Filling gaps in the boundary of a polyhedron
Computer Aided Geometric Design
A signal processing approach to fair surface design
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
A volumetric method for building complex models from range images
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Triangular B-splines for blending and filling of polygonal holes
GI '96 Proceedings of the conference on Graphics interface '96
Consistent solid and boundary representations from arbitrary polygonal data
Proceedings of the 1997 symposium on Interactive 3D graphics
An efficient volumetric method for building closed triangular meshes from 3-D image and point data
Proceedings of the conference on Graphics interface '97
VIS '97 Proceedings of the 8th conference on Visualization '97
Controlled simplification of genus for polygonal models
VIS '97 Proceedings of the 8th conference on Visualization '97
Matchmaker: manifold BReps for non-manifold r-sets
Proceedings of the fifth ACM symposium on Solid modeling and applications
A morphable model for the synthesis of 3D faces
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Teddy: a sketching interface for 3D freeform design
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
IEEE Transactions on Pattern Analysis and Machine Intelligence
Cracking the cracking problem with Coons patches
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Topology-reducing surface simplification using a discrete solid representation
ACM Transactions on Graphics (TOG)
Head shop: generating animated head models with anatomical structure
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Modelling with implicit surfaces that interpolate
ACM Transactions on Graphics (TOG)
Direct surface extraction from 3D freehand ultrasound images
Proceedings of the conference on Visualization '02
Controlled Topology Simplification
IEEE Transactions on Visualization and Computer Graphics
RSVP: A Geometric Toolkit for Controlled Repair of Solid Models
IEEE Transactions on Visualization and Computer Graphics
Cutting and Stitching: Converting Sets of Polygons to Manifold Surfaces
IEEE Transactions on Visualization and Computer Graphics
Generating Topological Structures for Surface Models
IEEE Computer Graphics and Applications
A Developer's Survey of Polygonal Simplification Algorithms
IEEE Computer Graphics and Applications
3D Shape Representation: Transforming Polygons into Voxels
SCALE-SPACE '97 Proceedings of the First International Conference on Scale-Space Theory in Computer Vision
A Robust Procedure to Eliminate Degenerate Faces from Triangle Meshes
VMV '01 Proceedings of the Vision Modeling and Visualization Conference 2001
Simplification and Repair of Polygonal Models Using Volumetric Techniques
IEEE Transactions on Visualization and Computer Graphics
GRIN'01 No description on Graphics interface 2001
Representation of non-manifold objects
SM '03 Proceedings of the eighth ACM symposium on Solid modeling and applications
ACM SIGGRAPH 2003 Papers
The space of human body shapes: reconstruction and parameterization from range scans
ACM SIGGRAPH 2003 Papers
Non-iterative, feature-preserving mesh smoothing
ACM SIGGRAPH 2003 Papers
ACM SIGGRAPH 2003 Papers
Proceedings of the 2003 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Feature sensitive mesh processing
SCCG '03 Proceedings of the 19th spring conference on Computer graphics
Inference of Segmented Color and Texture Description by Tensor Voting
IEEE Transactions on Pattern Analysis and Machine Intelligence
Removing excess topology from isosurfaces
ACM Transactions on Graphics (TOG)
Context-based surface completion
ACM SIGGRAPH 2004 Papers
Robust repair of polygonal models
ACM SIGGRAPH 2004 Papers
Interpolating and approximating implicit surfaces from polygon soup
ACM SIGGRAPH 2004 Papers
A Statistical Method for Robust 3D Surface Reconstruction from Sparse Data
3DPVT '04 Proceedings of the 3D Data Processing, Visualization, and Transmission, 2nd International Symposium
Filling the Signed Distance Field by Fitting Local Quadrics
3DPVT '04 Proceedings of the 3D Data Processing, Visualization, and Transmission, 2nd International Symposium
IEEE Transactions on Visualization and Computer Graphics
Non-Parametric 3D Surface Completion
3DIM '05 Proceedings of the Fifth International Conference on 3-D Digital Imaging and Modeling
SCAPE: shape completion and animation of people
ACM SIGGRAPH 2005 Papers
Extraction of Topologically Simple Isosurfaces from Volume Datasets
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Automatic restoration of polygon models
ACM Transactions on Graphics (TOG)
Surface completion for shape and appearance
The Visual Computer: International Journal of Computer Graphics
ReMESH: An Interactive Environment to Edit and Repair Triangle Meshes
SMI '06 Proceedings of the IEEE International Conference on Shape Modeling and Applications 2006
