Matching 3-D anatomical surfaces with non-rigid deformations using octree-splines
International Journal of Computer Vision
A volumetric method for building complex models from range images
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Surface simplification using quadric error metrics
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Pose space deformation: a unified approach to shape interpolation and skeleton-driven deformation
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Head shop: generating animated head models with anatomical structure
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Multi-weight enveloping: least-squares approximation techniques for skin animation
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Articulated body deformation from range scan data
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
An automatic modeling of human bodies from sizing parameters
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
Multilinear Analysis of Image Ensembles: TensorFaces
ECCV '02 Proceedings of the 7th European Conference on Computer Vision-Part I
Building efficient, accurate character skins from examples
ACM SIGGRAPH 2003 Papers
Continuous capture of skin deformation
ACM SIGGRAPH 2003 Papers
The space of human body shapes: reconstruction and parameterization from range scans
ACM SIGGRAPH 2003 Papers
Proceedings of the 2003 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Deformation transfer for triangle meshes
ACM SIGGRAPH 2004 Papers
Style-based inverse kinematics
ACM SIGGRAPH 2004 Papers
Recovering articulated object models from 3D range data
UAI '04 Proceedings of the 20th conference on Uncertainty in artificial intelligence
Multilinear models for face synthesis
SIGGRAPH '04 ACM SIGGRAPH 2004 Sketches
An extension of the ICP algorithm for modeling nonrigid objects with mobile robots
IJCAI'03 Proceedings of the 18th international joint conference on Artificial intelligence
CVPR'03 Proceedings of the 2003 IEEE computer society conference on Computer vision and pattern recognition
Capturing and animating skin deformation in human motion
ACM SIGGRAPH 2006 Papers
Inverse kinematics for reduced deformable models
ACM SIGGRAPH 2006 Papers
Sketching-out virtual humans: from 2D storyboarding to immediate 3D character animation
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
Sketching-out virtual humans: from 2D storyboarding to immediate 3D character animation
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Skinning with dual quaternions
Proceedings of the 2007 symposium on Interactive 3D graphics and games
Seeing People in Different Light-Joint Shape, Motion, and Reflectance Capture
IEEE Transactions on Visualization and Computer Graphics
Analysis of segmented human body scans
GI '07 Proceedings of Graphics Interface 2007
Capturing and animating occluded cloth
ACM SIGGRAPH 2007 papers
Geometric modeling in shape space
ACM SIGGRAPH 2007 papers
Real-time enveloping with rotational regression
ACM SIGGRAPH 2007 papers
Template-based mesh completion
SGP '05 Proceedings of the third Eurographics symposium on Geometry processing
Reconstruction of deforming geometry from time-varying point clouds
SGP '07 Proceedings of the fifth Eurographics symposium on Geometry processing
SGP '07 Proceedings of the fifth Eurographics symposium on Geometry processing
Generalized surface flows for mesh processing
SGP '07 Proceedings of the fifth Eurographics symposium on Geometry processing
Surface reconstruction using local shape priors
SGP '07 Proceedings of the fifth Eurographics symposium on Geometry processing
Mesh parameterization methods and their applications
Foundations and Trends® in Computer Graphics and Vision
3-D Depth Reconstruction from a Single Still Image
International Journal of Computer Vision
Real-time data driven deformation using kernel canonical correlation analysis
ACM SIGGRAPH 2008 papers
Data-driven modeling of skin and muscle deformation
ACM SIGGRAPH 2008 papers
Articulated mesh animation from multi-view silhouettes
ACM SIGGRAPH 2008 papers
ACM SIGGRAPH 2008 papers
Space-time surface reconstruction using incompressible flow
ACM SIGGRAPH Asia 2008 papers
Laughing out loud: control for modeling anatomically inspired laughter using audio
ACM SIGGRAPH Asia 2008 papers
Geometric skinning with approximate dual quaternion blending
ACM Transactions on Graphics (TOG)
Sketching-Out Virtual Humans: A Smart Interface for Human Modelling and Animation
SG '07 Proceedings of the 8th international symposium on Smart Graphics
Topology-Invariant Similarity of Nonrigid Shapes
International Journal of Computer Vision
Automatic linearization of nonlinear skinning
Proceedings of the 2009 symposium on Interactive 3D graphics and games
Mesh parameterization: theory and practice
ACM SIGGRAPH ASIA 2008 courses
Real-time individualized virtual humans
ACM SIGGRAPH ASIA 2008 courses
Efficient reconstruction of nonrigid shape and motion from real-time 3D scanner data
ACM Transactions on Graphics (TOG)
Möbius voting for surface correspondence
ACM SIGGRAPH 2009 papers
Shape-Based Object Localization for Descriptive Classification
International Journal of Computer Vision
Technical Section: Estimating body shape of dressed humans
