
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
An efficient and collision-free hole-filling algorithm for orthodontics
The Visual Computer: International Journal of Computer Graphics
Context-based coherent surface completion
ACM Transactions on Graphics (TOG)
A sweep and translate algorithm for computing voxelized 3D Minkowski sums on the GPU
Computer-Aided Design
Constructing isosurfaces with sharp edges and corners using cube merging
EuroVis '13 Proceedings of the 15th Eurographics Conference on Visualization
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We present a robust method for repairing arbitrary polygon models. The method is guaranteed to produce a closed surface that partitions the space into disjoint internal and external volumes. Given any model represented as a polygon soup, we construct an inside/outside volume using an octree grid, and reconstruct the surface by contouring. Our novel algorithm can efficiently process large models containing millions of polygons and is capable of reproducing sharp features in the original geometry.