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Rapid octree construction from image sequences
CVGIP: Image Understanding
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Perceptual quality metrics applied to still image compression
Signal Processing - Special issue on image and video quality metrics
Unstructured lumigraph rendering
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
A Theory of Shape by Space Carving
International Journal of Computer Vision - Special issue on Genomic Signal Processing
The Visual Hull Concept for Silhouette-Based Image Understanding
IEEE Transactions on Pattern Analysis and Machine Intelligence
Polyhedral Visual Hulls for Real-Time Rendering
Proceedings of the 12th Eurographics Workshop on Rendering Techniques
Free-viewpoint video of human actors
ACM SIGGRAPH 2003 Papers
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ACM SIGGRAPH 2003 Papers
Model-Based Multiple View Reconstruction of People
ICCV '03 Proceedings of the Ninth IEEE International Conference on Computer Vision - Volume 2
Live Mixed-Reality 3D Video in Soccer Stadium
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
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ACM SIGGRAPH 2004 Papers
Silhouette and stereo fusion for 3D object modeling
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Image-based spatio-temporal modeling and view interpolation of dynamic events
ACM Transactions on Graphics (TOG)
The GrImage Platform: A Mixed Reality Environment for Interactions
ICVS '06 Proceedings of the Fourth IEEE International Conference on Computer Vision Systems
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CVPR '06 Proceedings of the 2006 IEEE Computer Society Conference on Computer Vision and Pattern Recognition - Volume 1
Exact View-Dependent Visual Hulls
ICPR '06 Proceedings of the 18th International Conference on Pattern Recognition - Volume 01
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IEEE Computer Graphics and Applications
A Bayesian Framework for Simultaneous Matting and 3D Reconstruction
3DIM '07 Proceedings of the Sixth International Conference on 3-D Digital Imaging and Modeling
Dual-Mode Deformable Models for Free-Viewpoint Video of Sports Events
3DIM '07 Proceedings of the Sixth International Conference on 3-D Digital Imaging and Modeling
Multiview Stereo via Volumetric Graph-Cuts and Occlusion Robust Photo-Consistency
IEEE Transactions on Pattern Analysis and Machine Intelligence
Articulated mesh animation from multi-view silhouettes
ACM SIGGRAPH 2008 papers
Performance capture from sparse multi-view video
ACM SIGGRAPH 2008 papers
Carved Visual Hulls for Image-Based Modeling
International Journal of Computer Vision
Filtering requirements for gradient-based optical flow measurement
IEEE Transactions on Image Processing
Image quality assessment: from error visibility to structural similarity
IEEE Transactions on Image Processing
Image information and visual quality
IEEE Transactions on Image Processing
A combined studio production system for 3-D capturing of live action and immersive actor feedback
IEEE Transactions on Circuits and Systems for Video Technology
3-D Time-Varying Scene Capture Technologies—A Survey
IEEE Transactions on Circuits and Systems for Video Technology
Artifact reduction using reliability reasoning for image generation of FTV
Journal of Visual Communication and Image Representation
Joint Multi-Layer Segmentation and Reconstruction for Free-Viewpoint Video Applications
International Journal of Computer Vision
NoRM: No-Reference Image Quality Metric for Realistic Image Synthesis
Computer Graphics Forum
An adaptive framework for scalable multi-view video coding for the H.264/AVC standard
Proceedings of the 20th ACM international conference on Multimedia
On the evaluation of scene flow estimation
ECCV'12 Proceedings of the 12th international conference on Computer Vision - Volume 2
Multidimensional Systems and Signal Processing
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This paper addresses the problem of objectively quantifying accuracy in free-viewpoint video production. Free-viewpoint video makes use of geometric scene reconstruction and renders novel views using the appearance sampled in multiple camera images. Previous work typically adopts an objective evaluation of geometric accuracy against ground-truth data or a subjective evaluation of visual quality in view synthesis. We consider two production scenarios, human performance capture in a highly constrained studio environment and sports production in a large-scale external environment. The accuracy of scene reconstruction is typically limited and absolute geometric accuracy does not necessarily reflect the quality of free-viewpoint rendering. A framework is introduced to quantify error at the point of view synthesis. The approach can be applied as a full-reference metric to measure fidelity to a ground-truth image or as a no-reference metric to measure the error in rendering. The framework is applied to a data set with known geometric accuracy and a comparison is presented for studio based and sports production scenarios.