Computers and Graphics
Action-specific motion prior for efficient Bayesian 3D human body tracking
Pattern Recognition
Fixing geometric errors on polygonal models: a survey
Journal of Computer Science and Technology
Static and Dynamic Human Shape Modeling
ICDHM '09 Proceedings of the 2nd International Conference on Digital Human Modeling: Held as Part of HCI International 2009
Technical Section: A sketch-based approach to human body modelling
Computers and Graphics
Dynamic shape capture using multi-view photometric stereo
ACM SIGGRAPH Asia 2009 papers
Sizing avatars from skin weights
Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology
Variety Is the Spice of (Virtual) Life
MIG '09 Proceedings of the 2nd International Workshop on Motion in Games
Weight, Sex, and Facial Expressions: On the Manipulation of Attributes in Generative 3D Face Models
ISVC '09 Proceedings of the 5th International Symposium on Advances in Visual Computing: Part I
Markerless Motion Capture through Visual Hull, Articulated ICP and Subject Specific Model Generation
International Journal of Computer Vision
Optimization and Filtering for Human Motion Capture
International Journal of Computer Vision
Learning skeletons for shape and pose
Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics and Games
Global correspondence optimization for non-rigid registration of depth scans
SGP '08 Proceedings of the Symposium on Geometry Processing
Deformation-driven shape correspondence
SGP '08 Proceedings of the Symposium on Geometry Processing
A deformation transformer for real-time cloth animation
ACM SIGGRAPH 2010 papers
Parametric reshaping of human bodies in images
ACM SIGGRAPH 2010 papers
Marker-less 3D feature tracking for mesh-based human motion capture
Proceedings of the 2nd conference on Human motion: understanding, modeling, capture and animation
ACM Transactions on Graphics (TOG)
Exemplar-based statistical model for semantic parametric design of human body
Computers in Industry
Dual gait generative models for human motion estimation from a single camera
IEEE Transactions on Systems, Man, and Cybernetics, Part B: Cybernetics - Special issue on gait analysis
Video-based reconstruction of animatable human characters
ACM SIGGRAPH Asia 2010 papers
MovieReshape: tracking and reshaping of humans in videos
ACM SIGGRAPH Asia 2010 papers
Style-content separation by anisotropic part scales
ACM SIGGRAPH Asia 2010 papers
Skeleton and shape adjustment and tracking in multicamera environments
AMDO'10 Proceedings of the 6th international conference on Articulated motion and deformable objects
A 2D human body model dressed in eigen clothing
ECCV'10 Proceedings of the 11th European conference on Computer vision: Part I
Generating shapes by analogies: An application to hearing aid design
Computer-Aided Design
Automatic generation of head models and facial animations considering personal characteristics
Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology
Inferring 3D shapes and deformations from single views
ECCV'10 Proceedings of the 11th European conference on computer vision conference on Computer vision: Part III
Single and sparse view 3D reconstruction by learning shape priors
Computer Vision and Image Understanding
Exploration of continuous variability in collections of 3D shapes
ACM SIGGRAPH 2011 papers
Photo-inspired model-driven 3D object modeling
ACM SIGGRAPH 2011 papers
Global registration of dynamic range scans for articulated model reconstruction
ACM Transactions on Graphics (TOG)
Cultural Heritage: Symmetry and template guided completion of damaged skulls
Computers and Graphics
Facial cartography: interactive scan correspondence
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Stretchable and Twistable Bones for Skeletal Shape Deformation
Proceedings of the 2011 SIGGRAPH Asia Conference
Shape- and pose-invariant correspondences using probabilistic geodesic surface embedding
DAGM'11 Proceedings of the 33rd international conference on Pattern recognition
Towards the automatic generation of 3D photo-realistic avatars using 3D scanned data
MIRAGE'11 Proceedings of the 5th international conference on Computer vision/computer graphics collaboration techniques
Pattern Recognition Letters
Temporally coherent completion of dynamic shapes
ACM Transactions on Graphics (TOG)
Free viewpoint virtual try-on with commodity depth cameras
Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry
A geometric approach to robotic laundry folding
International Journal of Robotics Research
Bilinear spatiotemporal basis models
ACM Transactions on Graphics (TOG)
3D body pose estimation using an adaptive person model for articulated ICP
ICIRA'11 Proceedings of the 4th international conference on Intelligent Robotics and Applications - Volume Part II
Functional maps: a flexible representation of maps between shapes
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Exploring collections of 3D models using fuzzy correspondences
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
A probabilistic model for component-based shape synthesis
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
SMI 2012: Short Stable volumetric features in deformable shapes
