A Characterization of Ten Hidden-Surface Algorithms
ACM Computing Surveys (CSUR)
New Techniques for Ray Tracing Procedurally Defined Objects
ACM Transactions on Graphics (TOG)
An improved illumination model for shaded display
Communications of the ACM
Hierarchical geometric models for visible surface algorithms
Communications of the ACM
A more flexible image generation environment
SIGGRAPH '82 Proceedings of the 9th annual conference on Computer graphics and interactive techniques
The notion of quantitative invisibility and the machine rendering of solids
ACM '67 Proceedings of the 1967 22nd national conference
Transparency for computer synthesized images
SIGGRAPH '79 Proceedings of the 6th annual conference on Computer graphics and interactive techniques
A 3-dimensional representation for fast rendering of complex scenes
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Ray tracing parametric surface patches utilizing numerical techniques and ray coherence
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Fast ray tracing by ray classification
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Analysis of Quadric-Surface-Based Solid Models
IEEE Computer Graphics and Applications
Multiprocessor experiments for high-speed ray tracing
ACM Transactions on Graphics (TOG)
Hierarchical Data Structures and Algorithms for Computer Graphics. Part I.
IEEE Computer Graphics and Applications
C3P Proceedings of the third conference on Hypercube concurrent computers and applications - Volume 2
Acceleration techniques for progressive refinement radiosity
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Rendering CSG models with a ZZ-buffer
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Depth-order point classification techniques for CSG display algorithms
ACM Transactions on Graphics (TOG)
A progressive multi-pass method for global illumination
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
An updated cross-indexed guide to the ray-tracing literature
ACM SIGGRAPH Computer Graphics
QuickTime VR: an image-based approach to virtual environment navigation
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
OBBTree: a hierarchical structure for rapid interference detection
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Creating full view panoramic image mosaics and environment maps
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
A model-based 3-D tracking of rigid objects from a sequence of multiple perspective views
Pattern Recognition Letters
Fast collision detection using QuOSPO trees
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
The hemi-cube: a radiosity solution for complex environments
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Bounding ellipsoids for ray-fractal intersection
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
International Journal of Computer Vision
A ray tracing solution for diffuse interreflection
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Image-based rendering of diffuse, specular and glossy surfaces from a single image
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Advanced computer vision and graphics collaboration techniques for image-based rendering
Imaging and vision systems
Cost prediction for ray shooting
Proceedings of the eighteenth annual symposium on Computational geometry
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Spatio-temporal view interpolation
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Perception-based global illumination, rendering, and animation techniques
SCCG '02 Proceedings of the 18th spring conference on Computer graphics
An Efficient Algorithm for Ray Tracing
Journal of Intelligent and Robotic Systems
Octree-R: An Adaptive Octree for Efficient Ray Tracing
IEEE Transactions on Visualization and Computer Graphics
Efficient Collision Detection Using Bounding Volume Hierarchies of k-DOPs
IEEE Transactions on Visualization and Computer Graphics
Perception-Based Fast Rendering and Antialiasing of Walkthrough Sequences
IEEE Transactions on Visualization and Computer Graphics
Spacetime Ray Tracing for Animation
IEEE Computer Graphics and Applications
Compositing 3D Images with Antialiasing and Various Shading Effects
IEEE Computer Graphics and Applications
A Pyramidal Data Structure for Triangle-Based Surface Description
IEEE Computer Graphics and Applications
Exploiting Coherence for Multiprocessor Ray Tracing
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications
Specifying interaction surfaces using interaction maps
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
An Algorithm for Progressive Raytracing
ADVIS '00 Proceedings of the First International Conference on Advances in Information Systems
