Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
View interpolation for image synthesis
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Performance of optical flow techniques
International Journal of Computer Vision
Zippered polygon meshes from range images
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Feature-based volume metamorphosis
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Modeling and rendering architecture from photographs: a hybrid geometry- and image-based approach
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Object shape and reflectance modeling from observation
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Shape transformation using variational implicit functions
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Photorealistic Scene Reconstruction by Voxel Coloring
International Journal of Computer Vision
As-rigid-as-possible shape interpolation
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Improved Computational Methods for Ray Tracing
ACM Transactions on Graphics (TOG)
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Unstructured lumigraph rendering
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Spatio-temporal view interpolation
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
A Level-Set Approach for the Metamorphosis of Solid Models
IEEE Transactions on Visualization and Computer Graphics
Reconstructing Surfaces by Volumetric Regularization Using Radial Basis Functions
IEEE Transactions on Pattern Analysis and Machine Intelligence
Increasing Space-Time Resolution in Video
ECCV '02 Proceedings of the 7th European Conference on Computer Vision-Part I
A Space-Sweep Approach to True Multi-Image Matching
CVPR '96 Proceedings of the 1996 Conference on Computer Vision and Pattern Recognition (CVPR '96)
ICCV '99 Proceedings of the International Conference on Computer Vision-Volume 2 - Volume 2
Geometric modeling for computer vision.
Geometric modeling for computer vision.
Image-based spatiotemporal modeling and view interpolation of dynamic events
Image-based spatiotemporal modeling and view interpolation of dynamic events
Constructing Virtual Worlds Using Dense Stereo
ICCV '98 Proceedings of the Sixth International Conference on Computer Vision
Tricubic Interpolation of Discrete Surfaces for Binary Volumes
IEEE Transactions on Visualization and Computer Graphics
Efficient multi-viewpoint acquisition of 3D objects undergoing repetitive motions
Proceedings of the 2007 symposium on Interactive 3D graphics and games
Surface Capture for Performance-Based Animation
IEEE Computer Graphics and Applications
Virtualized Reality: Perspectives on 4D Digitization of Dynamic Events
IEEE Computer Graphics and Applications
Space-Time Light Field Rendering
IEEE Transactions on Visualization and Computer Graphics
Performance capture from sparse multi-view video
ACM SIGGRAPH 2008 papers
Perception-motivated interpolation of image sequences
Proceedings of the 5th symposium on Applied perception in graphics and visualization
Objective quality assessment in free-viewpoint video production
Image Communication
The multiple-camera 3-D production studio
IEEE Transactions on Circuits and Systems for Video Technology
3D object relighting based on multi-view stereo and image based lighting techniques
ICME'09 Proceedings of the 2009 IEEE international conference on Multimedia and Expo
Semi-automatic registration of videos for improved watermark detection
MMSys '10 Proceedings of the first annual ACM SIGMM conference on Multimedia systems
Temporal upsampling of performance geometry using photometric alignment
ACM Transactions on Graphics (TOG)
A nonparametric regression model for virtual humans generation
Multimedia Tools and Applications
Unstructured video-based rendering: interactive exploration of casually captured videos
ACM SIGGRAPH 2010 papers
3D reconstruction of a human body from multiple viewpoints
PSIVT'07 Proceedings of the 2nd Pacific Rim conference on Advances in image and video technology
Perception-motivated interpolation of image sequences
ACM Transactions on Applied Perception (TAP)
A globally optimal approach for 3D elastic motion estimation from stereo sequences
ECCV'10 Proceedings of the 11th European conference on Computer vision: Part IV
Collaborative color calibration for multi-camera systems
Image Communication
Colour dynamic photometric stereo for textured surfaces
ACCV'10 Proceedings of the 10th Asian conference on Computer vision - Volume Part II
Optical flow guided TV-L1 video interpolation and restoration
EMMCVPR'11 Proceedings of the 8th international conference on Energy minimization methods in computer vision and pattern recognition
Globally optimal spatio-temporal reconstruction from cluttered videos
ACCV'09 Proceedings of the 9th Asian conference on Computer Vision - Volume Part III
Dense and accurate spatio-temporal multi-view stereovision
ACCV'09 Proceedings of the 9th Asian conference on Computer Vision - Volume Part II
Towards plenoptic raumzeit reconstruction
Proceedings of the 2010 international conference on Video Processing and Computational Video
Relighting human locomotion with flowed reflectance fields
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
Dense scene flow based on depth and multi-channel bilateral filter
ACCV'12 Proceedings of the 11th Asian conference on Computer Vision - Volume Part III
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We present an approach for modeling and rendering a dynamic, real-world event from an arbitrary viewpoint, and at any time, using images captured from multiple video cameras. The event is modeled as a nonrigidly varying dynamic scene, captured by many images from different viewpoints, at discrete times. First, the spatio-temporal geometric properties (shape and instantaneous motion) are computed. The view synthesis problem is then solved using a reverse mapping algorithm, ray-casting across space and time, to compute a novel image from any viewpoint in the 4D space of position and time. Results are shown on real-world events captured in the CMU 3D Room, by creating synthetic renderings of the event from novel, arbitrary positions in space and time. Multiple such recreated renderings can be put together to create retimed fly-by movies of the event, with the resulting visual experience richer than that of a regular video clip, or switching between images from multiple cameras.