A volumetric method for building complex models from range images
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Deformation transfer for triangle meshes
ACM SIGGRAPH 2004 Papers
SCAPE: shape completion and animation of people
ACM SIGGRAPH 2005 Papers
A convenient multicamera self-calibration for virtual environments
Presence: Teleoperators and Virtual Environments
Surface Capture for Performance-Based Animation
IEEE Computer Graphics and Applications
Embedded deformation for shape manipulation
ACM SIGGRAPH 2007 papers
Poisson surface reconstruction
SGP '06 Proceedings of the fourth Eurographics symposium on Geometry processing
Articulated mesh animation from multi-view silhouettes
ACM SIGGRAPH 2008 papers
Performance capture from sparse multi-view video
ACM SIGGRAPH 2008 papers
The Naked Truth: Estimating Body Shape Under Clothing
ECCV '08 Proceedings of the 10th European Conference on Computer Vision: Part II
Technical Section: Estimating body shape of dressed humans
Computers and Graphics
Dynamic shape capture using multi-view photometric stereo
ACM SIGGRAPH Asia 2009 papers
Robust single-view geometry and motion reconstruction
ACM SIGGRAPH Asia 2009 papers
Markerless Motion Capture through Visual Hull, Articulated ICP and Subject Specific Model Generation
International Journal of Computer Vision
Parametric reshaping of human bodies in images
ACM SIGGRAPH 2010 papers
Video-based reconstruction of animatable human characters
ACM SIGGRAPH Asia 2010 papers
Realtime performance-based facial animation
ACM SIGGRAPH 2011 papers
Global registration of dynamic range scans for articulated model reconstruction
ACM Transactions on Graphics (TOG)
Detailed human shape and pose from images
Detailed human shape and pose from images
KinectFusion: real-time 3D reconstruction and interaction using a moving depth camera
Proceedings of the 24th annual ACM symposium on User interface software and technology
Temporally coherent completion of dynamic shapes
ACM Transactions on Graphics (TOG)
Scanning 3D Full Human Bodies Using Kinects
IEEE Transactions on Visualization and Computer Graphics
Performance capture of interacting characters with handheld kinects
ECCV'12 Proceedings of the 12th European conference on Computer Vision - Volume Part II
Real-time human pose tracking from range data
ECCV'12 Proceedings of the 12th European conference on Computer Vision - Volume Part VI
Octree-based fusion for realtime 3D reconstruction
Graphical Models
Realtime facial animation with on-the-fly correctives
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Templateless Quasi-rigid Shape Modeling with Implicit Loop-Closure
CVPR '13 Proceedings of the 2013 IEEE Conference on Computer Vision and Pattern Recognition
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This paper presents an automatic approach to reconstruct human motion using noisy depth data from multiple views. Although multi-view constraints are provided by this setup, it still exhibits great challenges to robustly reconstruct dynamic human performances due to inherent complexity and self-occlusion of human motion. In the insight that the semantics of human motion will supply strong prior in motion reconstruction, we therefore propose a SCAPE-based motion reconstruction algorithm. As the building blocks of this main algorithm, we (1) re-train a SCAPE model based on an expanded human pose database containing human poses collected from different databases to enlarge the tracking space, (2) develop a correspondence estimation method based on articulated ICP to improve the robustness of SCAPE tracking. We conduct experiments to demonstrate the effectiveness of our method, and show that our system is able to capture and reconstruct accurate human motion.