Computers and Graphics
SMI 2012: Full Posture-invariant statistical shape analysis using Laplace operator
Computers and Graphics
3D Human model adaptation by frame selection and shape-texture optimization
Computer Vision and Image Understanding
A Self-Training Approach for Visual Tracking and Recognition of Complex Human Activity Patterns
International Journal of Computer Vision
Pose space surface manipulation
International Journal of Computer Games Technology
Modeling and Simulation of Skeletal Muscle for Computer Graphics: A Survey
Foundations and Trends® in Computer Graphics and Vision
A comparative study of surface representations used in statistical human models
AMDO'12 Proceedings of the 7th international conference on Articulated Motion and Deformable Objects
Structure recovery by part assembly
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
KinÊtre: animating the world with the human body
Proceedings of the 25th annual ACM symposium on User interface software and technology
Articulated motion segmentation of point clouds by group-valued regularization
EG 3DOR'12 Proceedings of the 5th Eurographics conference on 3D Object Retrieval
Template deformation for point cloud fitting
SPBG'06 Proceedings of the 3rd Eurographics / IEEE VGTC conference on Point-Based Graphics
Multi-scale Assemblage for Procedural Texturing
Computer Graphics Forum
Scale Normalization for Isometric Shape Matching
Computer Graphics Forum
Lie bodies: a manifold representation of 3D human shape
ECCV'12 Proceedings of the 12th European conference on Computer Vision - Volume Part I
Facial action transfer with personalized bilinear regression
ECCV'12 Proceedings of the 12th European conference on Computer Vision - Volume Part II
Coregistration: simultaneous alignment and modeling of articulated 3d shape
ECCV'12 Proceedings of the 12th European conference on Computer Vision - Volume Part VI
On the evaluation of scene flow estimation
ECCV'12 Proceedings of the 12th international conference on Computer Vision - Volume 2
Clothed and naked human shapes estimation from a single image
CVM'12 Proceedings of the First international conference on Computational Visual Media
Polygon mesh repairing: An application perspective
ACM Computing Surveys (CSUR)
Map-based exploration of intrinsic shape differences and variability
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
KinectAvatar: fully automatic body capture using a single kinect
ACCV'12 Proceedings of the 11th international conference on Computer Vision - Volume 2
The Visual Computer: International Journal of Computer Graphics
ACM Transactions on Graphics (TOG)
Sparse localized deformation components
ACM Transactions on Graphics (TOG)
Diffusion pruning for rapidly and robustly selecting global correspondences using local isometry
ACM Transactions on Graphics (TOG)
Modeling body shape from surface landmark configurations
DHM'13 Proceedings of the 4th international conference on Digital Human Modeling and Applications in Health, Safety, Ergonomics, and Risk Management: human body modeling and ergonomics - Volume Part II
An efficient human model customization method based on orthogonal-view monocular photos
Computer-Aided Design
Cooperative estimation of human motion and surfaces using multiview videos
Computer Vision and Image Understanding
Full-body geometry and motion capture from a single depth camera
SIGGRAPH Asia 2013 Posters
Deformable model for estimating clothed and naked human shapes from a single image
The Visual Computer: International Journal of Computer Graphics
Special Section on CAD/Graphics 2013: SCAPE-based human performance reconstruction
Computers and Graphics
The Shape Boltzmann Machine: A Strong Model of Object Shape
International Journal of Computer Vision
Personalized animatable avatars from depth data
JVRC '13 Proceedings of the 5th Joint Virtual Reality Conference
Consistent shape maps via semidefinite programming
SGP '13 Proceedings of the Eleventh Eurographics/ACMSIGGRAPH Symposium on Geometry Processing
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We introduce the SCAPE method (Shape Completion and Animation for PEople)---a data-driven method for building a human shape model that spans variation in both subject shape and pose. The method is based on a representation that incorporates both articulated and non-rigid deformations. We learn a pose deformation model that derives the non-rigid surface deformation as a function of the pose of the articulated skeleton. We also learn a separate model of variation based on body shape. Our two models can be combined to produce 3D surface models with realistic muscle deformation for different people in different poses, when neither appear in the training set. We show how the model can be used for shape completion --- generating a complete surface mesh given a limited set of markers specifying the target shape. We present applications of shape completion to partial view completion and motion capture animation. In particular, our method is capable of constructing a high-quality animated surface model of a moving person, with realistic muscle deformation, using just a single static scan and a marker motion capture sequence of the person.