PCM'10 Proceedings of the Advances in multimedia information processing, and 11th Pacific Rim conference on Multimedia: Part II
A cascaded approach for feature-preserving surface mesh denoising
Computer-Aided Design
A robust algorithm for denoising meshes with high-resolution details
CVM'12 Proceedings of the First international conference on Computational Visual Media
Polygon mesh repairing: An application perspective
ACM Computing Surveys (CSUR)
Mesh denoising via L0 minimization
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Mesh saliency with global rarity
Graphical Models
Hi-index | 0.00 |
In this paper, we introduce a feature-preserving denoising algorithm. It is built on the premise that the underlying surface of a noisy mesh is piecewise smooth, and a sharp feature lies on the intersection of multiple smooth surface regions. A vertex close to a sharp feature is likely to have a neighborhood that includes distinct smooth segments. By defining the consistent subneighborhood as the segment whose geometry and normal orientation most consistent with those of the vertex, we can completely remove the influence from neighbors lying on other segments during denoising. Our method identifies piecewise smooth subneighborhoods using a robust density-based clustering algorithm based on shared nearest neighbors. In our method, we obtain an initial estimate of vertex normals and curvature tensors by robustly fitting a local quadric model. An anisotropic filter based on optimal estimation theory is further applied to smooth the normal field and the curvature tensor field. This is followed by second-order bilateral filtering, which better preserves curvature details and alleviates volume shrinkage during denoising. The support of these filters is defined by the consistent subneighborhood of a vertex. We have applied this algorithm to both generic and CAD models, and sharp features, such as edges and corners, are very well preserved.