A multiresolution spline with application to image mosaics
ACM Transactions on Graphics (TOG)
Controlled animation of video sprites
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Cutting 3D freeform objects with genus-n into single boundary surfaces using topological graphs
Proceedings of the seventh ACM symposium on Solid modeling and applications
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Polyhedral Visual Hulls for Real-Time Rendering
Proceedings of the 12th Eurographics Workshop on Rendering Techniques
Spherical parametrization and remeshing
ACM SIGGRAPH 2003 Papers
Free-viewpoint video of human actors
ACM SIGGRAPH 2003 Papers
Model-Based Multiple View Reconstruction of People
ICCV '03 Proceedings of the Ninth IEEE International Conference on Computer Vision - Volume 2
Computing Geodesics and Minimal Surfaces via Graph Cuts
ICCV '03 Proceedings of the Ninth IEEE International Conference on Computer Vision - Volume 2
High-quality video view interpolation using a layered representation
ACM SIGGRAPH 2004 Papers
Silhouette and stereo fusion for 3D object modeling
Computer Vision and Image Understanding - Model-based and image-based 3D scene representation for interactive visalization
Computer Vision and Image Understanding - Model-based and image-based 3D scene representation for interactive visalization
Image-based spatio-temporal modeling and view interpolation of dynamic events
ACM Transactions on Graphics (TOG)
Multi-View Stereo via Volumetric Graph-Cuts
CVPR '05 Proceedings of the 2005 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR'05) - Volume 2 - Volume 02
Video-based character animation
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
The GrImage Platform: A Mixed Reality Environment for Interactions
ICVS '06 Proceedings of the Fourth IEEE International Conference on Computer Vision Systems
Virtual view synthesis of people from multiple view video sequences
Graphical Models - Special issue: Vision and computer graphics
Carved visual hulls for image-based modeling
ECCV'06 Proceedings of the 9th European conference on Computer Vision - Volume Part I
Articulated mesh animation from multi-view silhouettes
ACM SIGGRAPH 2008 papers
Performance capture from sparse multi-view video
ACM SIGGRAPH 2008 papers
Enhancing change detection in low-quality surveillance footage using markov random fields
VNBA '08 Proceedings of the 1st ACM workshop on Vision networks for behavior analysis
Motion segmentation for time-varying mesh sequences based on spherical registration
EURASIP Journal on Applied Signal Processing - 3DTV: Capture, Transmission, and Display of 3D Video
Objective quality assessment in free-viewpoint video production
Image Communication
Proceedings of the 2009 symposium on Interactive 3D graphics and games
Technical Section: Estimating body shape of dressed humans
Computers and Graphics
Toward cinematizing our daily lives
Multimedia Tools and Applications
Surface motion graphs for character animation from 3D video
SIGGRAPH 2009: Talks
Dynamic shape capture using multi-view photometric stereo
ACM SIGGRAPH Asia 2009 papers
The multiple-camera 3-D production studio
IEEE Transactions on Circuits and Systems for Video Technology
Temporal segmentation of 3-D video by histogram-based feature vectors
IEEE Transactions on Circuits and Systems for Video Technology
A euclidean-geodesic shape distribution for retrieval of time-varying mesh sequences
ICME'09 Proceedings of the 2009 IEEE international conference on Multimedia and Expo
Camera Network Calibration and Synchronization from Silhouettes in Archived Video
International Journal of Computer Vision
Unstructured video-based rendering: interactive exploration of casually captured videos
ACM SIGGRAPH 2010 papers
A quality controllable multi-view object reconstruction method for 3D imaging systems
Journal of Visual Communication and Image Representation
Shape Similarity for 3D Video Sequences of People
International Journal of Computer Vision
Markerless human articulated tracking using hierarchical particle swarm optimisation
Image and Vision Computing
Video-based reconstruction of animatable human characters
ACM SIGGRAPH Asia 2010 papers
Wide-baseline multi-view video segmentation for 3D reconstruction
Proceedings of the 1st international workshop on 3D video processing
Probabilistic deformable surface tracking from multiple videos
ECCV'10 Proceedings of the 11th European conference on Computer vision: Part IV
Why is the creation of a virtual signer challenging computer animation?