A Comparison and Evaluation of Multi-View Stereo Reconstruction Algorithms
CVPR '06 Proceedings of the 2006 IEEE Computer Society Conference on Computer Vision and Pattern Recognition - Volume 1
Image Guided Geometry Inference
3DPVT '06 Proceedings of the Third International Symposium on 3D Data Processing, Visualization, and Transmission (3DPVT'06)
Automatic Hole-Filling of Triangular Meshes Using Local Radial Basis Function
3DPVT '06 Proceedings of the Third International Symposium on 3D Data Processing, Visualization, and Transmission (3DPVT'06)
Topology Repair of Solid Models Using Skeletons
IEEE Transactions on Visualization and Computer Graphics
A unified method for appearance and geometry completion of point set surfaces
The Visual Computer: International Journal of Computer Graphics
Editing the topology of 3D models by sketching
ACM SIGGRAPH 2007 papers
Interactive topology-aware surface reconstruction
ACM SIGGRAPH 2007 papers
Template-based mesh completion
SGP '05 Proceedings of the third Eurographics symposium on Geometry processing
Example-based 3D scan completion
SGP '05 Proceedings of the third Eurographics symposium on Geometry processing
Atomic volumes for mesh completion
SGP '05 Proceedings of the third Eurographics symposium on Geometry processing
SGP '06 Proceedings of the fourth Eurographics symposium on Geometry processing
A Sharpness-Dependent Filter for Recovering Sharp Features in Repaired 3D Mesh Models
IEEE Transactions on Visualization and Computer Graphics
A robust hole-filling algorithm for triangular mesh
The Visual Computer: International Journal of Computer Graphics
Hole Filling of a 3D Model by Flipping Signs of a Signed Distance Field in Adaptive Resolution
IEEE Transactions on Pattern Analysis and Machine Intelligence
Fixing geometric errors on polygonal models: a survey
Journal of Computer Science and Technology
On converting sets of tetrahedra to combinatorial and PL manifolds
Computer Aided Geometric Design
Incremental reconstruction of sharp edges on mesh surfaces
Computer-Aided Design
Robust Feature-Preserving Mesh Denoising Based on Consistent Subneighborhoods
IEEE Transactions on Visualization and Computer Graphics
ACCV'07 Proceedings of the 8th Asian conference on Computer vision - Volume Part II
A multistep approach to restoration of locally undersampled meshes
GMP'08 Proceedings of the 5th international conference on Advances in geometric modeling and processing
A lightweight approach to repairing digitized polygon meshes
The Visual Computer: International Journal of Computer Graphics
Mesh repair with user-friendly topology control
Computer-Aided Design
An Integrated Approach to Filling Holes in Meshes
AICI '10 Proceedings of the 2010 International Conference on Artificial Intelligence and Computational Intelligence - Volume 03
Fast and Effective Feature-Preserving Mesh Denoising
IEEE Transactions on Visualization and Computer Graphics
Delaunay refinement algorithms for triangular mesh generation
Computational Geometry: Theory and Applications
Detail-preserving surface inpainting
VAST'05 Proceedings of the 6th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
Putting holes in holey geometry: topology change for arbitrary surfaces
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
An algorithm for triangulating multiple 3D polygons
SGP '13 Proceedings of the Eleventh Eurographics/ACMSIGGRAPH Symposium on Geometry Processing
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Nowadays, digital 3D models are in widespread and ubiquitous use, and each specific application dealing with 3D geometry has its own quality requirements that restrict the class of acceptable and supported models. This article analyzes typical defects that make a 3D model unsuitable for key application contexts, and surveys existing algorithms that process, repair, and improve its structure, geometry, and topology to make it appropriate to case-by-case requirements. The analysis is focused on polygon meshes, which constitute by far the most common 3D object representation. In particular, this article provides a structured overview of mesh repairing techniques from the point of view of the application context. Different types of mesh defects are classified according to the upstream application that produced the mesh, whereas mesh quality requirements are grouped by representative sets of downstream applications where the mesh is to be used. The numerous mesh repair methods that have been proposed during the last two decades are analyzed and classified in terms of their capabilities, properties, and guarantees. Based on these classifications, guidelines can be derived to support the identification of repairing algorithms best-suited to bridge the compatibility gap between the quality provided by the upstream process and the quality required by the downstream applications in a given geometry processing scenario.