ICCV '99 Proceedings of the International Workshop on Vision Algorithms: Theory and Practice
Fast Ray-Casting for Irregular Volumes
ISHPC '00 Proceedings of the Third International Symposium on High Performance Computing
Efficient collision detection of complex deformable models using AABB trees
Journal of Graphics Tools
Parallel ray tracing on a chip
Practical parallel rendering
Cost-driven octree construction schemes: an experimental study
Proceedings of the nineteenth annual symposium on Computational geometry
Evaluation of human jaw articulation [computer animation]
CA '95 Proceedings of the Computer Animation
Interactive Realism for Visualization Using Ray Tracing
VIS '95 Proceedings of the 6th conference on Visualization '95
Superposing images with shadow casting
VIS '90 Proceedings of the 1st conference on Visualization '90
Methods for Volumetric Reconstruction of Visual Scenes
International Journal of Computer Vision
Image-based spatio-temporal modeling and view interpolation of dynamic events
ACM Transactions on Graphics (TOG)
Cost-driven octree construction schemes: an experimental study
Computational Geometry: Theory and Applications - Special issue on the 19th annual symposium on computational geometry - SoCG 2003
Algorithms for two-box covering
Proceedings of the twenty-second annual symposium on Computational geometry
Cost prediction for ray shooting in octrees
Computational Geometry: Theory and Applications
Octrees with near optimal cost for ray-shooting
Computational Geometry: Theory and Applications
The expected running time of hierarchical collision detection
SIGGRAPH '05 ACM SIGGRAPH 2005 Posters
Ray tracing deformable scenes using dynamic bounding volume hierarchies
ACM Transactions on Graphics (TOG)
Use of hardware Z-buffered rasterization to accelerate ray tracing
Proceedings of the 2007 ACM symposium on Applied computing
A ray tracing solution for diffuse interreflection
ACM SIGGRAPH 2007 courses
Real-time tracking of visually attended objects in interactive virtual environments
Proceedings of the 2007 ACM symposium on Virtual reality software and technology
Partial visibility for stylized lines
NPAR '08 Proceedings of the 6th international symposium on Non-photorealistic animation and rendering
A ray tracing solution for diffuse interreflection
ACM SIGGRAPH 2008 classes
Fast high-quality line visibility
Proceedings of the 2009 symposium on Interactive 3D graphics and games
Cost prediction for ray shooting in octrees
Computational Geometry: Theory and Applications
Octrees with near optimal cost for ray-shooting
Computational Geometry: Theory and Applications
Cost-driven octree construction schemes: an experimental study
Computational Geometry: Theory and Applications - Special issue on the 19th annual symposium on computational geometry - SoCG 2003
Hierarchical Approach for Fast and Efficient Collision Detection in Urban Simulation
IVIC '09 Proceedings of the 1st International Visual Informatics Conference on Visual Informatics: Bridging Research and Practice
Parallel SAH k-D tree construction
Proceedings of the Conference on High Performance Graphics
A 3-D indoor radio propagation model for WiFi and RFID
Proceedings of the 9th ACM international symposium on Mobility management and wireless access
Embedded Voxel Colouring with Adaptive Threshold Selection Using Globally Minimal Surfaces
International Journal of Computer Vision
Towards interactive photorealistic rendering of indoor scenes: a hybrid approach
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
Interactive virtual relighting and remodeling of real scenes
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
Directing gaze in 3D models with stylized focus
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
A model for the expected running time of collision detection using AABBs trees
EGVE'06 Proceedings of the 12th Eurographics conference on Virtual Environments
Improving photon mapping towards an interactive stage lighting framework
EGVE - JVRC'10 Proceedings of the 16th Eurographics conference on Virtual Environments & Second Joint Virtual Reality
A survey of methods for volumetric scene reconstruction from photographs
VG'01 Proceedings of the 2001 Eurographics conference on Volume Graphics
A distributed data model for raytracing
EGGH'88 Proceedings of the Third Eurographics conference on Advances in Computer Graphics Hardware
A massively parallel approach for the design of a raytracing oriented architecture
EGGH'88 Proceedings of the Third Eurographics conference on Advances in Computer Graphics Hardware
Parallelization and hardware support for ray tracing
EGGH'92 Proceedings of the Seventh Eurographics conference on Graphics Hardware
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