MIG'10 Proceedings of the Third international conference on Motion in games
A multiple camera system with real-time volume reconstruction for articulated skeleton pose tracking
MMM'11 Proceedings of the 17th international conference on Advances in multimedia modeling - Volume Part I
Colour dynamic photometric stereo for textured surfaces
ACCV'10 Proceedings of the 10th Asian conference on Computer vision - Volume Part II
Gradual sampling and mutual information maximisation for markerless motion capture
ACCV'10 Proceedings of the 10th Asian conference on Computer vision - Volume Part II
Cage-based tracking for performance animation
ACCV'10 Proceedings of the 10th Asian conference on Computer vision - Volume Part III
Joint Multi-Layer Segmentation and Reconstruction for Free-Viewpoint Video Applications
International Journal of Computer Vision
Interactively Co-segmentating Topically Related Images with Intelligent Scribble Guidance
International Journal of Computer Vision
A free-viewpoint virtual mirror with marker-less user interaction
SCIA'11 Proceedings of the 17th Scandinavian conference on Image analysis
Non-rigid shape matching using geometry and photometry
ACCV'09 Proceedings of the 9th Asian conference on Computer Vision - Volume Part III
Globally optimal spatio-temporal reconstruction from cluttered videos
ACCV'09 Proceedings of the 9th Asian conference on Computer Vision - Volume Part III
4D parametric motion graphs for interactive animation
I3D '12 Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
Dense and accurate spatio-temporal multi-view stereovision
ACCV'09 Proceedings of the 9th Asian conference on Computer Vision - Volume Part II
Parametric control of captured mesh sequences for real-time animation
MIG'11 Proceedings of the 4th international conference on Motion in Games
Towards plenoptic raumzeit reconstruction
Proceedings of the 2010 international conference on Video Processing and Computational Video
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Parametric animation of performance-captured mesh sequences
Computer Animation and Virtual Worlds
Compression techniques for 3d video mesh sequences
AMDO'12 Proceedings of the 7th international conference on Articulated Motion and Deformable Objects
Non-rigid 3D shape tracking from multiview video
Computer Vision and Image Understanding
Performance capture of interacting characters with handheld kinects
ECCV'12 Proceedings of the 12th European conference on Computer Vision - Volume Part II
A minimal solution for camera calibration using independent pairwise correspondences
ECCV'12 Proceedings of the 12th European conference on Computer Vision - Volume Part VI
Towards optimal non-rigid surface tracking
ECCV'12 Proceedings of the 12th European conference on Computer Vision - Volume Part IV
Full body performance capture under uncontrolled and varying illumination: a shading-based approach
ECCV'12 Proceedings of the 12th European conference on Computer Vision - Volume Part IV
On the evaluation of scene flow estimation
ECCV'12 Proceedings of the 12th international conference on Computer Vision - Volume 2
Content-aware exaggerated editing for life-like captured animations
Proceedings of the 9th European Conference on Visual Media Production
iModel: interactive co-segmentation for object of interest 3d modeling
ECCV'10 Proceedings of the 11th European conference on Trends and Topics in Computer Vision - Volume Part II
Global Non-rigid Alignment of Surface Sequences
International Journal of Computer Vision
A survey of video datasets for human action and activity recognition
Computer Vision and Image Understanding
Invariant surface-based shape descriptor for dynamic surface encoding
ACCV'12 Proceedings of the 11th Asian conference on Computer Vision - Volume Part I
On-set performance capture of multiple actors with a stereo camera
ACM Transactions on Graphics (TOG)
Iterative cage-based registration from multi-view silhouettes
Proceedings of the 10th European Conference on Visual Media Production
Layered view-dependent texture maps
Proceedings of the 10th European Conference on Visual Media Production
Special Section on CAD/Graphics 2013: SCAPE-based human performance reconstruction
Computers and Graphics
3D human motion analysis framework for shape similarity and retrieval
Image and Vision Computing
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Digital content production traditionally requires highly skilled artists and animators to first manually craft shape and appearance models and then instill the models with a believable performance. Motion capture technology is now increasingly used to record the articulated motion of a real human performance to increase the visual realism in animation. Motion capture is limited to recording only the skeletal motion of the human body and requires the use of specialist suits and markers to track articulated motion. The authors present surface capture, a fully automated system to capture shape and appearance as well as motion from multiple video cameras as a basis to create highly realistic animated content from an actor's performance in full wardrobe. They address wide-baseline scene reconstruction to provide 360-degree appearance from only eight camera views and introduce an efficient scene representation for level of detail control in streaming and rendering. Finally, they demonstrate interactive animation control in a computer games scenario using a captured library of human animation, achieving a frame rate of 300 fps on consumer level graphics hardware.